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                 BattleMech Technical Readout

Name/Model:         Dirk DIR-7L
Designer:           Bulbasaur1IG
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            30
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3148
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         4,041,375 C-Bills
Battle Value:       1,113

Chassis:              Armstrong 2-a 
Power Plant:          Pitban 150 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Pitban LFT 50 
    Jump Capacity:    120 meters
Armor:                Durallex Extra Light Heavy Ferro-Fibrous with CASE II
Armament:             
    1 Defiance Novashot Model 2 Plasma Rifle
    2 Defiance C9M ER Medium Lasers
    1 ATA Red ER Small Laser
Manufacturer:         Armstrong Tractor and Armory Co.
    Primary Factory:  Palmer
Communications:       Dalban FastTalk
Targeting & Tracking: Dalban HiRez

================================================================================================
Overview:
    Initially designed by the Armstrong Tractor Company (later Armstrong Tractor and Armory Co.)
    of Palmer in the periphery, the Dirk was their introduction to BattleMech design. The
    original Dirk was intended to provide a low-cost cavalry skirmisher for militia and
    cash-strapped mercenaries at the low price of 2.2 million C-bills per unit. Armstrong
    successfully managed to design and build the Dirk, but a lack of budget for marketing led to
    the 'mech remaining a limited, local product for a few systems.
    
    In the aftermath of the Clan Invasion, Armstrong was slowly able to acquire access to
    lostech designs and update the Dirk, but it remained little more than a niche design
    performing a role many other mechs already performed. Armstrong had a sudden influx of
    orders during the Jihad and ensuing events, as planetary governments and militias searched
    for anything low-cost to buy and field in defense against outside threats. The Dirk remained
    in limited production as of 3151, with both original and upgraded models available from
    Armstrong's Palmer factory in the inner periphery.

Capabilities:
    The Dirk is designed as a cavalry and skirmisher mech, and is equipped to fit this role.
    Built on an Armstrong 2-a standard chassis with a Pitban 150 Extralight Fusion engine, the
    Dirk is relatively fast at a top speed of 86.4 km/h. This is augmented with 4 Pitban LFT 50
    jump jets for a jump distance of 120 meters. A Dalban FastTalk and Dalban HiRez round out
    the communication and targeting systems.
    
    Clad in 5.5 tons of Durallex Extra Light heavy ferro-fibrous armor, the DIR-7K carries 11.5
    tons of weapons and equipment. A Defiance Novashot Model 2 Plasma Rifle sits in the center
    torso, with a Defiance C9M ER medium laser in each arm. A single ATA Red ER small laser is
    located in the head. This gives the -7L reliable and consistent damage at while also being a
    potent infantry support platform. The 'mech continues to lack of lower arm and hand
    actuators, making the Dirk unable to engage in melee combat beyond kicking at enemy units.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  3.00                     
Engine:                                       150 XL                   3.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  104                     5.50                     
    Type:                              Heavy Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      10             15       
    Center Torso (rear):                               4       
    R/L Torso:                          7             11       
    R/L Torso (rear):                                  3       
    R/L Arm:                            5             10       
    R/L Leg:                            7             14       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Small Laser                                            H                 1          0.50             
Plasma Rifle                                              CT                2          6.00             
CASE II                                                   LT                1          1.00             
Plasma Rifle (Ammo 20)                                    LT                2          2.00             
ER Medium Laser                                           RA                1          1.00             
ER Medium Laser                                           LA                1          1.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 23
TP: BM,  SZ: 1,  TMM: 2,  MV: 10"/8"j
Damage: (S) 3 / (M) 3 / (L) 0,  OV: 0
Armor (A): 3,  Structure (S): 1
Specials: CASEII, ENE, JMPW1