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Combat Vehicle Technical Readout
Name/Model: Type 35 GPV Missile
Designer: Sleeping Dragon
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 35
Role: Missile Boat
Configuration: OmniVehicle
Era/Year: Clan Invasion / 3055
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 607,083 C-Bills
Battle Value: 474
Movement Type: Wheeled
Power Plant: 190 Internal Combustion
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Armor: Standard
Armament:
1 LRM 10
1 Anti-Missile System
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
The Type 35 General Purpose Vehicle is the universal six or eight wheel chassis that's
equipped with various utility modules that allow it to fulfill wide array of support roles
on the battlefield while using single common chassis. This gives is high level of
introperability across the entire vehicle fleet, eases logistics and can keep critical
battlefield assets operational in case of a mechanic breakdown simply by placing the
required mission module on another chassis.
Capabilities:
Typical GPV is fast enough to keep up with medium 'Mech and vehicle formations and armoured
just enough to take a gauss rifle on the chin, which gives it a degree of protection to
operate around combat zones if it avoids direct combat. It's main strength is of course the
ability to accept mission modules that can turn it to a wide variety of vehicles from
command centers to recovery vehicles and hospital. There are some combat variants, but those
should still hang as far back as possible as their armor can only deflect some glancing hits
before the vehicle is compromised.
Deployment:
Type 35 is a catch-all term that covers at least four major chassis produced across the
Inner Sphere. Every major corporation uses them and produces them with combat modules being
largely interchangeable thanks to the omni technology.
Variants:
There is only one major variation of the Type 35 so far, the Type 35S which packs a fusion
reactor and extra environmental sealing. This variant is intended for niche customers that
want to operate the vehicles in hostile environments, but can share the general modules with
the more common Type 35s.
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Equipment Mass
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Internal Structure: Standard 3.50
Engine: 190 Internal Combustion 15.00
Cruising MP: 6
Flanking MP: 9
Heat Sinks (Single): 0 0.00
Control Equipment: 2.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 0.50
Armor Factor: 72 4.50
Type: Standard
Armor
Value
Front: 15
R/L Side: 15
Rear: 12
Turret: 15
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Weapons and Ammo Location Tonnage
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Anti-Missile System Front 0.50
LRM 10 Turret 5.00
Anti-Missile System (Ammo 12) Body 1.00
LRM 10 (Ammo 36) Body 3.00
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Alpha Strike Statistics
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Point Value (PV): 15
TP: CV, SZ: 1, TMM: 2, MV: 12"w
Damage: (S) 0* / (M) 1 / (L) 1
Armor (A): 2, Structure (S): 2
Specials: AMS, EE, IF1, OMNI, SRCH, TUR(0*/1/1, IF1)
Distribution
Name/Model: Type 35 GPV Missile
Technology: Inner Sphere
Tonnage: 35
Configuration: Wheeled OmniVehicle
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FrontTurret
1. Anti-Missile System 1. LRM 10
2. Empty 2. Empty
Left SideBodyRight Side
1. Empty 1. Anti-Missile System (Ammo 12) 1. Empty
2. LRM 10 (Ammo 12)
3. LRM 10 (Ammo 12)
4. LRM 10 (Ammo 12)
5. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Type 35 GPV Missile
Technology: Inner Sphere
Tonnage: 35
Configuration: Wheeled OmniVehicle
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Defensive Battle Rating
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Armor (Standard): 72 x 2.5 x 1 180.000
Internal Structure (Standard): 20 x 1.5 x 1 (+) 30.000 = 210.000
Defensive Equipment:
Anti-Missile System (+) 32.000 = 242.000
Anti-Missile System (Ammo 12) (+) 11.000 = 253.000
Unit Type Modifier: Wheeled (*) 0.80 = 202.400
Defensive Movement Factor: +3 (*) 1.30 = 263.120
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Final Defensive Battle Rating: 263.120
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Offensive Battle Rating
---------------------------------------------------------------------------------
Offensive Equipment:
LRM 10 90.000
LRM 10 (Ammo 12) (+) 11.000 = 101.000
LRM 10 (Ammo 12) (+) 11.000 = 112.000
LRM 10 (Ammo 12) (+) 11.000 = 123.000
Total Vehicle Tonnage: 35 / 2 (+) 17.500 = 140.500
Speed Factor: 9 (Flank) (*) 1.500 = 210.750
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Final Offensive Battle Rating: 210.750
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Combat Vehicle Battle Value
---------------------------------------------------------------------------------
Defensive Battle Rating: 263.120
Offensive Battle Rating: (+) 210.750 = 473.870
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Final BattleMech Battle Value: 474
Alpha Strike Conversion
Name/Model: Type 35 GPV Missile
Technology: Inner Sphere
Tonnage: 35
Configuration: Wheeled OmniVehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 35 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 6 (Cruise) = 12"
Wheeled Motive Type = 12"w
Ground Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 12"w
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
LRM 10 (TU) (+) 0.300 = 0.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.3
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Final Short Range Damage Value: 0*
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
LRM 10 (TU) (+) 0.600 = 0.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.6
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
LRM 10 (TU) (+) 0.600 = 0.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.6
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Final Long Range Damage Value: 1
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Convert Armor
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Standard: 72 armor points x 1 72.000 = 72.000
Armor Factor Conversion (/) 30 = 2.400
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Final Armor Value: 2
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Convert Structure
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Standard: 20 structure points 20.000 = 20.000
Structure Conversion (/) 10 = 2.000
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with Anti-Missile System = AMS
Unit is equipped with an Internal Combustion engine = EE
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
Unit utilizes modular (Omni) technology = OMNI
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(0*/1/1)
Unit is equipped with turret mounted weapons capable of firing indirectly = TUR(IF1)
=======================================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 1 (Medium) + 1 (Medium) + 1 (Long) = 3.500
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 4.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 4.500
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 1.7 (Wheeled) = 3.400
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 5.400
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 6.480
Final DIR Round to nearest half point = 6.500
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") = 1.500
Special Ability Factor [AMS] Anti-Missile System (+) 1.000 = 2.500
Final DIR Defensive Interaction Rating (+) 6.500 = 9.000
Unit's Final Point Value:
Offensive Value = 4.500
Defensive Value (+) 9.000 = 13.500
Agile [2 (TMM) - 1] x 1 (Medium) (+) 1.000 = 14.500
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Final Point Value: 15