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Combat Vehicle Technical Readout
Name/Model: Spatha Medium Hovertank
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 45
Role: Skirmisher
Configuration: Combat Vehicle
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 1,856,775 C-Bills
Battle Value: 933
Movement Type: Hover
Power Plant: 125 Fusion
Cruising Speed: 86.4 kph
Maximum Speed: 129.6 kph
Armor: PanzerSlab Type 5 Heavy Ferro-Fibrous
Armament:
1 Parti-Kill Heavy Cannon PPC
1 Magna Medium Laser
2 Holly SRM Derringer SRM 2s
1 Zippo Heavy Flamer
Manufacturer: Marian Arms, Inc.
Primary Factory: Alphard
Communications: Garret T10B
Targeting & Tracking: O/P 911
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Overview:
Built up from the framework of the Gladius medium hovertank, the Spatha gained five tons
over its predecessor, using that extra tonnage for a more diverse weapons array. This makes
the vehicle an even deadlier threat on the modern battlefield.
Capabilities:
Marian engineers replaced the older machine’s internal combustion engine with a fusion
core, and used the inherent power available from the fusion core to make the primary weapon
of the hovertank a Parti-Kill particle projection cannon. Duplicating the hitting power of
the original’s heavy autocannon, the PPC can reach out to even greater ranges. Although
this weapon is still locked into a forward-only firing arc, the engineers addressed this
concern by adding a small turret to the design, modified from that found on the J.Edgar
hovertank.
Like that other tank, this turret mounts a central medium laser flanked by a pair of twin
racks of short-range missile launchers fee by a ton of reloads. Where the turret differed
from that other tank is that it also mounts a heavy flame projector in a co-axial position
to the laser. This flamer is fed by a two ton bay of fluid, providing the option of
alternate fluid loads if needed.
Protecting the tank is 6.5 tons of heavy ferro-fibrous armor plate, securing it against hits
from even the heaviest autocannons from all directions, and both the turret and the front
glacis can absorb two Gauss rifle or heavy particle cannon hits without going internal.
Deployment:
The Spatha is currently seeing deployment in many units, most often as a lead hovertank in
units otherwise comprised of Gladius medium hovertanks.
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Equipment Mass
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Internal Structure: Standard 4.50
Engine: 125 Fusion 9.00
Cruising MP: 8
Flanking MP: 12
Heat Sinks (Single): 13 3.00
Control Equipment: 2.50
Lift Equipment: 4.50
Power Amplifier: 0.00
Turret: 0.50
Armor Factor: 128 6.50
Type: Heavy Ferro-Fibrous
Armor
Value
Front: 30
R/L Side: 24
Rear: 20
Turret: 30
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Weapons and Ammo Location Tonnage
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PPC Front 7.00
Heavy Flamer Turret 1.50
Medium Laser Turret 1.00
2 SRM 2s Turret 2.00
Heavy Flamer (Ammo 20) Body 2.00
SRM 2 (Ammo 50) Body 1.00
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Alpha Strike Statistics
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Point Value (PV): 35
TP: CV, SZ: 2, TMM: 3, MV: 16"h
Damage: (S) 3 / (M) 3 / (L) 1
Armor (A): 4, Structure (S): 3
Specials: SRCH, TUR(2/2/-)
Distribution
Name/Model: Spatha Medium Hovertank
Technology: Inner Sphere
Tonnage: 45
Configuration: Hover Combat Vehicle
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Front
1. PPC
2. Empty
Left SideBodyRight SideTurret
1. Empty 1. SRM 2 (Ammo 50) 1. Empty 1. Medium Laser
2. Heavy Flamer (Ammo 10) 2. SRM 2
3. Heavy Flamer (Ammo 10) 3. SRM 2
4. Empty 4. Heavy Flamer
5. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Spatha Medium Hovertank
Technology: Inner Sphere
Tonnage: 45
Configuration: Hover Combat Vehicle
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Defensive Battle Rating
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Armor (Heavy Ferro-Fibrous): 128 x 2.5 x 1 320.000
Internal Structure (Standard): 25 x 1.5 x 1 (+) 37.500 = 357.500
Unit Type Modifier: Hover (*) 0.70 = 250.250
Defensive Movement Factor: +4 (*) 1.40 = 350.350
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Final Defensive Battle Rating: 350.350
===========================================================================
Offensive Battle Rating
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Offensive Equipment:
PPC 176.000
Medium Laser (+) 46.000 = 222.000
SRM 2 (+) 21.000 = 243.000
SRM 2 (+) 21.000 = 264.000
Heavy Flamer (+) 15.000 = 279.000
SRM 2 (Ammo 50) (+) 3.000 = 282.000
Heavy Flamer (Ammo 10) (+) 2.000 = 284.000
Heavy Flamer (Ammo 10) (+) 2.000 = 286.000
Total Vehicle Tonnage: 45 / 2 (+) 22.500 = 308.500
Speed Factor: 12 (Flank) (*) 1.890 = 583.065
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Final Offensive Battle Rating: 583.065
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Combat Vehicle Battle Value
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Defensive Battle Rating: 350.350
Offensive Battle Rating: (+) 583.065 = 933.415
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Final BattleMech Battle Value: 933
Alpha Strike Conversion
Name/Model: Spatha Medium Hovertank
Technology: Inner Sphere
Tonnage: 45
Configuration: Hover Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 45 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 8 (Cruise) = 16"
Hover Motive Type = 16"h
Ground Target Movement Modifier at 16" is 3
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Final Movement and Movement Modes: 16"h
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
SRM 2 (TU) (+) 0.200 = 0.200
SRM 2 (TU) (+) 0.200 = 0.400
Heavy Flamer (TU) (+) 0.400 = 0.800
Medium Laser (TU) (+) 0.500 = 1.300
PPC (+) 0.750 = 2.050
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.1
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
SRM 2 (TU) (+) 0.200 = 0.200
SRM 2 (TU) (+) 0.200 = 0.400
Heavy Flamer (TU) (+) 0.400 = 0.800
Medium Laser (TU) (+) 0.500 = 1.300
PPC (+) 1.000 = 2.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.3
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
PPC (+) 1.000 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Long Range Damage Value: 1
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Convert Armor
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Heavy Ferro-Fibrous: 128 armor points x 1 128.000 = 128.000
Armor Factor Conversion (/) 30 = 4.267
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Final Armor Value: 4
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Convert Structure
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Standard: 25 structure points 25.000 = 25.000
Structure Conversion (/) 10 = 2.500
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Final Structure Value: 3
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Determine Special Abilities
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Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(2/2/-)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 1 (Long) = 10.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 10.000
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 1.7 (Hover) = 6.800
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 9.800
Defense Factor 1 + {[3 (16" Move)] x 0.25} (*) 1.750 = 17.150
Final DIR Round to nearest half point = 17.000
Unit's Defensive Value:
Movement Factor 2 (0.25 per 2") = 2.000
Final DIR Defensive Interaction Rating (+) 17.000 = 19.000
Unit's Final Point Value:
Offensive Value = 10.000
Defensive Value (+) 19.000 = 29.000
Agile [3 (TMM) - 1] x 3 (Medium) (+) 6.000 = 35.000
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Final Point Value: 35