BattleMech Technical Readout
Name/Model: Cuirass CDR-1X
Designer: Catalyst Game Labs
Source(s): Record Sheets: Dark Age
Record Sheets: 3085 Unabridged, The Cutting Edge
Technology: Inner Sphere
Technology Rating: E
Tonnage: 40
Role: Striker
Configuration: Biped BattleMech
Era/Year: Dark Age / 3086
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 6,993,280 C-Bills
Battle Value: 1,301
Chassis: Dorwinion Hyperactive 3 Endo Steel
Power Plant: GM 240 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Robinson-Liberty Model 12
Jump Capacity: 180 meters
Armor: StarGuard II with CASE
Armament:
1 Mydron Model RC Rotary AC/5
1 Bright-Bloom ER Medium Laser
Manufacturer: Robinson Standard BattleWorks
Primary Factory: Robinson
Communications: Achernar Electronics HICS-15
Targeting & Tracking: Federated Hunter Mk. III
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Overview:
In 3055 Lyran military analyst Francis Quincy predicted the death of the light ?Mech as
being no longer able to compete on the modern battlefield. ?When a sixty-ton heavy can keep
pace with your Stinger, what are you going to use?? His prediction was not all together
inaccurate, as the next fifteen years saw lighter designs pushed into more and more fringe
roles and many armies? TO&Es grow heavier.
The ?build anything you can? mentality of the Jihad saw many manufacturers forced to
reconsider lighter designs and the subsequent success of many of those designs led to a
resurgence in light and low-end medium units. The solid success of the Sun?s Legionnaire,
the infamy of the Word-built Gurkha, and the more recent positive press around designs like
the Mjolnir has given designers a renewed interest in small cavalry-class units. Robinson
Standard BattleWorks is attempting to capitalize on that success with their new Cuirass
medium BattleMech.
Capabilities:
The Cuirass continues Robinson`s use of the dependable Watchman chassis. This sped
development of the prototype and reduced the final cost of the Cuirass project. A further
benefit is easier maintenance thanks to the Watchman?s open chassis and the similarity of
parts and construction among the Watchman, Sentry, and Cuirass.
Faster than its older cousins, the Cuirass still trails the optimal light cavalry speeds of
over one hundred kilometers an hour, making up for the speed deficiency in part with jump
jets. In a broken terrain battle the new ?Mech can easily keep up with the Legionnaire. The
cost for the light cavalry speed is a GM extra-light engine. The fragile nature of the power
plant combined with the armor common for the weight class does impact its battlefield
longevity, though CASE ensures a reasonable chance of repair should the Cuirass fall in
combat.
Its primary weapon system is the same reliable rotary autocannon of the Legionnaire,
allowing slashing attacks that can deliver enough damage to knock a target from its feet.
Unlike the heavier cavalry design, which must stay at range and rely on the one-trick
weapon, the Cuirass can use the autocannon as its opening shots as it closes on light or
wounded targets. The head-mounted Bright-Bloom laser adds more firepower as it closes with
its opponents. Once in close, the Cuirass can bring an opponent down with its heavy sword.
In all regards a potentially superior design to the Blade or heavier Legionnaire, its heat
sinks create a serious flaw that may limit its ultimate battlefield success. With only
standard heat dissipation the Cuirass is prone to rapid overheating in combat, especially if
it employs its jump jets and rotary cannon at the same time. Pilots must be careful with
heat management, lest the sacrifice of speed spell their own defeat.
Deployment:
The first Cuirasses were released to front-line units in July of 3086, with the first small
production split between the Robinson Strikers and the Davion Light Guard. The Davion Light
Guards have used their handful of Cuirasses at the core of a new Delta Company, the
cavalry/melee design ideally suited to the combat style the previous incarnations of the
Delta Company were famous for.
There have been no announcements regarding the possible resale of the Cuirass outside of the
Federated Suns.
Variants:
No official variants are known to be on the drawing board at this time. The AFFS
quartermaster department has requested a model with better heat dissipation, but so far this
does not appear to be in the offing as the chassis design is so compact it would require a
complete rebuild of the central torso structure. Several prototypes that lacked the sword
never saw production, as the added heat load of the various weapons made these models
marginal at best.
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Equipment Mass
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Internal Structure: Endo Steel 2.00
Engine: 240 XL 6.00
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks (Single): 10 0.00
Gyro: XL 1.50
Cockpit: Standard 3.00
Armor Factor: 128 8.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 20
Center Torso (rear): 3
R/L Torso: 10 17
R/L Torso (rear): 3
R/L Arm: 6 12
R/L Leg: 10 16
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Weapons and Ammo Location Critical Tonnage
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ER Medium Laser H 1 1.00
Jump Jet RT 1 0.50
CASE LT 1 0.50
Jump Jet LT 1 0.50
Sword RA 3 2.00
Rotary AC/5 LA 6 10.00
Rotary AC/5 (Ammo 60) LA 3 3.00
2 Jump Jets RL 2 1.00
2 Jump Jets LL 2 1.00
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Alpha Strike Statistics
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Point Value (PV): 25
TP: BM, SZ: 2, TMM: 2, MV: 12"j
Damage: (S) 2 / (M) 2 / (L) 0, OV: 1
Armor (A): 4, Structure (S): 2
Specials: CASE, MEL
Distribution
Name/Model: Cuirass CDR-1X
Technology: Inner Sphere
Tonnage: 40
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4.Rotary AC/5 4. ER Medium Laser 4. Hand Actuator
5.Rotary AC/5 5. Sensors 5.Sword
6.Rotary AC/5 6. Life Support 6.Sword
1.Rotary AC/5 1.Sword
2.Rotary AC/5 2. Roll Again
3.Rotary AC/5 3. Roll Again
4. Rotary AC/5 (Ammo 20) 4. Roll Again
5. Rotary AC/5 (Ammo 20) 5. Roll Again
6. Rotary AC/5 (Ammo 20) 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. Jump Jet 4. XL Gyro 4. Heat Sink
5. CASE 5. XL Gyro 5. Jump Jet
6. Endo Steel 6. XL Gyro 6. Endo Steel
1. Endo Steel 1. XL Gyro 1. Endo Steel
2. Endo Steel 2. XL Engine 2. Endo Steel
3. Endo Steel 3. XL Engine 3. Endo Steel
4. Endo Steel 4. XL Engine 4. Endo Steel
5. Endo Steel 5. XL Gyro 5. Endo Steel
6. Endo Steel 6. XL Gyro 6. Endo Steel
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Jump Jet 6. Jump Jet
Alpha Strike Conversion
Name/Model: Cuirass CDR-1X
Technology: Inner Sphere
Tonnage: 40
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 40 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
Jumping Movement: 6 (Jump) = 12"j
Jumping Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 12"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
10 (Heat Sinks) = 10
6 (Movement) + 11 (Weapons) - 4 (Base) (-) 13 = -3
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
Rotary AC/5 (+) 2.000 = 2.500
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 10 = 25.000
Divided by the maximum heat output - 4 (/) 13 = 1.923
Rounded up to the nearest tenth = 2.0
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
10 (Heat Sinks) = 10
6 (Movement) + 11 (Weapons) - 4 (Base) (-) 13 = -3
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
Rotary AC/5 (+) 2.000 = 2.500
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 10 = 25.000
Divided by the maximum heat output - 4 (/) 13 = 1.923
Rounded up to the nearest tenth = 2.0
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
6 (Movement) - 4 (Base) (-) 2 = 8
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 128 armor points x 1 128.000 = 128.000
Armor Factor Conversion (/) 30 = 4.267
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Final Armor Value: 4
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Convert Structure
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Engine: Inner Sphere XL on a 40 ton BattleMech = 2.0
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with Sword = MEL
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 7.000
Overheat Factor 1 (Overheat) (+) 1.000 = 8.000
Special Ability Factor [MEL] Melee Weapon (+) 0.500 = 8.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 8.500
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 2.0 (Non-Vehicle Unit) = 8.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 10.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 12.000
Final DIR Round to nearest half point = 12.000
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") + 0.5 (Jump-capable) = 2.000
Final DIR Defensive Interaction Rating (+) 12.000 = 14.000
Unit's Final Point Value:
Offensive Value = 8.500
Defensive Value (+) 14.000 = 22.500
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 24.500
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Final Point Value: 25
Cost Breakdown
Name/Model: Cuirass CDR-1X
Technology: Inner Sphere
Tonnage: 40
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (128 pts) 8.0 x 10,000 80,000.00
Internal Structure (Endo Steel): 40 x 1,600 x 1 (+) 64,000.00 = 144,000.00
Myomer (Standard): 40 x 2,000 (+) 80,000.00 = 224,000.00
Engine (XL): (20,000 x 240 x 40) / 75 (+) 2,560,000.00 = 2,784,000.00
Gyro (XL): 1.5 x 750,000 (+) 1,125,000.00 = 3,909,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 4,109,000.00
Life Support: 50,000 (+) 50,000.00 = 4,159,000.00
Sensors: 40 x 2,000 (+) 80,000.00 = 4,239,000.00
Arm Actuators: 40 x ((100 x 2) + (50 x 2) + (80 x 1)) (+) 15,200.00 = 4,254,200.00
Leg Actuators: 40 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 28,000.00 = 4,282,200.00
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Total Structural Cost: 4,282,200.00
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Weapons and Equipment Cost
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CASE 50,000 50,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 130,000.00
Jump Jets 40 x (6 x 6) x 200 (+) 288,000.00 = 418,000.00
Rotary AC/5 275,000 (+) 275,000.00 = 693,000.00
Rotary AC/5 (Ammo 20) [Empty Bin] 0 (+) 0.00 = 693,000.00
Rotary AC/5 (Ammo 20) [Empty Bin] 0 (+) 0.00 = 693,000.00
Rotary AC/5 (Ammo 20) [Empty Bin] 0 (+) 0.00 = 693,000.00
Sword 2 x 10,000 (+) 20,000.00 = 713,000.00
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Total Weapons and Equipment Cost 713,000.00
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BattleMech Cost
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Structural Cost: 4,282,200.00
Weapons and Equipment Cost: (+) 713,000.00 = 4,995,200.00
BattleMech Cost Multiplier: 1 + (40 / 100) (*) 1.40 = 6,993,280.00
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Final BattleMech Cost 6,993,280.00