Units »Search» Combat Vehicles »Type 35 GPV Troop Transport
Design Overview
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Combat Vehicle Technical Readout
Name/Model: Type 35 GPV Troop Transport
Designer: Sleeping Dragon
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 35
Role: Striker
Configuration: OmniVehicle
Era/Year: Clan Invasion / 3055
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 445,521 C-Bills
Battle Value: 359
Movement Type: Wheeled
Power Plant: 190 Internal Combustion
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Armor: Standard
Armament:
1 SRM 6
2 Machine Guns
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
The Type 35 General Purpose Vehicle is the universal six or eight wheel chassis that's
equipped with various utility modules that allow it to fulfill wide array of support roles
on the battlefield while using single common chassis. This gives is high level of
introperability across the entire vehicle fleet, eases logistics and can keep critical
battlefield assets operational in case of a mechanic breakdown simply by placing the
required mission module on another chassis.
Capabilities:
Typical GPV is fast enough to keep up with medium 'Mech and vehicle formations and armoured
just enough to take a gauss rifle on the chin, which gives it a degree of protection to
operate around combat zones if it avoids direct combat. It's main strength is of course the
ability to accept mission modules that can turn it to a wide variety of vehicles from
command centers to recovery vehicles and hospital. There are some combat variants, but those
should still hang as far back as possible as their armor can only deflect some glancing hits
before the vehicle is compromised.
Deployment:
Type 35 is a catch-all term that covers at least four major chassis produced across the
Inner Sphere. Every major corporation uses them and produces them with combat modules being
largely interchangeable thanks to the omni technology.
Variants:
There is only one major variation of the Type 35 so far, the Type 35S which packs a fusion
reactor and extra environmental sealing. This variant is intended for niche customers that
want to operate the vehicles in hostile environments, but can share the general modules with
the more common Type 35s.
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Equipment Mass
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Internal Structure: Standard 3.50
Engine: 190 Internal Combustion 15.00
Cruising MP: 6
Flanking MP: 9
Heat Sinks (Single): 0 0.00
Control Equipment: 2.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 0.50
Armor Factor: 72 4.50
Type: Standard
Armor
Value
Front: 15
R/L Side: 15
Rear: 12
Turret: 15
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Weapons and Ammo Location Tonnage
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Machine Gun Front 0.50
Machine Gun Turret 0.50
SRM 6 Turret 3.00
Compartment, Infantry (4 tons) Rear 4.00
Machine Gun (Ammo 100) Body 0.50
SRM 6 (Ammo 15) Body 1.00
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Alpha Strike Statistics
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Point Value (PV): 13
TP: CV, SZ: 1, TMM: 2, MV: 12"w
Damage: (S) 2 / (M) 1 / (L) 0
Armor (A): 2, Structure (S): 2
Specials: EE, IT4, OMNI, SRCH, TUR(1/1/-)
Alpha Strike Conversion
Name/Model: Type 35 GPV Troop Transport
Technology: Inner Sphere
Tonnage: 35
Configuration: Wheeled OmniVehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 35 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 6 (Cruise) = 12"
Wheeled Motive Type = 12"w
Ground Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 12"w
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Machine Gun (+) 0.200 = 0.200
Machine Gun (TU) (+) 0.200 = 0.400
SRM 6 (TU) (+) 0.800 = 1.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.3
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
SRM 6 (TU) (+) 0.800 = 0.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.8
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 72 armor points x 1 72.000 = 72.000
Armor Factor Conversion (/) 30 = 2.400
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Final Armor Value: 2
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Convert Structure
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Standard: 20 structure points 20.000 = 20.000
Structure Conversion (/) 10 = 2.000
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with an Internal Combustion engine = EE
Unit is equipped with 4 tons of tons of space allocated for infantry transport = IT4
Unit utilizes modular (Omni) technology = OMNI
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(1/1/-)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 4.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 4.000
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 1.7 (Wheeled) = 3.400
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 5.400
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 6.480
Final DIR Round to nearest half point = 6.500
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") = 1.500
Final DIR Defensive Interaction Rating (+) 6.500 = 8.000
Unit's Final Point Value:
Offensive Value = 4.000
Defensive Value (+) 8.000 = 12.000
Agile [2 (TMM) - 1] x 1 (Medium) (+) 1.000 = 13.000
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Final Point Value: 13