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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Sarissa MN2-D
Designer:           Krulla_Chief
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            50
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3081
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         3,499,750 C-Bills
Battle Value:       1,120

Chassis:              Standard
Power Plant:          200 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard
Armament:             
    1 Large Laser
    3 Medium Lasers
    2 Small Lasers
    4 Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Created to be an upgrade to the stock Sarissa after it was noted that both the
    inudstrialmech and original primitive 'mech had notable issues, the industrial'mech less so,
    the MN2-D is meant to mimic the MN1-D while upgrading it to use standard low tech Battlemech
    technology at little cost increase.

Capabilities:
    The main improvements such a design did was allow the 'mech to mount four jump jets for
    better maneuverability, an extra four heat sinks to better deal with the heat of its new
    weaponry, and two more medium lasers, one more small laser, and three more machine guns,
    with the single mount of the large laser remaining the same.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.00                     
Engine:                                     200 Fusion                 8.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Single):                            18                     8.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  160                    10.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             22       
    Center Torso (rear):                               5       
    R/L Torso:                         12             20       
    R/L Torso (rear):                                  4       
    R/L Arm:                            8             16       
    R/L Leg:                           12             22       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Machine Gun                                               H                 1          0.50             
Machine Gun                                               CT                1          0.50             
Small Laser                                               CT                1          0.50             
Jump Jet                                                  RT                1          0.50             
Machine Gun (Ammo 100)                                    RT                1          0.50             
Medium Laser                                              RT                1          1.00             
Jump Jet                                                  LT                1          0.50             
Medium Laser                                              LT                1          1.00             
Small Laser                                               LT                1          0.50             
Large Laser                                               RA                2          5.00             
Machine Gun                                               RA                1          0.50             
Machine Gun                                               LA                1          0.50             
Medium Laser                                              LA                1          1.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 28
TP: BM,  SZ: 2,  TMM: 1,  MV: 8"j
Damage: (S) 4 / (M) 3 / (L) 0,  OV: 0
Armor (A): 5,  Structure (S): 4
Specials: