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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Zagreus I
Designer:           Krulla_Chief
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            40
Role:               Skirmisher
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         6,309,771 C-Bills
Battle Value:       2,404

Chassis:              Endo Steel
Power Plant:          200 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Standard
Armament:             
    2 TSEMP Cannons
    1 ER Small Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Zagreus is D&K Creation Studios' very own first home grown omnimech. It is designed
    along the same principals as the Gun in being a relatively inexpensive, easy to maintain
    garrison 'mech that can work well in a variety of roles, but this time in a bipedal humanoid
    form.

Capabilities:
    This particular configuration of the Zagreus chassis was created in part for the need for
    the company to get its groove back when it came to 'mech design. In this particular case, it
    was created to utterly terrorize the modern battlefield with a piece of equipment not
    regularly seen. Helped in part thanks to a distribution deal with Matabushi Incorporated,
    this 'mech configuration mounts two devastating TSEMP Cannons, one in each arm with the
    intent to shut down any 'mech it comes across on the battlefield. It mounts a duo of these
    menacing devices to allow the machine to fire them every turn, one and then the other.
    Unfortunately, the weight and heat generated with these weapons required that the only
    backup weapon for the chassis to mount to be an extended range small laser in the head, as
    well as two more double heat sinks for the heat. To help the machine achieve maximum
    devastation, five standard jump jets were mounted for peak maneuverability.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                     200 Fusion                 8.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  136                     8.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             19       
    Center Torso (rear):                               4       
    R/L Torso:                         10             16       
    R/L Torso (rear):                                  4       
    R/L Arm:                            6             12       
    R/L Leg:                           10             20       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Small Laser                                            H                 1          0.50             
Jump Jet                                                  CT                1          0.50             
Jump Jet                                                  RT                1          0.50             
Jump Jet                                                  LT                1          0.50             
TSEMP Cannon                                              RA                5          6.00             
TSEMP Cannon                                              LA                5          6.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 30
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 0* / (M) 0* / (L) 0,  OV: 0
Armor (A): 5,  Structure (S): 3
Specials: OMNI, TSEMP2