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Alpha Strike Conversion
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BattleMech Technical Readout
Name/Model: Sentinel STN-3M
Designer: Catalyst Game Labs
Source(s): Record Sheets: Succession Wars
Record Sheets: 3050 Upgrades Unabridged, Clan & Star League
Record Sheets: 3050
Technology: Inner Sphere
Technology Rating: E
Tonnage: 40
Role: Striker
Configuration: Biped BattleMech
Era/Year: Succession Wars / 3035
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 3,237,080 C-Bills
Battle Value: 758
Chassis: Defiant V
Power Plant: Pitban 240
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: None
Jump Capacity: None
Armor: Valiant Lamellor
Armament:
1 KWI Ultra AC/5
1 Magna Mark II Medium Laser
1 Marklin Mini SRM 2
Manufacturer: Defiance Industries
Primary Factory: Hesperus II
Communications: StarLink/Benicia Model AS829G
Targeting & Tracking: Targa-7, Vid-Com-17
================================================================================================
Overview:
The Sentinel, a Star League-era design secretly supplied by ComStar to the Draconis Combine
in the 3030s, fought its first battle in centuries during the Kurita counterthrust at the
Davion planet Exeter during the War of 3039. Along with the Crab, the Sentinel played a
major role in the Combine's destruction of vast areas of the planet. The appearance of the
Star League design confused and frightened the Davion MechWarriors, who had not been trained
to fight these 'Mechs from the past. Some experts argue that the 'Mech's effect on enemy
morale alone turned the tide in at least three battles fought during that war.
Unlike the Com Guards' Sentinels, which incorporate a Streak short-range missile system
into their weapons array, House Kurita's Sentinels are equipped with the common Marklin Mini
SRM-2 launcher. Some Kurita MechWarriors have complained about the Marklin, but given its
solid record in combat, the complaints likely arise more from Kurita distaste for using
"foreign" weapons system produced by the Magistracy of Canopus than from genuine weaknesses
in performance.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 4.00
Engine: 240 Fusion 11.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 88 5.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 10
Center Torso (rear): 7
R/L Torso: 10 8
R/L Torso (rear): 5
R/L Arm: 6 8
R/L Leg: 10 10
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Medium Laser RT 1 1.00
SRM 2 RT 1 1.00
SRM 2 (Ammo 50) RT 1 1.00
Ultra AC/5 (Ammo 20) LT 1 1.00
Ultra AC/5 LA 5 9.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 23
TP: BM, SZ: 2, TMM: 2, MV: 12"
Damage: (S) 2 / (M) 2 / (L) 1, OV: 0
Armor (A): 3, Structure (S): 3
Specials:
Distribution
Name/Model: Sentinel STN-3M
Technology: Inner Sphere
Tonnage: 40
Configuration: Biped BattleMech
====================================================================================
Left Arm Head Right Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Ultra AC/5 3. Cockpit 3. Lower Arm Actuator
4. Ultra AC/5 4. Heat Sink 4. Hand Actuator
5. Ultra AC/5 5. Sensors 5. Empty
6. Ultra AC/5 6. Life Support 6. Empty
1. Ultra AC/5 1. Empty
2. Empty 2. Empty
3. Empty 3. Empty
4. Empty 4. Empty
5. Empty 5. Empty
6. Empty 6. Empty
Left Torso Center Torso Right Torso
1. Ultra AC/5 (Ammo 20) 1. Fusion Engine 1. SRM 2
2. Empty 2. Fusion Engine 2. Medium Laser
3. Empty 3. Fusion Engine 3. SRM 2 (Ammo 50)
4. Empty 4. Gyro 4. Empty
5. Empty 5. Gyro 5. Empty
6. Empty 6. Gyro 6. Empty
1. Empty 1. Gyro 1. Empty
2. Empty 2. Fusion Engine 2. Empty
3. Empty 3. Fusion Engine 3. Empty
4. Empty 4. Fusion Engine 4. Empty
5. Empty 5. Empty 5. Empty
6. Empty 6. Empty 6. Empty
Left Leg Right Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Empty 5. Empty
6. Empty 6. Empty
Battle Value Breakdown
Name/Model: Sentinel STN-3M
Technology: Inner Sphere
Tonnage: 40
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 88 x 2.5 x 1 220.000
Internal Structure (Standard w/ Fusion Engine): 67 x 1.5 x 1 x 1 (+) 100.500 = 320.500
Gyro (Standard): 40 x 0.5 (+) 20.000 = 340.500
Explosive Ammunition: 2 Critical Spaces (-) 30.000 = 310.500
Defensive Movement Factor: +3 (*) 1.30 = 403.650
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 403.650
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 2 (Movement) - 7 (Weapons) = 7
Offensive Equipment:
Ultra AC/5 112.000
Medium Laser (+) 46.000 = 158.000
SRM 2 (+) 21.000 = 179.000
Ultra AC/5 (Ammo 20) (+) 14.000 = 193.000
SRM 2 (Ammo 50) (+) 3.000 = 196.000
Total 'Mech Tonnage: (+) 40.000 = 236.000
Speed Factor: 9 (Run) + 0 (Jump) (*) 1.500 = 354.000
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 354.000
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 403.650
Offensive Battle Rating: (+) 354.000 = 757.650
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 758
Alpha Strike Conversion
Name/Model: Sentinel STN-3M
Technology: Inner Sphere
Tonnage: 40
Configuration: Biped BattleMech
==========================================================================================================
Determine Unit Type
----------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
----------------------------------------------------------------------------------------------------------
Final Unit Type: BM
==========================================================================================================
Determine Weight/Size Class
----------------------------------------------------------------------------------------------------------
Tonnage: 40 (greater than or equal to 40 and less than 60) = 2
----------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 2
==========================================================================================================
Convert Movement and Movement Modes
----------------------------------------------------------------------------------------------------------
Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
----------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 12"
==========================================================================================================
Determine Short/Medium Range Heat Efficiency
----------------------------------------------------------------------------------------------------------
Heat Dissipation Rate:
Heat Sinks (Single) 10 x 1 = 10
Total Heat Output:
Movement = 2
Medium Laser (+) 3 = 5
SRM 2 (+) 2 = 7
Ultra AC/5 (+) 2 = 9
Heat Efficiency:
Heat Dissipation Rate = 10
Total Heat Output - 4 (-) 5 = 5
----------------------------------------------------------------------------------------------------------
Unit is Efficient: 5
==========================================================================================================
Determine Short Range Damage Value
----------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
SRM 2 (+) 0.200 = 0.200
Medium Laser (+) 0.500 = 0.700
Ultra AC/5 (+) 0.623 = 1.323
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.4
----------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 2
==========================================================================================================
Determine Medium Range Damage Value
----------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
SRM 2 (+) 0.200 = 0.200
Medium Laser (+) 0.500 = 0.700
Ultra AC/5 (+) 0.750 = 1.450
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.5
----------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 2
==========================================================================================================
Determine Long Range Heat Efficiency
----------------------------------------------------------------------------------------------------------
Heat Dissipation Rate:
Heat Sinks (Single) 10 x 1 = 10
Total Heat Output:
Movement = 2
Ultra AC/5 (+) 2 = 4
Heat Efficiency:
Heat Dissipation Rate = 10
Total Heat Output - 4 (-) 0 = 10
----------------------------------------------------------------------------------------------------------
Unit is Efficient: 10
==========================================================================================================
Determine Long Range Damage Value
----------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Ultra AC/5 (+) 0.750 = 0.750
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.8
----------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 1
==========================================================================================================
Convert Armor
----------------------------------------------------------------------------------------------------------
Standard: 88 armor points x 1 88.000 = 88.000
Armor Factor Conversion (/) 30 = 2.933
----------------------------------------------------------------------------------------------------------
Final Armor Value: 3
==========================================================================================================
Convert Structure
----------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Fusion on a 40 ton BattleMech = 3.0
----------------------------------------------------------------------------------------------------------
Final Structure Value: 3
==========================================================================================================
Determine Special Abilities
----------------------------------------------------------------------------------------------------------
No special abilities identified for this unit
==========================================================================================================
Determine Point Value
----------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 1 (Long) = 7.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 8.000
Overheat Factor 0 (Overheat) (+) 0.000 = 8.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 8.000
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 2.0 (Non-Vehicle Unit) = 6.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 9.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 10.800
Final DIR Round to nearest half point = 11.000
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") = 1.500
Final DIR Defensive Interaction Rating (+) 11.000 = 12.500
Unit's Final Point Value:
Offensive Value = 8.000
Defensive Value (+) 12.500 = 20.500
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 22.500
----------------------------------------------------------------------------------------------------------
Final Point Value: 23
Cost Breakdown
Name/Model: Sentinel STN-3M
Technology: Inner Sphere
Tonnage: 40
Configuration: Biped BattleMech
======================================================================================================================
Structural Cost
----------------------------------------------------------------------------------------------------------------------
Armor (Standard): (88 pts) 5.5 x 10,000 55,000.00
Internal Structure (Standard): 40 x 400 x 1 (+) 16,000.00 = 71,000.00
Myomer (Standard): 40 x 2,000 (+) 80,000.00 = 151,000.00
Engine (Fusion): (5,000 x 240 x 40) / 75 (+) 640,000.00 = 791,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 1,691,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,891,000.00
Life Support: 50,000 (+) 50,000.00 = 1,941,000.00
Sensors: 40 x 2,000 (+) 80,000.00 = 2,021,000.00
Arm Actuators: 40 x ((100 x 2) + (50 x 1) + (80 x 1)) (+) 13,200.00 = 2,034,200.00
Leg Actuators: 40 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 28,000.00 = 2,062,200.00
----------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 2,062,200.00
======================================================================================================================
Weapons and Equipment Cost
----------------------------------------------------------------------------------------------------------------------
Medium Laser 40,000 40,000.00
SRM 2 10,000 (+) 10,000.00 = 50,000.00
SRM 2 (Ammo 50) [Empty Bin] 0 (+) 0.00 = 50,000.00
Ultra AC/5 200,000 (+) 200,000.00 = 250,000.00
Ultra AC/5 (Ammo 20) [Empty Bin] 0 (+) 0.00 = 250,000.00
----------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 250,000.00
======================================================================================================================
BattleMech Cost
----------------------------------------------------------------------------------------------------------------------
Structural Cost: 2,062,200.00
Weapons and Equipment Cost: (+) 250,000.00 = 2,312,200.00
BattleMech Cost Multiplier: 1 + (40 / 100) (*) 1.40 = 3,237,080.00
----------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 3,237,080.00
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Number of Reviews: 8
Write Review
Average Member Rating: 1.88
Member Review - Rudel Gurken : 19-Mar-2019 15:43
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
Same as the -3L with a little better shortrange firepower but still not avarage i think. Swap the SRM for a second medium laser and a ton of armor and i‘ll give it a 2.5 or 3.
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Member Review - Sleeping Dragon : 11-Aug-2007 22:22
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
Slightly better than the 3L but still the old problems remained. At least it has some real short range weapons, but I would probably fill the SRM magazine with smoke rounds for easier retreat, as this 'Mech is going to do that often. Second choice would be the multipurpose inferno for vehicle killing.
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Member Review - mud : 05-Dec-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
Actually, I rate this a bit higher than the 3L version. It looses the Streaks, but in exchange upgrades the small laser to a medium. Not a bad trade off.
A real upgrade would include ferro-fibrous armor or endo steel, and CASE.
I wish there was a 2.25 version, because I still think its not quite average...I gave the Hermes a 2.5, and I don't think this is as good as a Hermes II. Still, it is usable.
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Member Review - Blackhand : 08-Sep-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
1.50
Comment:
I'm not sure if I should congratulate Marik for disarming all his friendly nations in his Republic or curse him because of the uselessness of it except in combined arms units that will never fight mechs.
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Member Review - ralgith : 17-Apr-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
Once again, cheap costs are the word of the day. Still decent firepower and works well against low tech opponents or in defensive roles such as local militia.
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