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Design Overview
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IndustrialMech Technical Readout
Name/Model: Labor cargo transort
Designer: Blackstargate
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 20
Configuration: Biped IndustrialMech
Era/Year: Star League / 2780
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 669,410 C-Bills
Battle Value: 294
Chassis: Industrial
Power Plant: 100 Internal Combustion
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Heavy Industrial
Armament:
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Equipment Mass
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Internal Structure: Industrial 4.00
Engine: 100 Internal Combustion 6.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks (Single): 0 0.00
Gyro: Standard 1.00
Cockpit: Industrial 3.00
Armor Factor: 69 4.50
Type: Heavy Industrial
Internal Armor
Structure Value
Head: 3 9
Center Torso: 6 10
Center Torso (rear): 2
R/L Torso: 5 8
R/L Torso (rear): 2
R/L Arm: 3 6
R/L Leg: 4 8
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Weapons and Ammo Location Critical Tonnage
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Cargo, Standard (1.5 tons) CT 2 1.50
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Alpha Strike Statistics
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Point Value (PV): 8
TP: IM, SZ: 1, TMM: 2, MV: 10"
Damage: (S) 0 / (M) 0 / (L) 0, OV: 0
Armor (A): 2, Structure (S): 2
Specials: BFC, CT1.5, EE, ENE
Distribution
Name/Model: Labor cargo transort
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped IndustrialMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Industrial Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator
5. Roll Again 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Roll Again 1. Internal Combustion Engine 1. Roll Again
2. Roll Again 2. Internal Combustion Engine 2. Roll Again
3. Roll Again 3. Internal Combustion Engine 3. Roll Again
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Internal Combustion Engine 2. Roll Again
3. Roll Again 3. Internal Combustion Engine 3. Roll Again
4. Roll Again 4. Internal Combustion Engine 4. Roll Again
5. Roll Again 5.Cargo, Standard (1.5 ton) 5. Roll Again
6. Roll Again 6.Cargo, Standard (1.5 ton) 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Labor cargo transort
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped IndustrialMech
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Defensive Battle Rating
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Armor (Heavy Industrial): 69 x 2.5 x 1 172.500
Internal Structure (Industrial w/ Internal Combustion Engine): 33 x 1.5 x 0.5 x 1 (+) 24.750 = 197.250
Gyro (Standard): 20 x 0.5 (+) 10.000 = 207.250
Defensive Movement Factor: +3 (*) 1.30 = 269.425
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Final Defensive Battle Rating: 269.425
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) = 6
Total 'Mech Tonnage: (+) 20.000 = 20.000
Speed Factor: 8 (Run) + 0 (Jump) (*) 1.370 = 27.400
Basic Fire Control System: (*) 0.900 = 24.660
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Final Offensive Battle Rating: 24.660
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IndustrialMech Battle Value
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Defensive Battle Rating: 269.425
Offensive Battle Rating: (+) 24.660 = 294.085
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Final IndustrialMech Battle Value: 294
Alpha Strike Conversion
Name/Model: Labor cargo transort
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped IndustrialMech
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Determine Unit Type
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Ground Units: IndustrialMech = IM
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Final Unit Type: IM
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Determine Weight/Size Class
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Tonnage: 20 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
0 (Heat Sinks) = 0
0 (Movement) - 4 (Base) (-) -4 = 4
Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
0 (Heat Sinks) = 0
0 (Movement) - 4 (Base) (-) -4 = 4
Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
0 (Heat Sinks) = 0
0 (Movement) - 4 (Base) (-) -4 = 4
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Heavy Industrial: 69 armor points x 1 69.000 = 69.000
Armor Factor Conversion (/) 30 = 2.300
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Final Armor Value: 2
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Convert Structure
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Engine: Inner Sphere Internal Combustion on a 20 ton IndustrialMech = 2.0
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with a basic fire control system = BFC
Unit is equipped with 1.5 tons of Cargo = CT1.5
Unit is equipped with an Internal Combustion engine = EE
Unit contains no explosive components = ENE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 0.500
Overheat Factor 0 (Overheat) (+) 0.000 = 0.500
Blanket Offensive Modifier 1 (Base) - 0.1 (BFC) (*) 0.900 = 0.450
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 2.0 (Non-Vehicle Unit) = 4.000
Structure Factor 2 (Structure) x 0.5 (IndustrialMech) (+) 1.000 = 5.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 6.000
Final DIR Round to nearest half point = 6.000
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Final DIR Defensive Interaction Rating (+) 6.000 = 7.250
Unit's Final Point Value:
Offensive Value = 0.450
Defensive Value (+) 7.250 = 7.700
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Final Point Value: 8
Cost Breakdown
Name/Model: Labor cargo transort
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped IndustrialMech
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Structural Cost
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Armor (Heavy Industrial): (69 pts) 4.5 x 10,000 45,000.00
Internal Structure (Industrial): 20 x 300 x 1 (+) 6,000.00 = 51,000.00
Myomer (Standard): 20 x 2,000 (+) 40,000.00 = 91,000.00
Engine (Internal Combustion): (1,250 x 100 x 20) / 75 (+) 33,333.33 = 124,333.33
Gyro (Standard): 1.0 x 300,000 (+) 300,000.00 = 424,333.33
Cockpit (Industrial): 100,000 (+) 100,000.00 = 524,333.33
Life Support: 50,000 (+) 50,000.00 = 574,333.33
Sensors: 20 x 2,000 (+) 40,000.00 = 614,333.33
Arm Actuators: 20 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 9,200.00 = 623,533.33
Leg Actuators: 20 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 14,000.00 = 637,533.33
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Total Structural Cost: 637,533.33
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Weapons and Equipment Cost
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Cargo, Standard (1.5 ton) 0 x 3 0.00
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Total Weapons and Equipment Cost 0.00
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IndustrialMech Cost
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Structural Cost: 637,533.33
Weapons and Equipment Cost: (+) 0.00 = 637,533.33
IndustrialMech Cost Multiplier: 1 + (20 / 400) (*) 1.05 = 669,410.00
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Final IndustrialMech Cost 669,410.00