Alpha Strike Conversion
Name/Model: Maxim Heavy Hover Transport Maxim IE
Technology: Inner Sphere
Tonnage: 50
Configuration: Hover Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 8 (Cruise) = 16"
Hover Motive Type = 16"h
Ground Target Movement Modifier at 16" is 3
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Final Movement and Movement Modes: 16"h
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
LRM 10 (TU) (+) 0.300 = 0.300
LRM 10 (TU) (+) 0.300 = 0.600
SRM 4 (TU) (+) 0.600 = 1.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.2
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
LRM 10 (TU) (+) 0.600 = 0.600
LRM 10 (TU) (+) 0.600 = 1.200
SRM 4 (TU) (+) 0.600 = 1.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.8
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
LRM 10 (TU) (+) 0.600 = 0.600
LRM 10 (TU) (+) 0.600 = 1.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.2
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Final Long Range Damage Value: 2
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Convert Armor
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Standard: 144 armor points x 1 144.000 = 144.000
Armor Factor Conversion (/) 30 = 4.800
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Final Armor Value: 5
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Convert Structure
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Standard: 25 structure points 25.000 = 25.000
Structure Conversion (/) 10 = 2.500
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with an Internal Combustion engine = EE
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
Unit is equipped with forward facing LRMs = LRM1/1/1
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(2/2/2)
Unit is equipped with turret mounted weapons capable of firing indirectly = TUR(IF1)
Unit is equipped with turret mounted LRMs = TUR(LRM1/1/1)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 2 (Long) = 8.000
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 9.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 9.000
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 1.7 (Hover) = 8.500
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 11.500
Defense Factor 1 + {[3 (16" Move)] x 0.25} (*) 1.750 = 20.125
Final DIR Round to nearest half point = 20.000
Unit's Defensive Value:
Movement Factor 2 (0.25 per 2") = 2.000
Final DIR Defensive Interaction Rating (+) 20.000 = 22.000
Unit's Final Point Value:
Offensive Value = 9.000
Defensive Value (+) 22.000 = 31.000
Agile [3 (TMM) - 1] x 2 (Medium) (+) 4.000 = 35.000
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Final Point Value: 35