ProtoMech Technical Readout
Name/Model: Nymph 4
Designer: Kirbanzo
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 6
Role: Scout
Configuration: Biped ProtoMech
Era/Year: Dark Age / 3092
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 1,361,703 C-Bills
Battle Value: 194
Chassis: ProtoMech NYM ProtoMech
Power Plant: Consolidated 55 ProtoMech Fusion
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph [129.6 kph]
Jump Jets: Clan Standard ProtoMech
Jump Capacity: 120 meters
Armor: Proto-Standard A ProtoMech
Armament:
2 ER Micro Lasers
Manufacturer: Clan Sea Fox, Csesztreg Industriplex Epsilon, Jötunn BattleWorx, Olivetti Weaponry, Snow Raven Industrial Complex Beta, Wolf Clan Site #3
Primary Factory: Mobile (Presumed) (CSF), Csesztreg (CIE), Goito (JBW), Sudeten (OW), Mitchella (SRICB), Arc-Royal (WCS#3)
Communications: Build 2083 Micro with Watchdog CEWS
Targeting & Tracking: SAT-PM 1
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Overview:
The Nymph is a third-generation Clan Hell's Horses ProtoMech made using captured Society
schematics that has since proliferated to the rest of the Inner Sphere Clans, both for its
utility as an ultralight scout and as anti-infantry support. While lightly armed and
armored, it was designed to be easy to control and can be used to acclimate Clan Warrior
pilots to controlling a ProtoMech in addition to its combatant duties.
(Art source)
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Equipment Mass (kg)
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Internal Structure: ProtoMech 600
Engine: 55 ProtoMech Fusion 1,500
Walking MP: 6
Running MP: 9 [12]
Jumping MP: 4 400
Heat Sinks (ProtoMech): 2 500
Cockpit: ProtoMech 500
Armor Factor: 7 350
Type: ProtoMech
Internal Armor
Structure Value
Head: 2 2
Torso: 6 2
Main Gun: - -
R/L Arm: 2 1
Legs: 4 1
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Weapons and Ammo Location Mass (kg)
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Watchdog CEWS T 1,500
ER Micro Laser RA 250
ER Micro Laser LA 250
Note: Equipped with ProtoMech Myomer Booster
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Alpha Strike Statistics
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Point Value (PV): 11
TP: PM, SZ: 1, TMM: 3, MV: 16"/8"j
Damage: (S) 0* / (M) 0 / (L) 0
Armor (A): 0, Structure (S): 1
Specials: ECM, ENE, JMPW2, LPRB, RCN, WAT
Distribution
Name/Model: Nymph 4
Technology: Clan
Tonnage: 6
Configuration: Biped ProtoMech
==========================================================================
Left ArmTorsoRight Arm
1. ER Micro Laser 1. Watchdog CEWS 1. ER Micro Laser
2. Empty
Cost Breakdown
Name/Model: Nymph 4
Technology: Clan
Tonnage: 6
Configuration: Biped ProtoMech
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Structural Cost
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Cockpit (ProtoMech): 500,000 500,000.00
Life Support: 75,000 (+) 75,000.00 = 575,000.00
Sensors: 6 x 2,000 (+) 12,000.00 = 587,000.00
Musculature: 6 x 2,000 (+) 12,000.00 = 599,000.00
Internal Structure (ProtoMech): 6 x 400 (+) 2,400.00 = 601,400.00
Arm Actuators: 2 x 6 x 180 (+) 2,160.00 = 603,560.00
Leg Actuators: 6 x 540 (+) 3,240.00 = 606,800.00
Engine (ProtoMech Fusion): (5,000 x 55 x 6) / 75 (+) 22,000.00 = 628,800.00
Jump Jets (ProtoMech): 6 x (4 x 4) x 200 (+) 19,200.00 = 648,000.00
Myomer (ProtoMech): 1,000 x 55 x 0.15 (+) 8,250.00 = 656,250.00
Heat Sinks (ProtoMech): 2 x 2,000 (+) 4,000.00 = 660,250.00
Armor (ProtoMech): 7 x 625 (+) 4,375.00 = 664,625.00
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Total Structural Cost: 664,625.00
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Weapons and Equipment Cost
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ER Micro Laser 10,000 10,000.00
ER Micro Laser 10,000 (+) 10,000.00 = 20,000.00
Watchdog CEWS 600,000 (+) 600,000.00 = 620,000.00
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Total Weapons and Equipment Cost 620,000.00
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ProtoMech Cost
-----------------------------------------------------------------------------------------------------
Structural Cost: 664,625.00
Weapons and Equipment Cost: (+) 620,000.00 = 1,284,625.00
ProtoMech Cost Multiplier: 1 + (6 / 100) (*) 1.06 = 1,361,702.50
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Final ProtoMech Cost 1,361,703.00
Dark Age (3081 - 3150)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3150
3149
3148
3147
3146
3145
3144
3143
3142
3141
3140
3139
3138
3137
3136
3135
3134
3133
3132
3131
3130
3129
3128
3127
3126
3125
3124
3123
3122
3121
3120
3119
3118
3117
3116
3115
3114
3113
3112
3111
3110
3109
3108
3107
3106
3105
3104
3103
3102
3101
3100
3099
3098
3097
3096
3095
3094
3093
3092
3091
3090
3089
3088
3087
3086
3085
3084
3083
3082
3081
Jihad (3068 - 3080)
Advanced
Introductory
Tournament Legal
Advanced
Experimental
3080
3079
3078
3077
3076
3075
3074
3073
3072
3071
3070
3069
3068
Civil War (3062 - 3067)
Experimental
Introductory
Tournament Legal
Advanced
Experimental
3067
3066
3065
3064
3063
Unit Not Available
3062
Unit Not Available
Clan Invasion (3053 - 3061)
Unavailable
Introductory
Tournament Legal
Advanced
Experimental
3061
Unit Not Available
3060
Unit Not Available
3059
Unit Not Available
3058
Unit Not Available
3057
Unit Not Available
3056
Unit Not Available
3055
Unit Not Available
3054
Unit Not Available
3053
Unit Not Available
Alpha Strike Conversion
Name/Model: Nymph 4
Technology: Clan
Tonnage: 6
Configuration: Biped ProtoMech
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Determine Unit Type
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Ground Units: ProtoMech = PM
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Final Unit Type: PM
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Determine Weight/Size Class
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Tonnage: 6 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 6 (Walk) = 12"
Equipped with ProtoMech Myomer Booster (*) 1.25 = 16"
Ground Target Movement Modifier at 16" is 3
Jumping Movement: 4 (Jump) = 8"j
Jumping Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 16"/8"j
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
ER Micro Laser (+) 0.200 = 0.200
ER Micro Laser (+) 0.200 = 0.400
Modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.4
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Final Short Range Damage Value: 0*
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.0
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
Modified damage value:
Rounded up to the nearest tenth = 0.0
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Final Long Range Damage Value: 0
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Convert Armor
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ProtoMech: 7 armor points x 1 7.000 = 7.000
Armor Factor Conversion (/) 30 = 0.233
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Final Armor Value: 0
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Convert Structure
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Structure: ProtoMech on a 6 ton ProtoMech = 1.0
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Final Structure Value: 1
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Determine Special Abilities
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Unit is equipped with Watchdog CEWS = ECM
Unit contains no explosive components = ENE
Jumping TMM is 2 less than Ground TMM = JMPW2
Unit is equipped with Watchdog CEWS = LPRB
Unit is equipped with Watchdog CEWS = RCN
Unit is equipped with Watchdog CEWS = WAT
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.500
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 1.000
Overheat Factor 0 (No OV) (+) 0.000 = 1.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 1.000
Defensive Interaction Rating:
Armor Factor 0 (Armor) x 2.0 (Non-Vehicle Unit) = 0.000
Structure Factor 1 (Structure) (+) 1.000 = 1.000
Defense Factor 1 + {[3 (16" Move) + 1 (ProtoMech)] x 0.25} (*) 2.000 = 2.000
Final DIR Round to nearest half point = 2.000
Unit's Defensive Value:
Movement Factor 2 (0.25 per 2") + 0.5 (Jump-capable) = 2.500
Final DIR Defensive Interaction Rating (+) 2.000 = 4.500
Unit's Final Point Value:
Offensive Value = 1.000
Defensive Value (+) 4.500 = 5.500
Agile [3 (TMM) - 2] x 0.5 (Short) (+) 0.500 = 6.000
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 8.000
Force Bonus [LPRB] Light Active Probe (+) 1.000 = 9.000
Force Bonus [RCN] Recon (+) 2.000 = 11.000
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Final Point Value: 11