BattleMech Technical Readout
Name/Model: Cave Bear
Designer: 09-Tyba
Source(s): Custom Mordel.Net Units
Technology: Clan (Mixed)
Technology Rating: F
Tonnage: 100
Role: Juggernaut
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 39,587,333 C-Bills
Battle Value: 3,398
Chassis: Alshain KD-400 Endo Steel
Power Plant: 400 XL
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph [108 kph]
Jump Jets: None
Jump Capacity: None
Armor: FR-41A Great Bear
Armament:
1 Mk XVI Lightning ER PPC
1 KR-400 LB 20-X AC
4 Series 2r ER Medium Lasers
Manufacturer: Alshain Weapons
Primary Factory: Alshain
Communications: Garret L20
Targeting & Tracking: AWS-401 Nanook Instatrack
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Overview:
From XTRO: Project Zhukov Expanded (clan military equipment 3105 section).
As part of their ongoing efforts to integrate with the former Rasalhague Republic?s people
and military, the Ghost Bear Dominion raised several Clusters of Rasalhague MechWarriors
from second line forces into front line commands, eventually forming three full Galaxies of
volunteers and recruits from their Spheroid populace. Khan and Prince Ragnar Magnusson, in
recognition of the unity between his people and those they once saw as their enemy, ordered
the creation of a new Mech that would be a point of pride for Trueborn and Freebirth alike
and would embrace both the Bear and Rasalhague way of warfare.
As was to be expected with many Bear/Dominion blueprints, they made a large design,
partially based on the Kodiak, a fearsome 100-ton assault Mech that was popular in front and
second line forces due to its tremendous short to mid-range firepower. Many Rasalhague
MechWarriors enjoyed the brutality of close quarter combat and the Dominion was already
catering to this. Mechs like the Karhu Prime, for example, featured a huge bladed claw in
the right hand. This was recognized and then exemplified in the new Mech that would be
designated as the Cave Bear.
Capabilities:
Much like the Kodiak, the Cave Bear is built for mid to short range
combat. However, the Cave Bear?s primary focus is on melee combat. To
get it into close quarters as quickly as possible, the Mech is powered by a
huge 400 rated XL engine which can propel it up to 64kph. This then
jumps up to over 80kph when the engine?s supercharger is activated and
to over 100kph when the Mech?s triple strength myomers are activated by
high enough heat levels. This makes the Cave Bear one of, if not the
fastest Mech of its size ever made.
For firepower the Mech relies on a single ER PPC for long range
targets. At shorter ranges, a quartet of ER Medium lasers can be brought
to bare as well as a massive LB-20X autocannon which can alternately
fire massive cluster rounds at targets or more common shots to rip holes
in a target?s armour. It is in melee, however, that the Mech is a true terror.
Its hands have been reworked into massive claws, each given additional
hydraulic power and the claws themselves are tipped with industrial
diamonds for additional strength and cutting power. When the Mech?s
TSM is active, a single blow from one of the huge claw like hands can rip
a hostile Mech?s arm clean off or sunder the armour on all but the most
heavily protected Mechs. A kick can be equally as devastating.
Deployment:
Because of its focus on melee, the Mech was given over to
Rasalhague Officers and highly decorated Warriors as a sign of favour
and trust, whilst Trueborn Warriors would use Mech?s like the Kodiak II in
a similar role though, unlike the Cave Bear, the Kodiak II focused on long
range firepower. The 1st Drakøn Cluster was the first unit in the Domin-
ions Touman to receive the Cave Bear and it became an instant hit,
working well with their renowned berserker charges and their few
Berserker Mechs as well as other similar Mechs that were equipped for
melee combat, like the growing number of Karhu?s already in service.
During the invasion of the Derion Prefecture following the bombing of
the Dominion?s Blood Chapel and death of the Prince, the Cave Bear
made an immediate and very bloody introduction to the DCMS forces that
were caught up in the Dominion?s assault. On Derion, itself one Star of
Cave Bears, the five that had escorted the Khan and Prince?s body to his
final resting place were known as the Black Bears and were greatly
feared by Combine troops. Painted a solid matte black with red highlights
on their Mech?s claws and around their eyes, the Black Bear?s ripped
through Combine tanks, mech?s and fortifications, as well as literally
decapitating several Combine Mech units in headhunter attacks on unit
commanders.
Some of the Dominion?s oldest and more hidebound traditionalists did
grumble about the resources spent on the Cave Bear, but its
performance in battle silenced any criticism and the Dominion has taken
great steps to ensure that no Cave Bear is taken as a prize by hostile
forces. Neither have any been offered up for trade. Being assigned a
Cave Bear is a decision that comes all the way from the Dominion?s
military command and is not something given out lightly. A Warrior?s
record is reviewed and checked to make sure that he or she is not only a
superbfighter, but one who fights and conducts themselves with honour
and humility. And, once assigned, a Cave Bear cannot be claimed in a
Trial of Possession by another Warrior, only through a Trial of Position
that is given consent by the Galaxy Commander may such a battle be
fought.
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Equipment Mass
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Internal Structure: Endo Steel 5.00
Engine: 400 XL 26.50
Walking MP: 4
Running MP: 6 [10]
Jumping MP: 0
Heat Sinks (Double): 12 [24] 2.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 296 18.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 46
Center Torso (rear): 13
R/L Torso: 21 32
R/L Torso (rear): 9
R/L Arm: 17 33
R/L Leg: 21 40
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Weapons and Ammo Location Critical Tonnage
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Supercharger CT 1 3.00
LB 20-X AC RT 9 12.00
LB 20-X AC (Ammo 5) RT 1 1.00
4 ER Medium Lasers LT 4 4.00
ER PPC LT 2 6.00
LB 20-X AC (Ammo 5) [Cluster] LT 1 1.00
Claws RA 7 7.00
Claws LA 7 7.00
Triple-Strength Myomer (IS) -- 6 0.00
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Alpha Strike Statistics
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Point Value (PV): 54
TP: BM, SZ: 4, TMM: 2, MV: 10"
Damage: (S) 4 / (M) 4 / (L) 2, OV: 2
Armor (A): 10, Structure (S): 5
Specials: CASE, FLK1/1/-, MEL, TSM
Distribution
Name/Model: Cave Bear
Technology: Clan (Mixed)
Tonnage: 100
Configuration: Biped BattleMech
=====================================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4.Claws 4. Endo Steel 4.Claws
5.Claws 5. Sensors 5.Claws
6.Claws 6. Life Support 6.Claws
1.Claws 1.Claws
2.Claws 2.Claws
3.Claws 3.Claws
4.Claws 4.Claws
5. Triple-Strength Myomer (IS) 5. Triple-Strength Myomer (IS)
6. Triple-Strength Myomer (IS) 6. Triple-Strength Myomer (IS)
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3.ER PPC 3. XL Engine 3.LB 20-X AC
4.ER PPC 4. Gyro 4.LB 20-X AC
5. ER Medium Laser 5. Gyro 5.LB 20-X AC
6. ER Medium Laser 6. Gyro 6.LB 20-X AC
1. ER Medium Laser 1. Gyro 1.LB 20-X AC
2. ER Medium Laser 2. XL Engine 2.LB 20-X AC
3. Endo Steel 3. XL Engine 3.LB 20-X AC
4. Endo Steel 4. XL Engine 4.LB 20-X AC
5. Endo Steel 5. Supercharger 5.LB 20-X AC
6. LB 20-X AC (Ammo 5) [Cluster] 6. Endo Steel 6. LB 20-X AC (Ammo 5)
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Triple-Strength Myomer (IS) 5. Endo Steel
6. Endo Steel 6. Triple-Strength Myomer (IS)
Battle Value Breakdown
Name/Model: Cave Bear
Technology: Clan (Mixed)
Tonnage: 100
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 296 x 2.5 x 1 740.000
Internal Structure (Endo Steel w/ XL Engine): 152 x 1.5 x 1 x 0.75 (+) 171.000 = 911.000
Gyro (Standard): 100 x 0.5 (+) 50.000 = 961.000
Defensive Movement Factor: +4 (*) 1.40 = 1,345.400
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Final Defensive Battle Rating: 1,345.400
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Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 24 (Heat Sinks) - 2 (Movement) - 41 (Weapons) = -13
Offensive Equipment:
ER PPC 412.000
LB 20-X AC (+) 237.000 = 649.000
ER Medium Laser (+) 108.000 = 757.000
ER Medium Laser (+) 108.000 = 865.000
ER Medium Laser [Inefficient] (+) 54.000 = 919.000
ER Medium Laser [Inefficient] (+) 54.000 = 973.000
Claws (+) 38.250 = 1,011.250
Claws (+) 38.250 = 1,049.500
LB 20-X AC (Ammo 5) (+) 30.000 = 1,079.500
LB 20-X AC (Ammo 5) [Cluster] (+) 30.000 = 1,109.500
Total 'Mech Tonnage: (+) 150.000 = 1,259.500
Speed Factor: 10 (Run) + 0 (Jump) (*) 1.630 = 2,052.985
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Final Offensive Battle Rating: 2,052.985
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BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,345.400
Offensive Battle Rating: (+) 2,052.985 = 3,398.385
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 3,398
Alpha Strike Conversion
Name/Model: Cave Bear
Technology: Clan (Mixed)
Tonnage: 100
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Equipped with a Supercharger (*) 1.25 = 10"
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
24 (Heat Sinks) = 24
2 (Movement) + 41 (Weapons) - 4 (Base) (-) 39 = -15
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.700 = 0.700
ER Medium Laser (+) 0.700 = 1.400
ER Medium Laser (+) 0.700 = 2.100
ER Medium Laser (+) 0.700 = 2.800
LB 20-X AC (+) 1.260 = 4.060
ER PPC (+) 1.500 = 5.560
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 24 = 133.440
Divided by the maximum heat output - 4 (/) 39 = 3.422
Rounded up to the nearest tenth = 3.5
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Final Short Range Damage Value: 4
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
24 (Heat Sinks) = 24
2 (Movement) + 41 (Weapons) - 4 (Base) (-) 39 = -15
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.700 = 0.700
ER Medium Laser (+) 0.700 = 1.400
ER Medium Laser (+) 0.700 = 2.100
ER Medium Laser (+) 0.700 = 2.800
LB 20-X AC (+) 1.260 = 4.060
ER PPC (+) 1.500 = 5.560
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 24 = 133.440
Divided by the maximum heat output - 4 (/) 39 = 3.422
Rounded up to the nearest tenth = 3.5
Unit receives Overheat (OV) value of 2
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Final Medium Range Damage Value: 4
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Determine Long Range Damage Value
---------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
24 (Heat Sinks) = 24
2 (Movement) + 15 (Weapons) - 4 (Base) (-) 13 = 11
Offensive Equipment: = 0.000
ER PPC (+) 1.500 = 1.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.5
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Final Long Range Damage Value: 2
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Convert Armor
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Standard: 296 armor points x 1 296.000 = 296.000
Armor Factor Conversion (/) 30 = 9.867
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Final Armor Value: 10
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Convert Structure
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Engine: Clan XL on a 100 ton BattleMech = 5.0
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Final Structure Value: 5
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with forward facing Flak-capable weapons = FLK1/1/-
Unit is equipped with Claws = MEL
Unit is equipped with Triple-Strength Myomer = TSM
===========================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 2 (Long) = 14.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 16.000
Overheat Factor 1 (Base OV) + 0.5 (0.5 per OV > 1) (+) 1.500 = 17.500
Special Ability Factor [MEL] Melee Weapon (+) 0.500 = 18.000
Special Ability Factor [TSM] Triple-Strength Myomer (+) 1.000 = 19.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 19.000
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 25.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 30.000
Final DIR Round to nearest half point = 30.000
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Final DIR Defensive Interaction Rating (+) 30.000 = 31.250
Unit's Final Point Value:
Offensive Value = 19.000
Defensive Value (+) 31.250 = 50.250
Agile [2 (TMM) - 1] x 4 (Medium) (+) 4.000 = 54.250
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Final Point Value: 54
Cost Breakdown
Name/Model: Cave Bear
Technology: Clan (Mixed)
Tonnage: 100
Configuration: Biped BattleMech
================================================================================================================================
Structural Cost
--------------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (296 pts) 18.5 x 10,000 185,000.00
Internal Structure (Endo Steel): 100 x 1,600 x 1 (+) 160,000.00 = 345,000.00
Myomer (Triple-Strength): 100 x 16,000 (+) 1,600,000.00 = 1,945,000.00
Engine (XL): (20,000 x 400 x 100) / 75 (+) 10,666,666.67 = 12,611,666.67
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 13,811,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 14,011,666.67
Life Support: 50,000 (+) 50,000.00 = 14,061,666.67
Sensors: 100 x 2,000 (+) 200,000.00 = 14,261,666.67
Heat Sinks (Double): 12 x 6,000 (+) 72,000.00 = 14,333,666.67
Arm Actuators: 100 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 30,000.00 = 14,363,666.67
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 14,433,666.67
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Total Structural Cost: 14,433,666.67
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Weapons and Equipment Cost
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CASE 2 x 50,000 100,000.00
Claws 100 x 200 (+) 20,000.00 = 120,000.00
Claws 100 x 200 (+) 20,000.00 = 140,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 220,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 300,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 380,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 460,000.00
ER PPC 300,000 (+) 300,000.00 = 760,000.00
LB 20-X AC 600,000 (+) 600,000.00 = 1,360,000.00
LB 20-X AC (Ammo 5) [Cluster] [Empty Bin] 0 (+) 0.00 = 1,360,000.00
LB 20-X AC (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,360,000.00
Supercharger 400 x 10,000 (+) 4,000,000.00 = 5,360,000.00
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Total Weapons and Equipment Cost 5,360,000.00
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BattleMech Cost
--------------------------------------------------------------------------------------------------------------------------------
Structural Cost: 14,433,666.67
Weapons and Equipment Cost: (+) 5,360,000.00 = 19,793,666.67
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 39,587,333.33
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Final BattleMech Cost 39,587,333.00