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Member Review - Sleeping Dragon : 08-May-2006 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
4.00 |
| Comment: |
Vastly improved LCT with almost doubled firepower and only a little smaller amount of armor. I think that this is the weapons layout that should be used on 1E. Dangerous little pest for it's size and time era. |
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Member Review - House Calderon 1 : 20-Feb-2006 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
4.00 |
| Comment: |
Double strong Locust. Gives up 1/2 ton of armor for an additional ML. Great trade.
Hit it if you can....It will hit you.
From behind.! |
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Member Review - Spectre327 : 29-Oct-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.50 |
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really not so good. Militia or not, trainer or not. |
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Member Review - Rudel Gurken : 30-Aug-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.50 |
| Comment: |
This one trades some sheets of armor and half a ton of ammo (that was superfluous any way) for doubled main-weaponry.
Now it has more dangerous firepower while staying to be effective against infantery!
The reduced armor isn´t nice but it´s still superior to a lot of other lights in his weight-class. |
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Member Review - htmlord : 05-Apr-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.00 |
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The 3V suffers from a classic military dilemna. Its designers tried to make it good at everything and in the process, made it good at nothing. It doesn't seem to know whether it wants to be an anti-infantry Mech or an anti-mech Mech. If you want an anti-mech, swap the MGs for armor and a ML. If you want an anti-infantry, swap the MLs for either more MGs or maybe flamers. Pick one or the other... but not both. |
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