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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Pixie PXE-13
Designer:           Krulla_Chief
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            70
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         14,235,573 C-Bills
Battle Value:       1,670

Chassis:              Standard
Power Plant:          280 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard
Armament:             
    2 Large X-Pulse Lasers
    2 Light PPCs
    1 Laser Anti-Missile System
    2 Small X-Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    While most of the big heads at D&K Creation Studios were working on the Knocker project to
    help revitalize their creative spirit, another much smaller team formed to help bring that
    creative energy to a line of heavy 'mechs. In this case, to create the 'mech that would
    become the Pixie. Modeled after their Potemkin chassis, the Pixie would designed be a 70 ton
    nightmare of a 'mech to try and face in head on combat, should the pilot of the machine
    allow itself to do so.

Capabilities:
    Built upon a standard chassis and armored with 13 tons of standard armor, the Pixie is
    powered by a large 280 rated Exta-Light fusion engine to allow the 'mech to have enough
    tonnage saved to mount substaintial weaponry for its tonnage, as its four standard heavy
    class jump jets take up a ton each while allowing the machine to jump 120 meters. To help
    keep the 'mech even moderately cool, a total of 17 double heat sinks barely manage to keep
    the heat down to reasonable levels should the mechwarriors piloting it fire its main pairs
    of weapons together.
    
    The 'mech's main armaments are a pair of Light PPCs mounted in the arm, backed up by the
    main draw of the chassis in twin turret mounted Large X-Pulse lasers in the right torso. To
    allow the 'mech to deter infantry, one Small X-Pulse Laser each are mounted below the Light
    PPCs, as well as to allow for better knife fighting range damage. Making its return after a
    long hiatus, however, is an old D&K Creation Studios standard in the center torso mounted
    Laser Anti-Missile System to allow the 'mech to whether the brunt of most missile attacks.

Deployment:
    Lmao, Rangda+Barong

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  7.00                     
Engine:                                       280 XL                   8.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         17 [34]                   7.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  208                    13.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             30       
    Center Torso (rear):                               7       
    R/L Torso:                         15             24       
    R/L Torso (rear):                                  6       
    R/L Arm:                           11             22       
    R/L Leg:                           15             29       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Laser Anti-Missile System                                 CT                2          1.50             
2 Large X-Pulse Lasers                                  RT (T)              4         14.00             
Shoulder Turret                                           RT                1          1.50             
Light PPC                                                 RA                2          3.00             
Small X-Pulse Laser                                       RA                1          1.00             
Light PPC                                                 LA                2          3.00             
Small X-Pulse Laser                                       LA                1          1.00             
2 Jump Jets                                               RL                2          2.00             
2 Jump Jets                                               LL                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 34
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"j
Damage: (S) 3 / (M) 3 / (L) 1,  OV: 1
Armor (A): 7,  Structure (S): 3
Specials: AMS, ENE, TUR(2/2/-)