BattleMech Technical Readout
Name/Model: Grimnir [BASE]
Designer: 09-Tyba
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 65
Configuration: Biped OmniMech
Era/Year: Dark Age / 3105
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 16,058,281 C-Bills
Battle Value: 969
Chassis: Type W 4.9 Endo Steel
Power Plant: StarCore 325 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Pelt Adv-5 Ferro-Fibrous
Armament:
31.5 tons of pod space available
Manufacturer: Clan Wolf
Primary Factory: Solaris Alpha/04
Communications: Build 1609 Tacticom
Targeting & Tracking: Build 5c Hound TTS
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Overview:
Imported from XTRO: Project Zhukov Expanded, Delrane's Military Equipment 3105 section. By
Steven Cross.
Another brainchild of Khan Alaric Ward, the Grimnir was actually developed
to be a cheaper and ?safe? option should the Warwolf design not be able to
perform as needed. At 65 tons the Grimnir is smaller, lighter and consumes
less resources but is built to be heavily armed and flexible.
As it used more commonly available resources like endo-steel and normal
ferro-fibrous plate armour the Mech was easier to produce in bulk at the mobile
factories the Wolves depended on as they were establishing the Wolf Empire.
Its ease of production ensured that the Grimnir was available in large
numbers during Operation HAMMERFALL and the foundation of the Wolf
Empire. The Germanic sounding name was also a very deliberate choice by
Khan Ward, initially seen as a name chosen to please the Lyran?s who they
would be fighting alongside, it became an insult or threat when Khan Ward?s
genetic heritage was revealed.
Faster than the popular Blood Reaper and Tundra Wolf, the Grimnir was a
successful Mech if not quite as popular with the Warrior Caste as other
machines. Despite being viewed as a 'workman-like' design the Grimnir
performed well and was liked by Warriors assigned to them.
Capabilities:
Powered by a 325 rated XL engine the Mech is capable of hitting the more
traditional Cavalry speeds of Clan Mech?s that the Wolves had been somewhat
lacking, and, at 86kph the Grimnir is as fast on the ground as staples of the
Clan Tourman like the Timberwolf or Gargoyle. The Mech?s endo-steel
skeleton is draped in 11-tons of Ferro-fibrous plates and its sensors and BCP
are all common systems in Wolf service making the Mech easy to repair
and service in the field. Although largely overshadowed by the success
of the Warwolf which captured the imagination of the Warrior Caste far
better than the Grimnir ever did, it remains in production. A common sigh
in Empire Clusters, the Grimnir remains a potent reminder of the power of
Clan technology, even if the Mech was designed as ?cheap?.
Variants:
Prime ? Built to engage targets at long range with direct fire weapons the
Prime?s main armament is a Gauss rifle fed by a 3-ton drum magazine,
the same kind of layout that would feature in the Warwolf. A pair of ER
Large lasers complemented the rifle whilst at shorter ranges a pair of ER
medium lasers could engage targets. For anti-infantry defence a pair of
machine guns are installed, drawing from a half-ton magazine. Some
field refits replaced this with a small pulse laser.
A ? Although somewhat limited in armament the A is designed to deliver
a large quantity of firepower with high accuracy. An ER PPC, Clan
RAC-5 and pair of Improved heavy Medium lasers are all tied into a
targeting computer whilst the RAC?s 3-tons of ammunition are protected
by CASE II. Although a full alpha strike will cause a heatspike its quite
manageable with careful weapons management. Unfortunately the large
amount of explosive components onboard has given this variant a
somewhat bad reputation.
B ? Less inspired by the classic Rifleman but rather a direct copy of its
weapons load, the B is designed to engage Mech?s and vehicle or air
threats. Its main firepower comes from a pair of LB-5X autocannons,
each fed by their own 2-ton ammunition supply. A pair of ER Large
lasers give the Mech its main punch and they are mounted alongside the
autocannons. At shorter ranges, a pair of ER Medium lasers can engage
a target. Unfortunately the Mech's cooling system can be easily
overwhelmed by the Mech's weapons and a full alpha strike is not
recommended.
C ? Designed for combat in built up regions and to engage
combined-arms threats the C was first encountered in large numbers
during the fighting on Tharkad. The main firepower comes in the form of
a LB-20X autocannon fed by 3-tons of ammunition. A plasma rifle is also
mounted and this draws from a 2-ton ammo and this weapon can do
horrific things to infantry forces as well as cripple vehicles. A quartet of
ER Medium lasers are backed up by a pair of AP Gauss rifles can
engage infantry and battle armour. The sensor suite has been enhanced
and tied into an active probe to let it hunt for hidden targets. Although
rather specialized the C is a fearsome threat and its autocannon can rip
holes in Mech?s that come too close.
D ? Designed as a skirmisher, the D is similar to the Prime in its
armament but with less of a focus on long range firepower. A pair of
large pulse lasers provide the main punch whilst a HAG-20, fed by a
2-ton ammunition bin can sandblast targets at long range and engage air
and ground threats. A pair of ER medium lasers provide additional
firepower at short range whilst fifteen double heatsinks help the Mech run
cool enough to use its three primary weapons at a full run without heat
build-up. Sometimes used as a Command Mech in Medium Stars the D?s
accurate pulse lasers make it a fearsome killer of fast moving targets.
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Equipment Mass
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Internal Structure: Endo Steel 3.50
Engine: 325 XL 12.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 211 11.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 21 34
Center Torso (rear): 8
R/L Torso: 15 24
R/L Torso (rear): 6
R/L Arm: 10 20
R/L Leg: 15 30
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Location Fixed Spaces Remaining
------------------------------------------------------------------------------------------------
Head None 1
Center Torso 1 Endo Steel 0
1 Ferro-Fibrous
Right Torso 2 XL Engine 7
2 Ferro-Fibrous
1 Endo Steel
Left Torso 2 XL Engine 7
2 Ferro-Fibrous
1 Endo Steel
Right Arm 2 Endo Steel 8
Left Arm None 10
Right Leg 1 Endo Steel 0
1 Ferro-Fibrous
Left Leg 1 Endo Steel 0
1 Ferro-Fibrous
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Fixed Equipment Location Critical Tonnage
------------------------------------------------------------------------------------------------
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 24
TP: BM, SZ: 3, TMM: 2, MV: 10"
Damage: (S) 0 / (M) 0 / (L) 0, OV: 0
Armor (A): 7, Structure (S): 4
Specials: ENE, OMNI
Distribution
Name/Model: Grimnir [BASE]
Technology: Clan
Tonnage: 65
Configuration: Biped OmniMech
==================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Roll Again 3. Cockpit 3. Roll Again
4. Roll Again 4. Roll Again 4. Roll Again
5. Roll Again 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Endo Steel
6. Roll Again 6. Endo Steel
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. Roll Again 3. XL Engine 3. Roll Again
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. XL Engine 2. Roll Again
3. Roll Again 3. XL Engine 3. Roll Again
4. Ferro-Fibrous 4. XL Engine 4. Ferro-Fibrous
5. Endo Steel 5. Endo Steel 5. Endo Steel
6. Ferro-Fibrous 6. Ferro-Fibrous 6. Ferro-Fibrous
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Ferro-Fibrous 6. Ferro-Fibrous
Battle Value Breakdown
Name/Model: Grimnir [BASE]
Technology: Clan
Tonnage: 65
Configuration: Biped OmniMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 211 x 2.5 x 1 527.500
Internal Structure (Endo Steel w/ XL Engine): 104 x 1.5 x 1 x 0.75 (+) 117.000 = 644.500
Gyro (Standard): 65 x 0.5 (+) 32.500 = 677.000
Defensive Movement Factor: +3 (*) 1.30 = 880.100
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Final Defensive Battle Rating: 880.100
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Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 2 (Movement) = 24
Total 'Mech Tonnage: (+) 65.000 = 65.000
Speed Factor: 8 (Run) + 0 (Jump) (*) 1.370 = 89.050
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Final Offensive Battle Rating: 89.050
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BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 880.100
Offensive Battle Rating: (+) 89.050 = 969.150
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Final BattleMech Battle Value: 969
Alpha Strike Conversion
Name/Model: Grimnir [BASE]
Technology: Clan
Tonnage: 65
Configuration: Biped OmniMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
------------------------------------------------------------------------------------------------------------
Tonnage: 65 (greater than or equal to 60 and less than 80) = 3
------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"
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Determine Short Range Damage Value
------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) - 4 (Base) (-) -2 = 22
Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
============================================================================================================
Determine Medium Range Damage Value
------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) - 4 (Base) (-) -2 = 22
Offensive Equipment: = 0.000
------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 0
============================================================================================================
Determine Long Range Damage Value
------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) - 4 (Base) (-) -2 = 22
Offensive Equipment: = 0.000
------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
============================================================================================================
Convert Armor
------------------------------------------------------------------------------------------------------------
Ferro-Fibrous: 211 armor points x 1 211.000 = 211.000
Armor Factor Conversion (/) 30 = 7.033
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Final Armor Value: 7
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Convert Structure
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Engine: Clan XL on a 65 ton BattleMech = 4.0
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Final Structure Value: 4
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Determine Special Abilities
------------------------------------------------------------------------------------------------------------
Unit contains no explosive components = ENE
Unit utilizes modular (Omni) technology = OMNI
============================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 1.500
Overheat Factor 0 (Overheat) (+) 0.000 = 1.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 1.500
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 2.0 (Non-Vehicle Unit) = 14.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 18.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 21.600
Final DIR Round to nearest half point = 21.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Final DIR Defensive Interaction Rating (+) 21.500 = 22.750
Unit's Final Point Value:
Offensive Value = 1.500
Defensive Value (+) 22.750 = 24.250
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Final Point Value: 24
Cost Breakdown
Name/Model: Grimnir [BASE]
Technology: Clan
Tonnage: 65
Configuration: Biped OmniMech
=====================================================================================================================
Structural Cost
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Armor (Ferro-Fibrous): (211 pts) 11.0 x 20,000 220,000.00
Internal Structure (Endo Steel): 65 x 1,600 x 1 (+) 104,000.00 = 324,000.00
Myomer (Standard): 65 x 2,000 (+) 130,000.00 = 454,000.00
Engine (XL): (20,000 x 325 x 65) / 75 (+) 5,633,333.33 = 6,087,333.33
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 7,287,333.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 7,487,333.33
Life Support: 50,000 (+) 50,000.00 = 7,537,333.33
Sensors: 65 x 2,000 (+) 130,000.00 = 7,667,333.33
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 7,727,333.33
Arm Actuators: 65 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 13,000.00 = 7,740,333.33
Leg Actuators: 65 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 45,500.00 = 7,785,833.33
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Total Structural Cost: 7,785,833.33
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Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 0.00
=====================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 7,785,833.33
Weapons and Equipment Cost: (+) 0.00 = 7,785,833.33
OmniMech Conversion Cost: (7,785,833.33 + 0.00) x 0.25 (+) 1,946,458.33 = 9,732,291.67
BattleMech Cost Multiplier: 1 + (65 / 100) (*) 1.65 = 16,058,281.25
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Final BattleMech Cost 16,058,281.00