ProtoMech Technical Readout
Name/Model: Xenomorph Scout
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 15
Role: Scout
Configuration: Ultraheavy Glider ProtoMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 2,104,500 C-Bills
Battle Value: 587
Chassis: ProtoMech
Power Plant: 135 ProtoMech Fusion
Cruising Speed: 10 kph, 75.6 kph with Gliding
Maximum Speed: 10 kph, 118.8 kph with Gliding
Armor: ProtoMech
Armament:
1 Medium Chemical Laser
2 AP Gauss Rifles
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Watchdog CEWS
Targeting & Tracking: Unknown
================================================================================================
Overview:
A variant of the Xenomorph Flyer, the Xenomorph Scout is not quite as heavily armored, and
doesn’t have the long-range capabilities of the other glider, but its Watchdog electronics
system provides both the ability to detect hidden units and electronic warfare capabilities.
Armed with a medium chemical laser and a pair of AP Gauss rifles, as well as a melee weapon,
this machine can be very deadly to foes at medium, short and close combat ranges.
================================================================================================
Equipment Mass (kg)
------------------------------------------------------------------------------------------------
Internal Structure: ProtoMech 1,500
Engine: 135 ProtoMech Fusion 4,500
Walking MP: 1
Running MP: 1
WiGE Cruise MP: 7
WiGE Flank MP: 11
Heat Sinks (ProtoMech): 0 0
Cockpit: ProtoMech 750
Armor Factor: 60 3,000
Type: ProtoMech
Internal Armor
Structure Value
Head: 4 9
Torso: 15 24
Main Gun: - -
R/L Arm: 4 6
Legs: 8 15
================================================================================================
Weapons and Ammo Location Mass (kg)
------------------------------------------------------------------------------------------------
2 AP Gauss Rifles T 1,000
AP Gauss Rifle (Ammo 30) T 750
Watchdog CEWS T 1,500
ProtoMech Melee Weapon RA 500
Medium Chemical Laser LA 1,000
Medium Chemical Laser (Ammo 15) LA 500
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 29
TP: PM, SZ: 1, TMM: 3, MV: 14"g
Damage: (S) 2 / (M) 2 / (L) 0
Armor (A): 2, Structure (S): 1
Specials: ECM, GLD, LPRB, MEL, RCN, WAT
Distribution
Name/Model: Xenomorph Scout
Technology: Clan
Tonnage: 15
Configuration: Ultraheavy Glider ProtoMech
==========================================================================================
Left ArmTorsoRight Arm
1. Medium Chemical Laser 1. AP Gauss Rifle 1. ProtoMech Melee Weapon
2. AP Gauss Rifle
3. Watchdog CEWS
Battle Value Breakdown
Name/Model: Xenomorph Scout
Technology: Clan
Tonnage: 15
Configuration: Ultraheavy Glider ProtoMech
============================================================================================
Defensive Battle Rating
--------------------------------------------------------------------------------------------
Armor (ProtoMech): 60 x 2.5 150.000
Internal Structure (ProtoMech): 35 x 1.5 (+) 52.500 = 202.500
Defensive Equipment:
Watchdog CEWS (+) 68.000 = 270.500
Defensive Movement Factor: +4 (Glider ProtoMech) (*) 1.60 = 432.800
--------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 432.800
============================================================================================
Offensive Battle Rating
--------------------------------------------------------------------------------------------
Offensive Equipment:
Medium Chemical Laser 37.000
AP Gauss Rifle (+) 21.000 = 58.000
AP Gauss Rifle (+) 21.000 = 79.000
ProtoMech Melee Weapon (+) 3.750 = 82.750
Medium Chemical Laser (Ammo 15) (+) 2.500 = 85.250
AP Gauss Rifle (Ammo 30) (+) 2.250 = 87.500
Speed Factor: 11 (Run) + 0 (Jump) (*) 1.760 = 154.000
--------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 154.000
============================================================================================
ProtoMech Battle Value
--------------------------------------------------------------------------------------------
Defensive Battle Rating: 432.800
Offensive Battle Rating: (+) 154.000 = 586.800
--------------------------------------------------------------------------------------------
Final ProtoMech Battle Value: 587
Cost Breakdown
Name/Model: Xenomorph Scout
Technology: Clan
Tonnage: 15
Configuration: Ultraheavy Glider ProtoMech
=================================================================================================================
Structural Cost
-----------------------------------------------------------------------------------------------------------------
Cockpit (ProtoMech): 800,000 800,000.00
Life Support: 75,000 (+) 75,000.00 = 875,000.00
Sensors: 15 x 2,000 (+) 30,000.00 = 905,000.00
Musculature: 15 x 2,000 (+) 30,000.00 = 935,000.00
Internal Structure (ProtoMech): 15 x 600 (+) 9,000.00 = 944,000.00
Arm Actuators: 2 x 15 x 180 (+) 5,400.00 = 949,400.00
Leg Actuators: 15 x 540 (+) 8,100.00 = 957,500.00
Engine (ProtoMech Fusion): (5,000 x 135 x 15) / 75 (+) 135,000.00 = 1,092,500.00
Armor (ProtoMech): 60 x 625 (+) 37,500.00 = 1,130,000.00
-----------------------------------------------------------------------------------------------------------------
Total Structural Cost: 1,130,000.00
=================================================================================================================
Weapons and Equipment Cost
-----------------------------------------------------------------------------------------------------------------
AP Gauss Rifle 10,000 10,000.00
AP Gauss Rifle 10,000 (+) 10,000.00 = 20,000.00
AP Gauss Rifle (Ammo 30) [Empty Bin] 0 (+) 0.00 = 20,000.00
Medium Chemical Laser 30,000 (+) 30,000.00 = 50,000.00
Medium Chemical Laser (Ammo 15) [Empty Bin] 0 (+) 0.00 = 50,000.00
ProtoMech Melee Weapon 50,000 (+) 50,000.00 = 100,000.00
Watchdog CEWS 600,000 (+) 600,000.00 = 700,000.00
-----------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 700,000.00
=================================================================================================================
ProtoMech Cost
-----------------------------------------------------------------------------------------------------------------
Structural Cost: 1,130,000.00
Weapons and Equipment Cost: (+) 700,000.00 = 1,830,000.00
ProtoMech Cost Multiplier: 1 + (15 / 100) (*) 1.15 = 2,104,500.00
-----------------------------------------------------------------------------------------------------------------
Final ProtoMech Cost 2,104,500.00
Dark Age (3081 - 3150)
Advanced
Introductory
Tournament Legal
Advanced
Experimental
3150
3149
3148
3147
3146
3145
3144
3143
3142
3141
3140
3139
3138
3137
3136
3135
3134
3133
3132
3131
3130
3129
3128
3127
3126
3125
3124
3123
3122
3121
3120
3119
3118
3117
3116
3115
3114
3113
3112
3111
3110
3109
3108
3107
3106
3105
3104
3103
3102
3101
3100
3099
3098
3097
3096
3095
3094
3093
3092
3091
3090
3089
3088
3087
3086
3085
3084
3083
3082
3081
Jihad (3068 - 3080)
Experimental
Introductory
Tournament Legal
Advanced
Experimental
3080
3079
3078
3077
3076
3075
3074
Unit Not Available
3073
Unit Not Available
3072
Unit Not Available
3071
Unit Not Available
3070
Unit Not Available
3069
Unit Not Available
3068
Unit Not Available
Civil War (3062 - 3067)
Unavailable
Introductory
Tournament Legal
Advanced
Experimental
3067
Unit Not Available
3066
Unit Not Available
3065
Unit Not Available
3064
Unit Not Available
3063
Unit Not Available
3062
Unit Not Available
Clan Invasion (3053 - 3061)
Unavailable
Introductory
Tournament Legal
Advanced
Experimental
3061
Unit Not Available
3060
Unit Not Available
3059
Unit Not Available
3058
Unit Not Available
3057
Unit Not Available
3056
Unit Not Available
3055
Unit Not Available
3054
Unit Not Available
3053
Unit Not Available
Alpha Strike Conversion
Name/Model: Xenomorph Scout
Technology: Clan
Tonnage: 15
Configuration: Ultraheavy Glider ProtoMech
====================================================================================================================
Determine Unit Type
--------------------------------------------------------------------------------------------------------------------
Ground Units: ProtoMech = PM
--------------------------------------------------------------------------------------------------------------------
Final Unit Type: PM
====================================================================================================================
Determine Weight/Size Class
--------------------------------------------------------------------------------------------------------------------
Tonnage: 15 (less than 40) = 1
--------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
====================================================================================================================
Convert Movement and Movement Modes
--------------------------------------------------------------------------------------------------------------------
Wing-in-Ground Effect Movement: 7 (Cruise) = 14"g
Wing-in-Ground Effect Target Movement Modifier at 14" is 3
--------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 14"g
====================================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
AP Gauss Rifle (+) 0.300 = 0.300
AP Gauss Rifle (+) 0.300 = 0.600
Medium Chemical Laser (+) 0.500 = 1.100
Modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.1
--------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 2
====================================================================================================================
Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
AP Gauss Rifle (+) 0.300 = 0.300
AP Gauss Rifle (+) 0.300 = 0.600
Medium Chemical Laser (+) 0.500 = 1.100
Modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.1
--------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 2
====================================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Modified damage value:
Rounded up to the nearest tenth = 0.0
--------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
====================================================================================================================
Convert Armor
--------------------------------------------------------------------------------------------------------------------
ProtoMech: 60 armor points x 1 60.000 = 60.000
Armor Factor Conversion (/) 30 = 2.000
--------------------------------------------------------------------------------------------------------------------
Final Armor Value: 2
====================================================================================================================
Convert Structure
--------------------------------------------------------------------------------------------------------------------
Structure: ProtoMech on a 15 ton ProtoMech = 1.0
--------------------------------------------------------------------------------------------------------------------
Final Structure Value: 1
====================================================================================================================
Determine Special Abilities
--------------------------------------------------------------------------------------------------------------------
Unit is equipped with Watchdog CEWS = ECM
Unit has been constructed as a Glider ProtoMech = GLD
Unit is equipped with Watchdog CEWS = LPRB
Unit is equipped with ProtoMech Melee Weapon = MEL
Unit is equipped with Watchdog CEWS = RCN
Unit is equipped with Watchdog CEWS = WAT
====================================================================================================================
Determine Point Value
--------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 6.500
Overheat Factor 0 (No OV) (+) 0.000 = 6.500
Special Ability Factor [MEL] Melee Weapon (+) 0.500 = 7.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 7.000
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 2.0 (Non-Vehicle Unit) = 4.000
Structure Factor 1 (Structure) (+) 1.000 = 5.000
Defense Factor 1 + {[3 (14" Move) + 1 (ProtoMech) + 1 (WiGE)] x 0.25} (*) 2.250 = 11.250
Final DIR Round to nearest half point = 11.500
Unit's Defensive Value:
Movement Factor 1.75 (0.25 per 2") = 1.750
Final DIR Defensive Interaction Rating (+) 11.500 = 13.250
Unit's Final Point Value:
Offensive Value = 7.000
Defensive Value (+) 13.250 = 20.250
Agile [3 (TMM) - 1] x 2 (Medium) (+) 4.000 = 24.250
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 26.250
Force Bonus [LPRB] Light Active Probe (+) 1.000 = 27.250
Force Bonus [RCN] Recon (+) 2.000 = 29.250
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Final Point Value: 29