Alpha Strike Conversion
Name/Model: Bulldozer BD-01Z
Technology: Inner Sphere
Tonnage: 90
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 90 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Cruise) = 6"
Tracked Motive Type = 6"t
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Machine Gun (+) 0.200 = 0.200
Machine Gun (TU) (+) 0.200 = 0.400
LRM 20 (TU) (+) 0.600 = 1.000
Autocannon/10 (TU) (+) 1.000 = 2.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.0
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Autocannon/10 (TU) (+) 1.000 = 1.000
LRM 20 (TU) (+) 1.200 = 2.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.2
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
LRM 20 (TU) (+) 1.200 = 1.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.2
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Final Long Range Damage Value: 2
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Convert Armor
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Standard: 264 armor points x 1 264.000 = 264.000
Armor Factor Conversion (/) 30 = 8.800
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Final Armor Value: 9
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Convert Structure
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Standard: 45 structure points 45.000 = 45.000
Structure Conversion (/) 10 = 4.500
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Final Structure Value: 5
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Determine Special Abilities
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Unit is equipped with forward facing Autocannons = AC1/1/-
Unit is equipped with an Internal Combustion engine = EE
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
Unit is equipped with forward facing LRMs = LRM1/1/1
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(2/3/2)
Unit is equipped with turret mounted Autocannons = TUR(AC1/1/-)
Unit is equipped with turret mounted weapons capable of firing indirectly = TUR(IF1)
Unit is equipped with turret mounted LRMs = TUR(LRM1/1/1)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 3 (Medium) + 3 (Medium) + 2 (Long) = 10.000
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 11.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 11.000
Defensive Interaction Rating:
Armor Factor 9 (Armor) x 1.8 (Tracked) = 16.200
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 21.200
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 23.320
Final DIR Round to nearest half point = 23.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 23.500 = 24.250
Unit's Final Point Value:
Offensive Value = 11.000
Defensive Value (+) 24.250 = 35.250
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Final Point Value: 35