Battle Value Breakdown
Name/Model: Titan VLMS
Technology: Inner Sphere
Tonnage: 100
Configuration: Tracked Combat Vehicle
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Defensive Battle Rating
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Armor (Heavy Ferro-Fibrous): 287 x 2.5 x 1 717.500
Internal Structure (Standard): 50 x 1.5 x 1 (+) 75.000 = 792.500
Unit Type Modifier: Tracked (*) 0.90 = 713.250
Defensive Movement Factor: +2 (*) 1.20 = 855.900
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Final Defensive Battle Rating: 855.900
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Offensive Battle Rating
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Offensive Equipment:
Cruise Missile/50 601.000
Total Vehicle Tonnage: 100 / 2 (+) 50.000 = 651.000
Speed Factor: 5 (Flank) (*) 1.000 = 651.000
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Final Offensive Battle Rating: 651.000
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Combat Vehicle Battle Value
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Defensive Battle Rating: 855.900
Offensive Battle Rating: (+) 651.000 = 1,506.900
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Final BattleMech Battle Value: 1,507
Alpha Strike Conversion
Name/Model: Titan VLMS
Technology: Inner Sphere
Tonnage: 100
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Cruise) = 6"
Tracked Motive Type = 6"t
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Heavy Ferro-Fibrous: 287 armor points x 1 287.000 = 287.000
Armor Factor Conversion (/) 30 = 9.567
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Final Armor Value: 10
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Convert Structure
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Standard: 50 structure points 50.000 = 50.000
Structure Conversion (/) 10 = 5.000
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Final Structure Value: 5
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Determine Special Abilities
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Unit is equipped with one Cruise Missile/50 (TU) = ARTCM5-1
Unit contains no explosive components = ENE
Unit is equipped with Trailer Hitch = HTC
Unit is a Combat Vehicle = SRCH
Unit is equipped with 1 turret mounted Cruise Missile/50 (TU) = TUR(ARTCM5-1)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Special Ability Factor [ARTCM5] 6 x 5 (Inner) (+) 30.000 = 30.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 30.000
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 1.8 (Tracked) = 18.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 23.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 25.300
Final DIR Round to nearest half point = 25.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 25.500 = 26.250
Unit's Final Point Value:
Offensive Value = 30.000
Defensive Value (+) 26.250 = 56.250
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Final Point Value: 56