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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Cherubim ("Chiaki") CBM-F1JJ
Designer:           Krulla_Chief
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            85
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         24,209,593 C-Bills
Battle Value:       1,888

Chassis:              Endo-Composite
Power Plant:          340 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Improved
    Jump Capacity:    180 meters [210 meters]
Armor:                Standard
Armament:             
    1 Large VSP Laser
    2 Medium X-Pulse Lasers
    1 Medium VSP Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    This Cherubim is a custom creation, named after its flagship mechwarrior Chiaki Tachibana.
    She saw the artisan creations of Archangel Deluxe Mechwerks Battlemechs, saw their elegantly
    designed curavtures and their beautiful weapon placements, and her, along with her
    mechtechs, decided that it needed a far more brutal approach to combat, one befitting the
    angels that guarded the Garden of Eden with its flaming sword.
    
    While it began its life as a CBM-F1JJ quickly grew into a 'mech of its own. More resembling
    a 'mech of the F2 line, this Cherubim was created to take nor hold no prisoners, to salt the
    earth where it walked and to cast down those it deemed unworthy at lightning quick pace.

Capabilities:
    The main difference between the F1JJ and the Chiaki is the inclusion of an XL gyro to save
    more weight on the chassis, and using said weight to instead mount a Hatchet in place of the
    sword. To further boost the machine's deadliness at long range, the snub nose PPC and the
    Large Pulse Laser were ripped out and replaced with a Large Variable Speed Pulse laser to
    compliment the machine's ability to jump. While two of the Medium X-Pulse lasers were kept
    in the chassis, a third was instead upgraded with the saved tonnage to a Medium Variable
    Speed Pulse laser to allow for better punching power at all ranges with its accuracy.
    Notably, another major change in this design was the decision to rip out all of the triple
    stregth myomers to save the room in the main chassis for the six improved jump jets and
    partial wing system inherent to the design while adding on to space issues the XL gyro
    system included into it.

Notable MechWarriors:
    Chiaki "Yosuga" Tachibana, after the creation of this 'mech, proceeded to use it with a kind
    of barbaric precision that according to many bystanders, wa sa beauty to behold in its
    simplicity of violence. Primarily used in hit and run tactics against the Draconis Combine
    on Sturgis in retaliation for the salient into Federated Suns territory with its Dragon's
    Tongue and to return the planet back to its rightful owners, Yosuga reigned terror over the
    garrisoned forces there, striking with a force of its namesake angel upo the unworthy of the
    Combine before swiftly egressing out of the battlefield once its reign of terror was deemed
    over with.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                     Endo-Composite (C)             6.50                     
Engine:                                     340 XL (C)                13.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                               6 [7]                                             
Heat Sinks (Double):                       14 [31] (C)                 4.00                     
Gyro:                                           XL                     2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  263                    16.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             44       
    Center Torso (rear):                              10       
    R/L Torso:                         18             29       
    R/L Torso (rear):                                  7       
    R/L Arm:                           14             28       
    R/L Leg:                           18             36       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Improved Jump Jets                                      RT                4          4.00             
Medium X-Pulse Laser                                      RT                1          2.00             
2 Improved Jump Jets                                      LT                4          4.00             
Medium VSP Laser                                          LT                2          4.00             
Medium X-Pulse Laser                                      LT                1          2.00             
Partial Wing (C)                                        LT/RT               6          4.50             
Hatchet                                                   RA                6          6.00             
Large VSP Laser                                           LA                4          9.00             
Improved Jump Jet                                         RL                2          2.00             
Improved Jump Jet                                         LL                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 45
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"/14"j
Damage: (S) 4 / (M) 3 / (L) 0,  OV: 0
Armor (A): 9,  Structure (S): 5
Specials: ENE, JMPS2, MEL