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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Cuirass CDR-1X
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: Dark Age
                    Record Sheets: 3085 Unabridged, The Cutting Edge
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            40
Role:               Striker
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3086
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         6,993,280 C-Bills
Battle Value:       1,301

Chassis:              Dorwinion Hyperactive 3 Endo Steel
Power Plant:          GM 240 XL
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Robinson-Liberty Model 12 
    Jump Capacity:    180 meters
Armor:                StarGuard II with CASE
Armament:             
    1 Mydron Model RC Rotary AC/5
    1 Bright-Bloom ER Medium Laser
Manufacturer:         Robinson Standard BattleWorks
    Primary Factory:  Robinson
Communications:       Achernar Electronics HICS-15
Targeting & Tracking: Federated Hunter Mk. III

================================================================================================
Overview:
    In 3055 Lyran military analyst Francis Quincy predicted the death of the light ?Mech as
    being no longer able to compete on the modern battlefield. ?When a sixty-ton heavy can keep
    pace with your Stinger, what are you going to use?? His prediction was not all together
    inaccurate, as the next fifteen years saw lighter designs pushed into more and more fringe
    roles and many armies? TO&Es grow heavier.
    
    The ?build anything you can? mentality of the Jihad saw many manufacturers forced to
    reconsider lighter designs and the subsequent success of many of those designs led to a
    resurgence in light and low-end medium units. The solid success of the Sun?s Legionnaire,
    the infamy of the Word-built Gurkha, and the more recent positive press around designs like
    the Mjolnir has given designers a renewed interest in small cavalry-class units. Robinson
    Standard BattleWorks is attempting to capitalize on that success with their new Cuirass
    medium BattleMech.

Capabilities:
    The Cuirass continues Robinson`s use of the dependable Watchman chassis. This sped
    development of the prototype and reduced the final cost of the Cuirass project. A further
    benefit is easier maintenance thanks to the Watchman?s open chassis and the similarity of
    parts and construction among the Watchman, Sentry, and Cuirass.
    
    Faster than its older cousins, the Cuirass still trails the optimal light cavalry speeds of
    over one hundred kilometers an hour, making up for the speed deficiency in part with jump
    jets. In a broken terrain battle the new ?Mech can easily keep up with the Legionnaire. The
    cost for the light cavalry speed is a GM extra-light engine. The fragile nature of the power
    plant combined with the armor common for the weight class does impact its battlefield
    longevity, though CASE ensures a reasonable chance of repair should the Cuirass fall in
    combat.
    
    Its primary weapon system is the same reliable rotary autocannon of the Legionnaire,
    allowing slashing attacks that can deliver enough damage to knock a target from its feet.
    Unlike the heavier cavalry design, which must stay at range and rely on the one-trick
    weapon, the Cuirass can use the autocannon as its opening shots as it closes on light or
    wounded targets. The head-mounted Bright-Bloom laser adds more firepower as it closes with
    its opponents. Once in close, the Cuirass can bring an opponent down with its heavy sword.
    
    In all regards a potentially superior design to the Blade or heavier Legionnaire, its heat
    sinks create a serious flaw that may limit its ultimate battlefield success. With only
    standard heat dissipation the Cuirass is prone to rapid overheating in combat, especially if
    it employs its jump jets and rotary cannon at the same time. Pilots must be careful with
    heat management, lest the sacrifice of speed spell their own defeat.

Deployment:
    The first Cuirasses were released to front-line units in July of 3086, with the first small
    production split between the Robinson Strikers and the Davion Light Guard. The Davion Light
    Guards have used their handful of Cuirasses at the core of a new Delta Company, the
    cavalry/melee design ideally suited to the combat style the previous incarnations of the
    Delta Company were famous for.
    
    There have been no announcements regarding the possible resale of the Cuirass outside of the
    Federated Suns.

Variants:
    No official variants are known to be on the drawing board at this time. The AFFS
    quartermaster department has requested a model with better heat dissipation, but so far this
    does not appear to be in the offing as the chassis design is so compact it would require a
    complete rebuild of the central torso structure. Several prototypes that lacked the sword
    never saw production, as the added heat load of the various weapons made these models
    marginal at best.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                       240 XL                   6.00                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 6                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                           XL                     1.50                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  128                     8.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             20       
    Center Torso (rear):                               3       
    R/L Torso:                         10             17       
    R/L Torso (rear):                                  3       
    R/L Arm:                            6             12       
    R/L Leg:                           10             16       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Medium Laser                                           H                 1          1.00             
Jump Jet                                                  RT                1          0.50             
CASE                                                      LT                1          0.50             
Jump Jet                                                  LT                1          0.50             
Sword                                                     RA                3          2.00             
Rotary AC/5                                               LA                6         10.00             
Rotary AC/5 (Ammo 60)                                     LA                3          3.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 25
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 1
Armor (A): 4,  Structure (S): 2
Specials: CASE, MEL