ProtoMech Technical Readout
Name/Model: Xenomorph Scout
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 15
Role: Scout
Configuration: Ultraheavy Glider ProtoMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 2,104,500 C-Bills
Battle Value: 593
Chassis: ProtoMech
Power Plant: 135 ProtoMech Fusion
Cruising Speed: 10 kph, 75.6 kph with Gliding
Maximum Speed: 10 kph, 118.8 kph with Gliding
Armor: ProtoMech
Armament:
1 Medium Chemical Laser
2 AP Gauss Rifles
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Watchdog CEWS
Targeting & Tracking: Unknown
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Overview:
A variant of the Xenomorph Flyer, the Xenomorph Scout is not quite as heavily armored, and
doesn’t have the long-range capabilities of the other glider, but its Watchdog electronics
system provides both the ability to detect hidden units and electronic warfare capabilities.
Armed with a medium chemical laser and a pair of AP Gauss rifles, as well as a melee weapon,
this machine can be very deadly to foes at medium, short and close combat ranges.
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Equipment Mass (kg)
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Internal Structure: ProtoMech 1,500
Engine: 135 ProtoMech Fusion 4,500
Walking MP: 1
Running MP: 1
WiGE Cruise MP: 7
WiGE Flank MP: 11
Heat Sinks (ProtoMech): 0 0
Cockpit: ProtoMech 750
Armor Factor: 60 3,000
Type: ProtoMech
Internal Armor
Structure Value
Head: 4 9
Torso: 15 24
Main Gun: - -
R/L Arm: 4 6
Legs: 8 15
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Weapons and Ammo Location Mass (kg)
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2 AP Gauss Rifles T 1,000
AP Gauss Rifle (Ammo 30) T 750
Watchdog CEWS T 1,500
ProtoMech Melee Weapon RA 500
Medium Chemical Laser LA 1,000
Medium Chemical Laser (Ammo 15) LA 500
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Alpha Strike Statistics
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Point Value (PV): 29
TP: PM, SZ: 1, TMM: 3, MV: 14"g
Damage: (S) 2 / (M) 2 / (L) 0
Armor (A): 2, Structure (S): 1
Specials: ECM, GLD, LPRB, MEL, RCN, WAT
Distribution
Name/Model: Xenomorph Scout
Technology: Clan
Tonnage: 15
Configuration: Ultraheavy Glider ProtoMech
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Left ArmTorsoRight Arm
1. Medium Chemical Laser 1. AP Gauss Rifle 1. ProtoMech Melee Weapon
2. AP Gauss Rifle
3. Watchdog CEWS
Battle Value Breakdown
Name/Model: Xenomorph Scout
Technology: Clan
Tonnage: 15
Configuration: Ultraheavy Glider ProtoMech
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Defensive Battle Rating
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Armor (ProtoMech): 60 x 2.5 150.000
Internal Structure (ProtoMech): 35 x 1.5 (+) 52.500 = 202.500
Defensive Equipment:
Watchdog CEWS (+) 68.000 = 270.500
Defensive Movement Factor: +4 (Glider ProtoMech) (*) 1.60 = 432.800
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Final Defensive Battle Rating: 432.800
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Offensive Battle Rating
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Offensive Equipment:
Medium Chemical Laser 37.000
AP Gauss Rifle (+) 21.000 = 58.000
AP Gauss Rifle (+) 21.000 = 79.000
ProtoMech Melee Weapon (+) 7.500 = 86.500
Medium Chemical Laser (Ammo 15) (+) 2.500 = 89.000
AP Gauss Rifle (Ammo 30) (+) 2.250 = 91.250
Speed Factor: 11 (Run) + 0 (Jump) (*) 1.760 = 160.600
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Final Offensive Battle Rating: 160.600
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ProtoMech Battle Value
--------------------------------------------------------------------------------------------
Defensive Battle Rating: 432.800
Offensive Battle Rating: (+) 160.600 = 593.400
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Final ProtoMech Battle Value: 593
Alpha Strike Conversion
Name/Model: Xenomorph Scout
Technology: Clan
Tonnage: 15
Configuration: Ultraheavy Glider ProtoMech
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Determine Unit Type
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Ground Units: ProtoMech = PM
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Final Unit Type: PM
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Determine Weight/Size Class
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Tonnage: 15 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Wing-in-Ground Effect Movement: 7 (Cruise) = 14"g
Wing-in-Ground Effect Target Movement Modifier at 14" is 3
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Final Movement and Movement Modes: 14"g
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
AP Gauss Rifle (+) 0.300 = 0.300
AP Gauss Rifle (+) 0.300 = 0.600
Medium Chemical Laser (+) 0.500 = 1.100
Modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.1
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
AP Gauss Rifle (+) 0.300 = 0.300
AP Gauss Rifle (+) 0.300 = 0.600
Medium Chemical Laser (+) 0.500 = 1.100
Modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.1
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
Modified damage value:
Rounded up to the nearest tenth = 0.0
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Final Long Range Damage Value: 0
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Convert Armor
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ProtoMech: 60 armor points x 1 60.000 = 60.000
Armor Factor Conversion (/) 30 = 2.000
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Final Armor Value: 2
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Convert Structure
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Structure: ProtoMech on a 15 ton ProtoMech = 1.0
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Final Structure Value: 1
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Determine Special Abilities
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Unit is equipped with Watchdog CEWS = ECM
Unit has been constructed as a Glider ProtoMech = GLD
Unit is equipped with Watchdog CEWS = LPRB
Unit is equipped with ProtoMech Melee Weapon = MEL
Unit is equipped with Watchdog CEWS = RCN
Unit is equipped with Watchdog CEWS = WAT
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 6.500
Overheat Factor 0 (No OV) (+) 0.000 = 6.500
Special Ability Factor [MEL] Melee Weapon (+) 0.500 = 7.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 7.000
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 2.0 (Non-Vehicle Unit) = 4.000
Structure Factor 1 (Structure) (+) 1.000 = 5.000
Defense Factor 1 + {[3 (14" Move) + 1 (ProtoMech) + 1 (WiGE)] x 0.25} (*) 2.250 = 11.250
Final DIR Round to nearest half point = 11.500
Unit's Defensive Value:
Movement Factor 1.75 (0.25 per 2") = 1.750
Final DIR Defensive Interaction Rating (+) 11.500 = 13.250
Unit's Final Point Value:
Offensive Value = 7.000
Defensive Value (+) 13.250 = 20.250
Agile [3 (TMM) - 1] x 2 (Medium) (+) 4.000 = 24.250
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 26.250
Force Bonus [LPRB] Light Active Probe (+) 1.000 = 27.250
Force Bonus [RCN] Recon (+) 2.000 = 29.250
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Final Point Value: 29
Cost Breakdown
Name/Model: Xenomorph Scout
Technology: Clan
Tonnage: 15
Configuration: Ultraheavy Glider ProtoMech
=================================================================================================================
Structural Cost
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Cockpit (ProtoMech): 800,000 800,000.00
Life Support: 75,000 (+) 75,000.00 = 875,000.00
Sensors: 15 x 2,000 (+) 30,000.00 = 905,000.00
Musculature: 15 x 2,000 (+) 30,000.00 = 935,000.00
Internal Structure (ProtoMech): 15 x 600 (+) 9,000.00 = 944,000.00
Arm Actuators: 2 x 15 x 180 (+) 5,400.00 = 949,400.00
Leg Actuators: 15 x 540 (+) 8,100.00 = 957,500.00
Engine (ProtoMech Fusion): (5,000 x 135 x 15) / 75 (+) 135,000.00 = 1,092,500.00
Armor (ProtoMech): 60 x 625 (+) 37,500.00 = 1,130,000.00
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Total Structural Cost: 1,130,000.00
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Weapons and Equipment Cost
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AP Gauss Rifle 10,000 10,000.00
AP Gauss Rifle 10,000 (+) 10,000.00 = 20,000.00
AP Gauss Rifle (Ammo 30) [Empty Bin] 0 (+) 0.00 = 20,000.00
Medium Chemical Laser 30,000 (+) 30,000.00 = 50,000.00
Medium Chemical Laser (Ammo 15) [Empty Bin] 0 (+) 0.00 = 50,000.00
ProtoMech Melee Weapon 50,000 (+) 50,000.00 = 100,000.00
Watchdog CEWS 600,000 (+) 600,000.00 = 700,000.00
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Total Weapons and Equipment Cost 700,000.00
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ProtoMech Cost
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Structural Cost: 1,130,000.00
Weapons and Equipment Cost: (+) 700,000.00 = 1,830,000.00
ProtoMech Cost Multiplier: 1 + (15 / 100) (*) 1.15 = 2,104,500.00
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Final ProtoMech Cost 2,104,500.00