Combat Vehicle Technical Readout
Name/Model: Jet Sled
Designer: nooker
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 3
Configuration: Combat Vehicle
Era/Year: Dark Age / 3081
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 36,050 C-Bills
Battle Value: 36
Movement Type: Tracked
Power Plant: 25 XL
Cruising Speed: 86.4 kph
Maximum Speed: 129.6 kph
Armor: Standard
Armament:
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Equipment Mass
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Internal Structure: Standard 0.50
Engine: 25 XL 1.00
Cruising MP: 8
Flanking MP: 12
Heat Sinks (Single): 10 0.00
Control Equipment: 0.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 8 0.50
Type: Standard
Armor
Value
Front: 3
R/L Side: 2
Rear: 1
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Weapons and Ammo Location Tonnage
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Compartment, Infantry (0.5 tons) Rear 0.50
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Alpha Strike Statistics
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Point Value (PV): 4
TP: CV, SZ: 1, TMM: 3, MV: 16"t
Damage: (S) 0 / (M) 0 / (L) 0
Armor (A): 0, Structure (S): 1
Specials: ENE, IT0.5, SRCH
Distribution
Name/Model: Jet Sled
Technology: Inner Sphere
Tonnage: 3
Configuration: Tracked Combat Vehicle
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Front
1. Empty
Left SideBodyRight Side
1. Empty 1. Empty 1. Empty
Rear
1. Compartment, Infantry (0.5 ton)
2. Empty
Battle Value Breakdown
Name/Model: Jet Sled
Technology: Inner Sphere
Tonnage: 3
Configuration: Tracked Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 8 x 2.5 x 1 20.000
Internal Structure (Standard): 4 x 1.5 x 1 (+) 6.000 = 26.000
Unit Type Modifier: Tracked (*) 0.90 = 23.400
Defensive Movement Factor: +4 (*) 1.40 = 32.760
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Final Defensive Battle Rating: 32.760
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Offensive Battle Rating
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Total Vehicle Tonnage: 3 / 2 (+) 1.500 = 1.500
Speed Factor: 12 (Flank) (*) 1.890 = 2.835
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Final Offensive Battle Rating: 2.835
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Combat Vehicle Battle Value
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Defensive Battle Rating: 32.760
Offensive Battle Rating: (+) 2.835 = 35.595
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Final BattleMech Battle Value: 36
Alpha Strike Conversion
Name/Model: Jet Sled
Technology: Inner Sphere
Tonnage: 3
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 3 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 8 (Cruise) = 16"
Tracked Motive Type = 16"t
Ground Target Movement Modifier at 16" is 3
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Final Movement and Movement Modes: 16"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 8 armor points x 1 8.000 = 8.000
Armor Factor Conversion (/) 30 = 0.267
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Final Armor Value: 0
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Convert Structure
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Standard: 4 structure points 4.000 = 4.000
Structure Conversion (/) 10 = 0.400
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Final Structure Value: 1
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Determine Special Abilities
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Unit contains no explosive components = ENE
Unit is equipped with 0.5 tons of tons of space allocated for infantry transport = IT0.5
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 0.000
Defensive Interaction Rating:
Armor Factor 0 (Armor) x 1.8 (Tracked) = 0.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 1.000
Defense Factor 1 + {[3 (16" Move)] x 0.25} (*) 1.750 = 1.750
Final DIR Round to nearest half point = 2.000
Unit's Defensive Value:
Movement Factor 2 (0.25 per 2") = 2.000
Final DIR Defensive Interaction Rating (+) 2.000 = 4.000
Unit's Final Point Value:
Offensive Value = 0.000
Defensive Value (+) 4.000 = 4.000
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Final Point Value: 4
Cost Breakdown
Name/Model: Jet Sled
Technology: Inner Sphere
Tonnage: 3
Configuration: Tracked Combat Vehicle
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Structural Cost
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Armor (Standard) (8 pts) 0.5 x 10,000 5,000.00
Internal Structure (Standard) 0.5 x 10,000 (+) 5,000.00 = 10,000.00
Control Components 0.5 x 10,000 (+) 5,000.00 = 15,000.00
Engine (XL) (20,000 x 25 x 3) / 75 (+) 20,000.00 = 35,000.00
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Total Structural Cost 35,000.00
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Weapons and Equipment Cost
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Compartment, Infantry (0.5 ton) 1 x 0 0.00
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Total Weapons and Equipment Cost 0.00
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Combat Vehicle Cost
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Structural Cost 35,000.00
Weapons and Equipment Cost (+) 0.00 = 35,000.00
Combat Vehicle Cost Multiplier 1 + (3 / 100) (*) 1.03 = 36,050.00
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Final Combat Vehicle Cost 36,050.00