BattleMech Technical Readout
Name/Model: Striker STC-4-Sea Fox
Designer: 09-Tyba
Source(s): Custom Mordel.Net Units
Technology: Clan (Mixed)
Technology Rating: F
Tonnage: 80
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 11,586,000 C-Bills
Battle Value: 3,122
Chassis: Endo Steel
Power Plant: 320 Fusion
Walking Speed: 43.2 kph [54 kph]
Maximum Speed: 64.8 kph [86.4 kph]
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous with CASE II
Armament:
1 ER PPC
1 Rotary AC/5
1 ER Large Laser
4 ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Basix 200
Targeting & Tracking: Rander Crosshairs
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Overview:
First built in 2550 as one of the SLDF's earliest assault 'Mechs, the Striker has proved its
worth many times over. As technological advancements enabled the Star League to build
heavier assault 'Mechs, the Striker was relegated to second line and garrison units. Over
the long centuries of the Succession Wars the number of Strikers left in the Inner Sphere
steadily decreased, and at present less than 300 Strikers remain operational. The primary
production facility for the Striker was destroyed during a Kurita raid in 2867, and no new
Strikers have been produced in recent years.
Capabilities:
Built with the largest fusion engine available at the time of its initial design, the
Striker was the fastest and heaviest 'Mech in the Star League inventory until advances in
technology displaced it. The massive weight of the Striker's engine limited the weapons the
design team could install, but they gave the 'Mech the heaviest arsenal it could carry. The
primary weapon is a HellStar PPC, supplemented by a large laser to give the Striker a
knockout one-two punch. Secondary weapons are an AC-5 with one ton of ammunition and three
medium lasers. The Striker also has fifteen heat sinks and thirteen and a half tons of
armor.
Variants
The only known variant of the Striker, the 2D model used by the Capellan Confederation,
replaces the original fifteen heat sinks with twelve double heat sinks and adds two tons of
armor. In addition, the HellStar PPC is replaced with a Magna FireStar extended range PPC,
and the three medium lasers are replaced with two medium pulse lasers.
Deployment:
The armed forces of House Steiner and House Liao possess most of the Star League-era
Strikers, and all of the Steiner machines remain in military forces stationed in the Lyran
Alliance. House Liao has recently deployed its Strikers in its front line 'Mech units,
whereas most Lyran Strikers are in militia units along the Steiner Periphery border near
Marik space. The rest of the known Strikers are spread throughout the Inner Sphere and the
Periphery, reportedly in the possession of several mercenary units.
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Equipment Mass
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Internal Structure: Endo Steel 4.00
Engine: 320 Fusion 22.50
Walking MP: 4 [5]
Running MP: 6 [8]
Jumping MP: 0
Heat Sinks (Double): 17 [34] 7.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 247 13.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 40
Center Torso (rear): 10
R/L Torso: 17 28
R/L Torso (rear): 6
R/L Arm: 13 26
R/L Leg: 17 34
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Weapons and Ammo Location Critical Tonnage
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ER Medium Laser H 1 1.00
2 ER Medium Lasers CT 2 2.00
ER PPC RT 2 6.00
CASE II LT 1 0.50
ER Large Laser LT 1 4.00
Rotary AC/5 (Ammo 40) LT 2 2.00
ER Medium Laser RA 1 1.00
Rotary AC/5 LA 8 10.00
Triple-Strength Myomer (IS) -- 6 0.00
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Alpha Strike Statistics
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Point Value (PV): 49
TP: BM, SZ: 4, TMM: 1, MV: 8"
Damage: (S) 5 / (M) 5 / (L) 4, OV: 2
Armor (A): 8, Structure (S): 6
Specials: CASEII, TSM
Distribution
Name/Model: Striker STC-4-Sea Fox
Technology: Clan (Mixed)
Tonnage: 80
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4.Rotary AC/5 4. ER Medium Laser 4. ER Medium Laser
5.Rotary AC/5 5. Sensors 5. Endo Steel
6.Rotary AC/5 6. Life Support 6. Endo Steel
1.Rotary AC/5 1. Endo Steel
2.Rotary AC/5 2. Endo Steel
3.Rotary AC/5 3. Endo Steel
4.Rotary AC/5 4. Endo Steel
5.Rotary AC/5 5. Ferro-Fibrous
6. Endo Steel 6. Ferro-Fibrous
Left TorsoCenter TorsoRight Torso
1. Rotary AC/5 (Ammo 20) 1. Fusion Engine 1.ER PPC
2. Rotary AC/5 (Ammo 20) 2. Fusion Engine 2.ER PPC
3. CASE II 3. Fusion Engine 3. Ferro-Fibrous
4. ER Large Laser 4. Gyro 4. Triple-Strength Myomer (IS)
5. Ferro-Fibrous 5. Gyro 5. Triple-Strength Myomer (IS)
6. Ferro-Fibrous 6. Gyro 6. Triple-Strength Myomer (IS)
1. Ferro-Fibrous 1. Gyro 1. Triple-Strength Myomer (IS)
2. Ferro-Fibrous 2. Fusion Engine 2. Triple-Strength Myomer (IS)
3.Double Heat Sink 3. Fusion Engine 3. Triple-Strength Myomer (IS)
4.Double Heat Sink 4. Fusion Engine 4. Roll Again
5.Double Heat Sink 5. ER Medium Laser 5.Double Heat Sink
6.Double Heat Sink 6. ER Medium Laser 6.Double Heat Sink
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5.Double Heat Sink 5.Double Heat Sink
6.Double Heat Sink 6.Double Heat Sink
Battle Value Breakdown
Name/Model: Striker STC-4-Sea Fox
Technology: Clan (Mixed)
Tonnage: 80
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Ferro-Fibrous): 247 x 2.5 x 1 617.500
Internal Structure (Endo Steel w/ Fusion Engine): 122 x 1.5 x 1 x 1 (+) 183.000 = 800.500
Gyro (Standard): 80 x 0.5 (+) 40.000 = 840.500
Defensive Movement Factor: +3 (*) 1.30 = 1,092.650
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Final Defensive Battle Rating: 1,092.650
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 34 (Heat Sinks) - 2 (Movement) - 53 (Weapons) = -15
Offensive Equipment:
ER PPC 412.000
Rotary AC/5 (+) 345.000 = 757.000
ER Large Laser (+) 248.000 = 1,005.000
ER Medium Laser (+) 108.000 = 1,113.000
ER Medium Laser [Inefficient] (+) 54.000 = 1,167.000
ER Medium Laser [Inefficient] (+) 54.000 = 1,221.000
ER Medium Laser [Inefficient] (+) 54.000 = 1,275.000
Rotary AC/5 (Ammo 20) (+) 43.000 = 1,318.000
Rotary AC/5 (Ammo 20) (+) 43.000 = 1,361.000
Total 'Mech Tonnage: (+) 120.000 = 1,481.000
Speed Factor: 8 (Run) + 0 (Jump) (*) 1.370 = 2,028.970
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Final Offensive Battle Rating: 2,028.970
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BattleMech Battle Value
---------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,092.650
Offensive Battle Rating: (+) 2,028.970 = 3,121.620
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Final BattleMech Battle Value: 3,122
Alpha Strike Conversion
Name/Model: Striker STC-4-Sea Fox
Technology: Clan (Mixed)
Tonnage: 80
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 80 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"
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Determine Short/Medium Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 17 x 2 = 34
Total Heat Output:
Movement = 2
ER Large Laser (+) 12 = 14
ER Medium Laser (+) 5 = 19
ER Medium Laser (+) 5 = 24
ER Medium Laser (+) 5 = 29
ER Medium Laser (+) 5 = 34
ER PPC (+) 15 = 49
Rotary AC/5 (+) 6 = 55
Heat Efficiency:
Heat Dissipation Rate = 34
Total Heat Output - 4 (-) 51 = -17
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Unit is Inefficient: -17
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
ER Medium Laser (+) 0.700 = 0.700
ER Medium Laser (+) 0.700 = 1.400
ER Medium Laser (+) 0.700 = 2.100
ER Medium Laser (+) 0.700 = 2.800
ER Large Laser (+) 1.000 = 3.800
Rotary AC/5 [Insufficient Ammo] (+) 1.500 = 5.300
ER PPC (+) 1.500 = 6.800
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 34 = 231.200
Divided by the maximum heat output - 4 (/) 51 = 4.533
Rounded up to the nearest tenth = 4.6
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Final Short Range Damage Value: 5
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
ER Medium Laser (+) 0.700 = 0.700
ER Medium Laser (+) 0.700 = 1.400
ER Medium Laser (+) 0.700 = 2.100
ER Medium Laser (+) 0.700 = 2.800
ER Large Laser (+) 1.000 = 3.800
Rotary AC/5 [Insufficient Ammo] (+) 1.500 = 5.300
ER PPC (+) 1.500 = 6.800
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 34 = 231.200
Divided by the maximum heat output - 4 (/) 51 = 4.533
Rounded up to the nearest tenth = 4.6
Unit receives Overheat (OV) value of 2
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Final Medium Range Damage Value: 5
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Determine Long Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 17 x 2 = 34
Total Heat Output:
Movement = 2
ER Large Laser (+) 12 = 14
ER PPC (+) 15 = 29
Rotary AC/5 (+) 6 = 35
Heat Efficiency:
Heat Dissipation Rate = 34
Total Heat Output - 4 (-) 31 = 3
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Unit is Efficient: 3
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
ER Large Laser (+) 1.000 = 1.000
Rotary AC/5 [Insufficient Ammo] (+) 1.500 = 2.500
ER PPC (+) 1.500 = 4.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 4.0
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Final Long Range Damage Value: 4
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Convert Armor
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Ferro-Fibrous: 247 armor points x 1 247.000 = 247.000
Armor Factor Conversion (/) 30 = 8.233
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Final Armor Value: 8
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Convert Structure
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Engine: Clan Fusion on a 80 ton BattleMech = 6.0
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Final Structure Value: 6
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Determine Special Abilities
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Unit is equipped with CASE II = CASEII
Unit is equipped with Triple-Strength Myomer = TSM
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 5 (Short) + 5 (Medium) + 5 (Medium) + 4 (Long) = 19.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 21.000
Overheat Factor 1 (Base OV) + 0.5 (0.5 per OV > 1) (+) 1.500 = 22.500
Special Ability Factor [TSM] Triple-Strength Myomer (+) 1.000 = 23.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 23.500
Defensive Interaction Rating:
Armor Factor 8 (Armor) x 2.0 (Non-Vehicle Unit) = 16.000
Structure Factor 6 (Structure) x 1.0 (Other Unit) (+) 6.000 = 22.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 24.200
Final DIR Round to nearest half point = 24.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 24.000 = 25.000
Unit's Final Point Value:
Offensive Value = 23.500
Defensive Value (+) 25.000 = 48.500
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Final Point Value: 49
Cost Breakdown
Name/Model: Striker STC-4-Sea Fox
Technology: Clan (Mixed)
Tonnage: 80
Configuration: Biped BattleMech
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Structural Cost
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Armor (Ferro-Fibrous): (247 pts) 13.0 x 20,000 260,000.00
Internal Structure (Endo Steel): 80 x 1,600 x 1 (+) 128,000.00 = 388,000.00
Myomer (Triple-Strength): 80 x 16,000 (+) 1,280,000.00 = 1,668,000.00
Engine (Fusion): (5,000 x 320 x 80) / 75 (+) 1,706,666.67 = 3,374,666.67
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 4,574,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 4,774,666.67
Life Support: 50,000 (+) 50,000.00 = 4,824,666.67
Sensors: 80 x 2,000 (+) 160,000.00 = 4,984,666.67
Heat Sinks (Double): 17 x 6,000 (+) 102,000.00 = 5,086,666.67
Arm Actuators: 80 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 24,000.00 = 5,110,666.67
Leg Actuators: 80 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 56,000.00 = 5,166,666.67
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Total Structural Cost: 5,166,666.67
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Weapons and Equipment Cost
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CASE II 175,000 175,000.00
ER Large Laser 200,000 (+) 200,000.00 = 375,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 455,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 535,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 615,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 695,000.00
ER PPC 300,000 (+) 300,000.00 = 995,000.00
Rotary AC/5 275,000 (+) 275,000.00 = 1,270,000.00
Rotary AC/5 (Ammo 20) [Empty Bin] 0 (+) 0.00 = 1,270,000.00
Rotary AC/5 (Ammo 20) [Empty Bin] 0 (+) 0.00 = 1,270,000.00
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Total Weapons and Equipment Cost 1,270,000.00
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BattleMech Cost
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Structural Cost: 5,166,666.67
Weapons and Equipment Cost: (+) 1,270,000.00 = 6,436,666.67
BattleMech Cost Multiplier: 1 + (80 / 100) (*) 1.80 = 11,586,000.00
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Final BattleMech Cost 11,586,000.00