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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Dojigiri DJG-12
Designer:           Krulla_Chief
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            65
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         7,556,780 C-Bills
Battle Value:       1,744

Chassis:              Formula 2 Blend Endo-Composite
Power Plant:          Pitban 260 
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Luxor Load Lifters 
    Jump Capacity:    120 meters
Armor:                Formula 2 Blend Light Ferro-Fibrous with CASE II
Armament:             
    1 Blankenburg Large Pulse Laser (C)
    2 Blankenburg Medium Pulse Lasers (C)
    1 Shigunga MRM 10
    2 ExoStar Pinnacle (Clantech) Small Pulse Lasers (C)
Manufacturer:         D&K Creation Studio
    Primary Factory:  Unknown
Communications:       Sipher CommSys 3
Targeting & Tracking: Garret D2j

================================================================================================
Overview:
    The Dojigiri is the creation of D&K Creation Studios after its head designer heard of Yori
    Kurita's request for a new "Mech of the Line whose main equipment would be clan spec pulse
    lasers, and meant to be equipped to units across Combine space. Knowing that this would be a
    grand opportunity for the company to break into wholeselling towards the Great House market
    en masse, the company's skunkwerks got to work, with the Dojigiri being the end result of
    months of streneous redesigns.

Capabilities:
    The first goal and really the main one of the entire Dojigiri project, was to bring an easy
    to repair 'mech with a standard fusion engine up to modern standards. This was surprisingly
    easy once the company produced endo-composite blend was fixed up so it no longer sloughed
    off the connection ports of the skeleton. Powered by a 260 rated fusion engine for a maximum
    speed of 64 or so kilometers, and with 4 standard jump jets for superior movement abilities,
    the 65 ton hassis is protected by 12 tons of light ferro-fibrous armor and is cooled by 15
    double heat sinks to allow the 'mech to remain in combat as long as possible. For further
    weight saving ability, an XL gyro was chosen for the job to let the designers eke out a
    couple more tons ot work with.
    
    The main armament of the 'mech is a right arm mounted clan spec Large pulse laser, backed up
    for both anti-infantry work and knife fighting ability in a slan spec small pulse laser. For
    further firepower as it closes in, or for added rit eeking ability, a turret mounted MRM 10
    with a single ton of CASE II protected ammunition along with twin turret mounted clan spec
    medium pulse lasers are mounted in the left torso. To round out the 'mechs firepower
    capabilities, a final clanspec small pulse laser is mounted in the head for the option to
    fight even after it loses its other limbs. To help appeal to the Combine market in
    particular, a Boosted C3 Slave unit is added to the right torso to allow the 'mech to
    partake in C3 lances.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo-Composite               5.00                     
Engine:                                     260 Fusion                13.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         15 [30]                   5.00                     
Gyro:                                           XL                     1.50                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  203                    12.00                     
    Type:                              Light Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      21             29       
    Center Torso (rear):                               7       
    R/L Torso:                         15             24       
    R/L Torso (rear):                                  6       
    R/L Arm:                           10             20       
    R/L Leg:                           15             29       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small Pulse Laser (C)                                     H                 1          1.00             
C3 Boosted Slave                                          RT                2          3.00             
Jump Jet                                                  RT                1          1.00             
CASE II                                                   LT                1          1.00             
Jump Jet                                                  LT                1          1.00             
MRM 10                                                  LT (T)              2          3.00             
MRM 10 (Ammo 24)                                          LT                1          1.00             
2 Medium Pulse Lasers (C)                               LT (T)              2          4.00             
Shoulder Turret                                           LT                1          1.00             
Large Pulse Laser (C)                                     RA                2          6.00             
Small Pulse Laser (C)                                     RA                1          1.00             
Jump Jet                                                  RL                1          1.00             
Jump Jet                                                  LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 42
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"j
Damage: (S) 4 / (M) 4 / (L) 2,  OV: 0
Armor (A): 7,  Structure (S): 5
Specials: C3BSS, CASEII, MHQ2, TUR(3/3/-)