BattleMech Technical Readout
Name/Model: Toadstool PWM-243
Designer: Krulla_Chief
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: F
Tonnage: 70
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 8,890,433 C-Bills
Battle Value: 1,939
Chassis: Endo Steel
Power Plant: 280 Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
2 Snub-Nose PPCs
3 Medium Lasers
1 Small X-Pulse Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Angel ECM Suite
Targeting & Tracking: Unknown with Advanced Targeting Computer
================================================================================================
Overview:
While many at D&K Creation Studios were working steadily on the costly Balsa, there was a
steady group of engineers, technicians, and consulting Mechwarriors at work on the next in
their line of reliable, relatively inexpensive mechs. The result of the so called "Project
Wingman", is the 70 ton Toadstool.
In this case, the PWM-434 is a radical departure from the original design of the anti-air
'mech, this time aiming to make a reliable, ammo independant, accurate brawler variant after
so many machines came back from both in house 'mechwarrior testing and Great House combat
use having seen heavy return fire and their blackboxes showing their 'mechwarriors bringing
them gladly within common brawling ranges even as the 'mech still had ample ammunition and
targets for its anti-air work. With special attention paid to their Kurita customers as that
was where the majority of these incidents occurred.
Capabilities:
To do this, while much of the weaponry was changed, not much else internally was. It still
had equipped the 280 standard engine and endo-steel internals, this time bolstered by a half
ton more of armor to help it in its designated combat role, thanks to the removal of the
ammunition necessitating CASE. To help handle the massive heat curve of its new weaponry,
five more double heatsinks were added to the chassis to allow it to somewhat bear with the
strain of a possible alpha strike after running.
While still equipped with the Garrett DJ2 targeting and tracking system, and a slightly
smaller and lighter targeting computer for greater accuracy, the main loadout of weaponry
had changed, from twinned RAC/2s to two Snub-Nose PPCs equipped with capacitors for its long
range weaponry, a triplet of regular medium lasers for a combination of shorter range
striking power as well as heat saving functionality, and a small x-pulse laser as an upgrade
to its head mounted er small laser.
For other electronics, in place of the company standard laser anti-missile system is instead
an Angel ECM system, and to appeal to their Kurita target demographic, a C3 slave system to
allow it to share its targeting data as it inevitably gets closer to the forces it fights.
Deployment:
Interestingly, the first combat deployment of the design came first only a month after the
first refits to a pair of already made PWM-342 for testing purposes were made. A band of
pirates, the Ouread Outlanders, were feeling particularly daring and decided to attack the
main production plant of D&K Creation Studios during the final tests being conducted on the
design, in this case simulated combat and combat conditions through a contracted mercenary
company running both the opfor and the testing pilots, as well as security for the facility.
Thanks in no small part to the fact the testing facilities were relatively close to the
factory, and that the company itself was still relatively small at the time, the mercenary
company made good time back to defend the facility as soon as the drop ships were detected
making a hard burn for the facility.
There, the pair of PWM-243s made an outstanding showing, the accuracy of the targeting
computer linked Snub-Nose PPCs as well as the Angel ECM allowing the machines to easily
maneuver and then mission kill or in two notable cases, outright kill a pair of suspiciously
rocket laden and professionally made and maintained 'mechs with a shot to the cockpit with
fully charged capacitor shots. Furthermore, the small x-pulse laser was also shown to be a
correct choice as it helped the hired mercenaries, "Kitsune's Kitbashed Crazies, LLC", mop
up any infantry that remained as the forces continued to be routed. The three medium lasers,
of course, were three medium lasers and thus made a good showing whenever they were in
range.
In the after action report nigh-on demanded by the company for their product's first showing
for actual combat, plying the mercenaries with good beer as a bonus to the regular bonus pay
they received that day to for a faster writeup by them.
According to one of the pilots, a Isaac "Fonzie" Ponshadour "It rode like a redlining
dream, once I got in close. Sure it relies on those snubbies and that angel to keep the
'mech going until it goes into shorter ranges, but with that tarcomp? Man, that thing is
still as accurate as the brrt machine it was based off of. Shit, I mean, did you see
Grange's shot to their fucking Longbow? If that doesn't convince you not much else will."
Meanwhile, Shiera "Grange" Ikusabe had a much more critical view on it: "It doesn't really
have a long range punch unless you charge those capacitors. And even then you'll only have
the long range punch of a stock Warhammer, only at the cost of even more heat. I get why you
eggheads chose those weapon systems and why, don't get me wrong they're good for brawler,
but it'll need to be either addressed before you ship it out, or advertised that yes, this
is a brawling variant and should not be used as the same skybroom that the 342 is. The
tarcomp is nice though, so is the Angel and the C3 slave. It'll have to compete with the
Warhammer both tonnage and main weapon wise but it has its own strengths to bring to the
table. Even has a half decent cost if you compare it with that 10CT or whatever they have,
that one they made after The Lich got popular. Also even with those stock mediums, it still
runs hot if you run with a charged capacitor or two. Definitely wanna warn anyone that buys
this that, otherwise it'll get a bad rep without even trying."
Notable MechWarriors:
As the Toadstool PWM-243 is a newer model released to the markets of the Inner Sphere, there
are few notable pilots, of which only one really stands out.
Shiera "Grange" Ikusabe was one of the two test pilots chosen to put the newest iteration of
the chassis through its shakeup tests on the day of the pirate attack on D&K Creation
Studios' factory and handled it with a deft hand. Following the detection of the hard burn
she, along with her fellow test pilot and the rest of the mercenary company acting as opfor
in the tests she was hired along with, made good enough time in their machines to see the
pirate forces making a hot drop to prepare an LZ for their craft. Seeing an opportunity and
having charged both Snub-Nose PPCs as she and her lance made their way to the combat zone,
she fired off a snap shot at a still dropping 'mech, a Thunderbolt 5SE or heavily modified
version of one, landing twinned blows to the center torso, causing ammunition to cook off
and mission kill the enemy 'mech. Following this she blitzed up the way between the heavy
forests that surround the company's main production site. As she did, she eventually caught
a Locust 1V2 completely unawares, removing it from the field through a simple combination of
one snub nose PPC shot to the center torso and the three medium Lasers coming to bear. By
then, the rushing mercenaries were finally fired upon as a hailstorm of rockets and PPC fire
from a pirate Longbow, as well as a constant autocannon fire from enemy Centurions started
peppering their chassis. Thankfully for both the mercenary company as well as the 'mech
creation company, the fire for the most part missed their incumbent chassis and many close
to them thanks to their Angel ECM systems. Knowing this, that is when Grange decided to push
her piloting skills and her luck to the hardest she would that day. In part thanks to the
heavy fire returned by her lance mates, she was able to push through the many rockets sent
their way to get into optimal range to punish the Longbow that had egregiously over heated
itself and found itself out of position. With a twin blast of blue spiraling lightning, the
overcharged capacitated PPC shots found themselves landing right between the cockpit glass
of the Assault 'mech, scoring Grange her third kill and first headshot of the day. Having
seen their heaviest hitter removed from the field, the reamining pirate forces called for a
general retreat to their awaiting leopards, with no plunder claimed and their left behind
infantry killed to a man by the 'mechs with anti-infantry weaponry.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 3.50
Engine: 280 Fusion 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 17 [34] 7.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 200 12.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 27
Center Torso (rear): 6
R/L Torso: 15 24
R/L Torso (rear): 6
R/L Arm: 11 22
R/L Leg: 15 27
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Small X-Pulse Laser H 1 1.00
Angel ECM Suite CT 2 2.00
C3 Slave RT 1 1.00
3 Medium Lasers RT 3 3.00
Targeting Computer RT 4 4.00
Snub-Nose PPC w/ Capacitor RA 3 7.00
Snub-Nose PPC w/ Capacitor LA 3 7.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 43
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 4 / (M) 4 / (L) 0, OV: 0
Armor (A): 7, Structure (S): 6
Specials: AECM, C3S, ENE, MHQ1
Distribution
Name/Model: Toadstool PWM-243
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped BattleMech
========================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3.Snub-Nose PPC 3. Cockpit 3.Snub-Nose PPC
4.Snub-Nose PPC 4. Small X-Pulse Laser 4.Snub-Nose PPC
5. PPC Capacitor 5. Sensors 5. PPC Capacitor
6.Double Heat Sink 6. Life Support 6.Double Heat Sink
1.Double Heat Sink 1.Double Heat Sink
2.Double Heat Sink 2.Double Heat Sink
3. Endo Steel 3. Endo Steel
4. Endo Steel 4. Endo Steel
5. Endo Steel 5. Endo Steel
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1.Double Heat Sink 1. Fusion Engine 1.Targeting Computer
2.Double Heat Sink 2. Fusion Engine 2.Targeting Computer
3.Double Heat Sink 3. Fusion Engine 3.Targeting Computer
4.Double Heat Sink 4. Gyro 4.Targeting Computer
5.Double Heat Sink 5. Gyro 5. C3 Slave
6.Double Heat Sink 6. Gyro 6. Medium Laser
1.Double Heat Sink 1. Gyro 1. Medium Laser
2.Double Heat Sink 2. Fusion Engine 2. Medium Laser
3.Double Heat Sink 3. Fusion Engine 3.Double Heat Sink
4. Endo Steel 4. Fusion Engine 4.Double Heat Sink
5. Endo Steel 5.Angel ECM Suite 5.Double Heat Sink
6. Endo Steel 6.Angel ECM Suite 6. Endo Steel
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Toadstool PWM-243
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped BattleMech
===================================================================================================
Defensive Battle Rating
---------------------------------------------------------------------------------------------------
Armor (Standard): 200 x 2.5 x 1 500.000
Internal Structure (Endo Steel w/ Fusion Engine): 107 x 1.5 x 1 x 1 (+) 160.500 = 660.500
Gyro (Standard): 70 x 0.5 (+) 35.000 = 695.500
Defensive Equipment:
Angel ECM Suite (+) 100.000 = 795.500
Explosive Equipment: 6 Critical Spaces (-) 6.000 = 789.500
Defensive Movement Factor: +2 (*) 1.20 = 947.400
---------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 947.400
===================================================================================================
Offensive Battle Rating
---------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 34 (Heat Sinks) - 2 (Movement) - 42 (Weapons) = -4
Offensive Equipment:
Snub-Nose PPC w/ Capacitor 315.000
Snub-Nose PPC w/ Capacitor (+) 315.000 = 630.000
Medium Laser (+) 57.500 = 687.500
Medium Laser (+) 57.500 = 745.000
Medium Laser (+) 57.500 = 802.500
Small X-Pulse Laser [Inefficient] (+) 13.125 = 815.625
Total 'Mech Tonnage: (+) 70.000 = 885.625
Speed Factor: 6 (Run) + 0 (Jump) (*) 1.120 = 991.900
---------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 991.900
===================================================================================================
BattleMech Battle Value
---------------------------------------------------------------------------------------------------
Defensive Battle Rating: 947.400
Offensive Battle Rating: (+) 991.900 = 1,939.300
---------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,939
Cost Breakdown
Name/Model: Toadstool PWM-243
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Standard): (200 pts) 12.5 x 10,000 125,000.00
Internal Structure (Endo Steel): 70 x 1,600 x 1 (+) 112,000.00 = 237,000.00
Myomer (Standard): 70 x 2,000 (+) 140,000.00 = 377,000.00
Engine (Fusion): (5,000 x 280 x 70) / 75 (+) 1,306,666.67 = 1,683,666.67
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 2,583,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,783,666.67
Life Support: 50,000 (+) 50,000.00 = 2,833,666.67
Sensors: 70 x 2,000 (+) 140,000.00 = 2,973,666.67
Heat Sinks (Double): 17 x 6,000 (+) 102,000.00 = 3,075,666.67
Arm Actuators: 70 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 14,000.00 = 3,089,666.67
Leg Actuators: 70 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 49,000.00 = 3,138,666.67
---------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 3,138,666.67
=====================================================================================================================
Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------
Angel ECM Suite 750,000 750,000.00
C3 Slave 250,000 (+) 250,000.00 = 1,000,000.00
Medium Laser 40,000 (+) 40,000.00 = 1,040,000.00
Medium Laser 40,000 (+) 40,000.00 = 1,080,000.00
Medium Laser 40,000 (+) 40,000.00 = 1,120,000.00
PPC Capacitor 150,000 (+) 150,000.00 = 1,270,000.00
PPC Capacitor 150,000 (+) 150,000.00 = 1,420,000.00
Small X-Pulse Laser 31,000 (+) 31,000.00 = 1,451,000.00
Snub-Nose PPC 300,000 (+) 300,000.00 = 1,751,000.00
Snub-Nose PPC 300,000 (+) 300,000.00 = 2,051,000.00
Targeting Computer 4 x 10,000 (+) 40,000.00 = 2,091,000.00
---------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 2,091,000.00
=====================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 3,138,666.67
Weapons and Equipment Cost: (+) 2,091,000.00 = 5,229,666.67
BattleMech Cost Multiplier: 1 + (70 / 100) (*) 1.70 = 8,890,433.33
---------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 8,890,433.00
Dark Age (3081 - 3150)
Standard
Introductory
Tournament Legal
Advanced
Experimental
3150
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3141
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3089
3088
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3086
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Jihad (3068 - 3080)
Experimental
Introductory
Tournament Legal
Advanced
Experimental
3080
3079
3078
3077
3076
3075
3074
3073
3072
3071
3070
3069
3068
Civil War (3062 - 3067)
Experimental
Introductory
Tournament Legal
Advanced
Experimental
3067
3066
Extinct
3065
Extinct
3064
Extinct
3063
Extinct
3062
Extinct
Clan Invasion (3050 - 3061)
Experimental (Extinct)
Introductory
Tournament Legal
Advanced
Experimental
3061
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3060
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3059
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Unavailable
Introductory
Tournament Legal
Advanced
Experimental
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Star League (2439 - 2780)
Unavailable
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Tournament Legal
Advanced
Experimental
2780
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Alpha Strike Conversion
Name/Model: Toadstool PWM-243
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped BattleMech
============================================================================================================
Determine Unit Type
------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
============================================================================================================
Determine Weight/Size Class
------------------------------------------------------------------------------------------------------------
Tonnage: 70 (greater than or equal to 60 and less than 80) = 3
------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 3
============================================================================================================
Convert Movement and Movement Modes
------------------------------------------------------------------------------------------------------------
Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 8"
============================================================================================================
Determine Short Range Damage Value
------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
34 (Heat Sinks) = 34
2 (Movement) + 32 (Weapons) - 4 (Base) (-) 30 = 4
Offensive Equipment: = 0.000
Small X-Pulse Laser [Targeting Computer] (+) 0.363 = 0.363
Medium Laser [Targeting Computer] (+) 0.550 = 0.913
Medium Laser [Targeting Computer] (+) 0.550 = 1.463
Medium Laser [Targeting Computer] (+) 0.550 = 2.013
Snub-Nose PPC w/ Capacitor [Targeting Computer] (+) 0.825 = 2.838
Snub-Nose PPC w/ Capacitor [Targeting Computer] (+) 0.825 = 3.663
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.7
------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 4
============================================================================================================
Determine Medium Range Damage Value
------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
34 (Heat Sinks) = 34
2 (Movement) + 32 (Weapons) - 4 (Base) (-) 30 = 4
Offensive Equipment: = 0.000
Small X-Pulse Laser [Targeting Computer] (+) 0.363 = 0.363
Medium Laser [Targeting Computer] (+) 0.550 = 0.913
Medium Laser [Targeting Computer] (+) 0.550 = 1.463
Medium Laser [Targeting Computer] (+) 0.550 = 2.013
Snub-Nose PPC w/ Capacitor [Targeting Computer] (+) 0.550 = 2.563
Snub-Nose PPC w/ Capacitor [Targeting Computer] (+) 0.550 = 3.113
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.2
------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 4
============================================================================================================
Determine Long Range Damage Value
------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
34 (Heat Sinks) = 34
2 (Movement) - 4 (Base) (-) -2 = 36
Offensive Equipment: = 0.000
------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
============================================================================================================
Convert Armor
------------------------------------------------------------------------------------------------------------
Standard: 200 armor points x 1 200.000 = 200.000
Armor Factor Conversion (/) 30 = 6.667
------------------------------------------------------------------------------------------------------------
Final Armor Value: 7
============================================================================================================
Convert Structure
------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Fusion on a 70 ton BattleMech = 6.0
------------------------------------------------------------------------------------------------------------
Final Structure Value: 6
============================================================================================================
Determine Special Abilities
------------------------------------------------------------------------------------------------------------
Unit is equipped with Angel ECM Suite = AECM
Unit is equipped with C3 Slave = C3S
Unit contains no explosive components = ENE
Unit is equipped as a mobile headquarters = MHQ1
============================================================================================================
Determine Point Value
------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 0 (Long) = 12.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 13.500
Overheat Factor 0 (Overheat) (+) 0.000 = 13.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 13.500
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 2.0 (Non-Vehicle Unit) = 14.000
Structure Factor 6 (Structure) x 1.0 (Other Unit) (+) 6.000 = 20.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 22.000
Final DIR Round to nearest half point = 22.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 22.000 = 23.000
Unit's Final Point Value:
Offensive Value = 13.500
Defensive Value (+) 23.000 = 36.500
C3 36.5 (Subtotal) x 0.05 (+) 2.000 = 38.500
Force Bonus [AECM] Angel ECM Suite (+) 3.000 = 41.500
Force Bonus [MHQ1] Mobile Headquarters (+) 1.000 = 42.500
------------------------------------------------------------------------------------------------------------
Final Point Value: 43