Battle Value Breakdown
Name/Model: Jeep (MG)
Technology: Inner Sphere
Tonnage: 5
Configuration: Wheeled Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 24 x 2.5 x 1 60.000
Internal Structure (Standard): 5 x 1.5 x 1 (+) 7.500 = 67.500
Unit Type Modifier: Wheeled (*) 0.80 = 54.000
Defensive Movement Factor: +4 (*) 1.40 = 75.600
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Final Defensive Battle Rating: 75.600
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Offensive Battle Rating
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Offensive Equipment:
Machine Gun 5.000
Machine Gun (Ammo 100) (+) 0.500 = 5.500
Total Vehicle Tonnage: 5 / 2 (+) 2.500 = 8.000
Speed Factor: 11 (Flank) (*) 1.760 = 14.080
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Final Offensive Battle Rating: 14.080
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Combat Vehicle Battle Value
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Defensive Battle Rating: 75.600
Offensive Battle Rating: (+) 14.080 = 89.680
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Final BattleMech Battle Value: 90
Alpha Strike Conversion
Name/Model: Jeep (MG)
Technology: Inner Sphere
Tonnage: 5
Configuration: Wheeled Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 5 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 7 (Cruise) = 14"
Wheeled Motive Type = 14"w
Ground Target Movement Modifier at 14" is 3
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Final Movement and Movement Modes: 14"w
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Machine Gun (TU) (+) 0.200 = 0.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.2
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Final Short Range Damage Value: 0*
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 24 armor points x 1 24.000 = 24.000
Armor Factor Conversion (/) 30 = 0.800
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Final Armor Value: 1
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Convert Structure
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Standard: 5 structure points 5.000 = 5.000
Structure Conversion (/) 10 = 0.500
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Final Structure Value: 1
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Determine Special Abilities
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Unit is equipped with an Internal Combustion engine = EE
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(0*/-/-)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 0.500
Defensive Interaction Rating:
Armor Factor 1 (Armor) x 1.7 (Wheeled) = 1.700
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 2.700
Defense Factor 1 + {[3 (14" Move)] x 0.25} (*) 1.750 = 4.725
Final DIR Round to nearest half point = 4.500
Unit's Defensive Value:
Movement Factor 1.75 (0.25 per 2") = 1.750
Final DIR Defensive Interaction Rating (+) 4.500 = 6.250
Unit's Final Point Value:
Offensive Value = 0.500
Defensive Value (+) 6.250 = 6.750
Agile [3 (TMM) - 2] x 0.5 (Short) (+) 0.500 = 7.250
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Final Point Value: 7