BattleMech Technical Readout
Name/Model: Warhammer WHD-10CT
Designer: Catalyst Game Labs
Source(s): Record Sheets: 3085 Unabridged, The Cutting Edge
Technology: Inner Sphere
Technology Rating: E
Tonnage: 70
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Dark Age / 3085
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 15,720,750 C-Bills
Battle Value: 1,758
Chassis: StarFrame MK II Endo Steel
Power Plant: VOX 280 Light Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Durallex Medium Light Ferro-Fibrous with CASE
Armament:
2 Ceres Arms Thrasher Snub-Nose PPCs
1 Sian/Ceres Stalking Cougar Streak SRM 6
2 Diverse Optics Sunfire ER Medium Lasers
2 Ceres Arms Model W Medium Pulse Lasers
Manufacturer: StarCorps Industries
Primary Factory: Terra, Emris IV, Menke, St.Ives, Loburg
Communications: O/P Com-500
Targeting & Tracking: O/P ScanopticsType 9+ with Advanced Targeting Computer
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Overview:
The WHD-10CT is the culmination of StarCorps? forays into the use of gladiatorial games as a
live-fire test range. While many new battlefield technologies have stepped out of the
gladiatorial arenas, it is the rare BattleMech model that has moved wholly from coliseum to
battlefield. Even fewer carry the aura, prestige, and instant popularity of this new model
of the venerable Warhammer design. While some argue that it is not truly a Warhammer, but
instead an entirely new design, StarCorps has not entered that fray. Instead they?ve just
sold the new design to nearly all comers. They appear to be content to rely on the design?s
reputation and so far, judging by sales demands from the factories soon to be producing it,
the 10CT is in a position to see use for years to come.
Capabilities:
The WHD-10CT is based on the very successful gladiatorial design piloted by Solaris star,
Francis Indigo. Indigo?s customized Warhammer, The Lich, was designed and funded by
StarCorps as part of an increasing move of corporations into the arena markets. These
industries are testing new technologies and designs before releasing them to the military
market. After a two-year undefeated run on the Capellan gaming world of Westerhand, Indigo
and his customized Warhammer moved to the gaming mecca of Solaris VII, where he continued
his meteoric rise into the top pilots of the unlimited-class arenas.
The Lich is a heavily modified Warhammer chassis with extensive experimental technology.
While impractical for mainstream production, the basic concepts of a highly durable heavy
?Mech platform did give StarCorps the basis for their new Warhammer. The first notable
changes of the WHD-10CT are visual in nature. It uses a four-jointed leg structure copied
from the Clan Nova Cat and the large armored arm structures of the Phoenix Marauder series;
its silhouette is instantly recognizable. The leg structure reportedly provides a twenty
percent improvement in stability over the older Warhammer structure. The heavy armor of the
new Marauder arms fitted to The Lich was considered vital to protecting the BattleMech?s
primary guns. StarCorps has made some concessions to how radically the structural changes
move it away from the classic ?Hammer layout with the alteration to the variant?s
designation. The ?D? in WHD refers to its Marauder lineage, with the ?CT? as a nod to the
Nova Cat?s influences.
Eschewing the edgier technology of The Lich, the 10CT lacks its progenitor?s armored
internal components, PPC capacitors, Clan weapons, and the still-experimental CASE II. The
10CT does share The Lich?s durable heavy-duty gyro, endo steel, light fusion engine, and
twelve and a half tons of light ferro-fibrous armor. Making up in part for its lower
durability, the 10CT backs up its standard weapons arsenal with a targeting computer. The
weapons themselves are nearly identical to The Lich, with two snub-nose PPCs and dual
extended-range lasers in the arms. The torso has medium pulse lasers and a shoulder-mounted
SRM rack, though this is an Inner Sphere make rather than the Clan model of The Lich.
While it lacks the zombie-like durability of The Lich, the WHD-10CT has high survivability
for a production design and is expected to fare extremely well in combat.
Deployment:
Another reason for StarCorps? independent funding of The Lich project became clear when they
began production of the 10CT. StarCorps has announced they will be producing their new 10CT
model at their Terra, Menke, St. Ives, Loburg, and Emris IV factories. Inside sources
indicate they had also intended to produce the design at their Crofton facility in Federated
Suns space, but for unknown reasons canceled these plans only days before their press
release to announce the 10CT?s general availability.
While initial production runs have only just rolled out of the Emris IV factory, units are
expected from the Lyran and Republic plants by 3087. The RAF Quartermaster has authorized
manufacture of the 10CT on Terra and requested the first four Terran-built 10CTs for
evaluation.
Variants:
As a variant of the Warhammer model itself, the WHD-10CT has no further variants.
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Equipment Mass
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Internal Structure: Endo Steel 3.50
Engine: 280 Light Fusion 12.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 13 [26] 3.00
Gyro: Heavy-Duty 6.00
Cockpit: Standard 3.00
Armor Factor: 212 12.50
Type: Light Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 33
Center Torso (rear): 10
R/L Torso: 15 23
R/L Torso (rear): 7
R/L Arm: 11 22
R/L Leg: 15 28
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Weapons and Ammo Location Critical Tonnage
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C3 Slave H 1 1.00
CASE RT 1 0.50
Medium Pulse Laser RT 1 2.00
Streak SRM 6 RT 2 4.50
Streak SRM 6 (Ammo 15) RT 1 1.00
Medium Pulse Laser LT 1 2.00
Targeting Computer LT 5 5.00
ER Medium Laser RA 1 1.00
Snub-Nose PPC RA 2 6.00
ER Medium Laser LA 1 1.00
Snub-Nose PPC LA 2 6.00
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Alpha Strike Statistics
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Point Value (PV): 39
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 4 / (M) 4 / (L) 0, OV: 2
Armor (A): 7, Structure (S): 4
Specials: C3S, CASE, MHQ1
Distribution
Name/Model: Warhammer WHD-10CT
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4.Snub-Nose PPC 4. C3 Slave 4.Snub-Nose PPC
5.Snub-Nose PPC 5. Sensors 5.Snub-Nose PPC
6. ER Medium Laser 6. Life Support 6. ER Medium Laser
1. Endo Steel 1. Endo Steel
2. Endo Steel 2. Endo Steel
3. Endo Steel 3. Endo Steel
4. Endo Steel 4. Endo Steel
5. Light Ferro-Fibrous 5. Light Ferro-Fibrous
6. Light Ferro-Fibrous 6. Light Ferro-Fibrous
Left TorsoCenter TorsoRight Torso
1. Light Fusion Engine 1. Light Fusion Engine 1. Light Fusion Engine
2. Light Fusion Engine 2. Light Fusion Engine 2. Light Fusion Engine
3.Double Heat Sink 3. Light Fusion Engine 3.Double Heat Sink
4.Double Heat Sink 4. Heavy-Duty Gyro 4.Double Heat Sink
5.Double Heat Sink 5. Heavy-Duty Gyro 5.Double Heat Sink
6. Medium Pulse Laser 6. Heavy-Duty Gyro 6.Streak SRM 6
1.Targeting Computer 1. Heavy-Duty Gyro 1.Streak SRM 6
2.Targeting Computer 2. Light Fusion Engine 2. Medium Pulse Laser
3.Targeting Computer 3. Light Fusion Engine 3. Streak SRM 6 (Ammo 15)
4.Targeting Computer 4. Light Fusion Engine 4. CASE
5.Targeting Computer 5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel 6. Light Ferro-Fibrous
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Light Ferro-Fibrous 6. Light Ferro-Fibrous
Battle Value Breakdown
Name/Model: Warhammer WHD-10CT
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Light Ferro-Fibrous): 212 x 2.5 x 1 530.000
Internal Structure (Endo Steel w/ Light Fusion Engine): 107 x 1.5 x 1 x 0.75 (+) 120.375 = 650.375
Gyro (Heavy-Duty): 70 x 1 (+) 70.000 = 720.375
Defensive Movement Factor: +2 (*) 1.20 = 864.450
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Final Defensive Battle Rating: 864.450
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 26 (Heat Sinks) - 2 (Movement) - 40 (Weapons) = -10
Offensive Equipment:
Snub-Nose PPC 206.250
Snub-Nose PPC (+) 206.250 = 412.500
Streak SRM 6 (+) 89.000 = 501.500
ER Medium Laser (+) 77.500 = 579.000
ER Medium Laser (+) 77.500 = 656.500
Medium Pulse Laser [Inefficient] (+) 30.000 = 686.500
Medium Pulse Laser [Inefficient] (+) 30.000 = 716.500
Streak SRM 6 (Ammo 15) (+) 11.000 = 727.500
Total 'Mech Tonnage: (+) 70.000 = 797.500
Speed Factor: 6 (Run) + 0 (Jump) (*) 1.120 = 893.200
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Final Offensive Battle Rating: 893.200
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BattleMech Battle Value
-----------------------------------------------------------------------------------------------------------
Defensive Battle Rating: 864.450
Offensive Battle Rating: (+) 893.200 = 1,757.650
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Final BattleMech Battle Value: 1,758
Alpha Strike Conversion
Name/Model: Warhammer WHD-10CT
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 70 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
26 (Heat Sinks) = 26
2 (Movement) + 42 (Weapons) - 4 (Base) (-) 40 = -14
Offensive Equipment: = 0.000
ER Medium Laser [Targeting Computer] (+) 0.550 = 0.550
ER Medium Laser [Targeting Computer] (+) 0.550 = 1.100
Medium Pulse Laser [Targeting Computer] (+) 0.726 = 1.826
Medium Pulse Laser [Targeting Computer] (+) 0.726 = 2.552
Snub-Nose PPC [Targeting Computer] (+) 1.100 = 3.652
Snub-Nose PPC [Targeting Computer] (+) 1.100 = 4.752
Streak SRM 6 (+) 1.200 = 5.952
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 26 = 154.752
Divided by the maximum heat output - 4 (/) 40 = 3.869
Rounded up to the nearest tenth = 3.9
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Final Short Range Damage Value: 4
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
26 (Heat Sinks) = 26
2 (Movement) + 42 (Weapons) - 4 (Base) (-) 40 = -14
Offensive Equipment: = 0.000
ER Medium Laser [Targeting Computer] (+) 0.550 = 0.550
ER Medium Laser [Targeting Computer] (+) 0.550 = 1.100
Snub-Nose PPC [Targeting Computer] (+) 0.715 = 1.815
Snub-Nose PPC [Targeting Computer] (+) 0.715 = 2.530
Medium Pulse Laser [Targeting Computer] (+) 0.726 = 3.256
Medium Pulse Laser [Targeting Computer] (+) 0.726 = 3.982
Streak SRM 6 (+) 1.200 = 5.182
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 26 = 134.732
Divided by the maximum heat output - 4 (/) 40 = 3.368
Rounded up to the nearest tenth = 3.4
Unit receives Overheat (OV) value of 2
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Final Medium Range Damage Value: 4
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
26 (Heat Sinks) = 26
2 (Movement) - 4 (Base) (-) -2 = 28
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Light Ferro-Fibrous: 212 armor points x 1 212.000 = 212.000
Armor Factor Conversion (/) 30 = 7.067
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Final Armor Value: 7
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Convert Structure
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Engine: Inner Sphere Light Fusion on a 70 ton BattleMech = 4.0
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Final Structure Value: 4
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Determine Special Abilities
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Unit is equipped with C3 Slave = C3S
Unit is equipped with CASE = CASE
Unit is equipped as a mobile headquarters = MHQ1
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 0 (Long) = 12.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 13.500
Overheat Factor 1 (Base OV) + 0.5 (0.5 per OV > 1) (+) 1.500 = 15.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 15.000
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 2.0 (Non-Vehicle Unit) = 14.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 18.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 19.800
Final DIR Round to nearest half point = 20.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 20.000 = 21.000
Unit's Final Point Value:
Offensive Value = 15.000
Defensive Value (+) 21.000 = 36.000
C3 36 (Subtotal) x 0.05 (+) 2.000 = 38.000
Force Bonus [MHQ1] Mobile Headquarters (+) 1.000 = 39.000
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Final Point Value: 39
Cost Breakdown
Name/Model: Warhammer WHD-10CT
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped BattleMech
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Structural Cost
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Armor (Light Ferro-Fibrous): (212 pts) 12.5 x 15,000 187,500.00
Internal Structure (Endo Steel): 70 x 1,600 x 1 (+) 112,000.00 = 299,500.00
Myomer (Standard): 70 x 2,000 (+) 140,000.00 = 439,500.00
Engine (Light Fusion): (15,000 x 280 x 70) / 75 (+) 3,920,000.00 = 4,359,500.00
Gyro (Heavy-Duty): 6.0 x 500,000 (+) 3,000,000.00 = 7,359,500.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 7,559,500.00
Life Support: 50,000 (+) 50,000.00 = 7,609,500.00
Sensors: 70 x 2,000 (+) 140,000.00 = 7,749,500.00
Heat Sinks (Double): 13 x 6,000 (+) 78,000.00 = 7,827,500.00
Arm Actuators: 70 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 21,000.00 = 7,848,500.00
Leg Actuators: 70 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 49,000.00 = 7,897,500.00
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Total Structural Cost: 7,897,500.00
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Weapons and Equipment Cost
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C3 Slave 250,000 250,000.00
CASE 50,000 (+) 50,000.00 = 300,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 380,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 460,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 520,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 580,000.00
Snub-Nose PPC 300,000 (+) 300,000.00 = 880,000.00
Snub-Nose PPC 300,000 (+) 300,000.00 = 1,180,000.00
Streak SRM 6 120,000 (+) 120,000.00 = 1,300,000.00
Streak SRM 6 (Ammo 15) [Empty Bin] 0 (+) 0.00 = 1,300,000.00
Targeting Computer 5 x 10,000 (+) 50,000.00 = 1,350,000.00
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Total Weapons and Equipment Cost 1,350,000.00
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BattleMech Cost
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Structural Cost: 7,897,500.00
Weapons and Equipment Cost: (+) 1,350,000.00 = 9,247,500.00
BattleMech Cost Multiplier: 1 + (70 / 100) (*) 1.70 = 15,720,750.00
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Final BattleMech Cost 15,720,750.00