BattleMech Technical Readout
Name/Model: Psychopomp PHP-FS2
Designer: Redshirt
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 100
Role: Sniper
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 30,496,000 C-Bills
Battle Value: 2,546
Chassis: Standard
Power Plant: Vlar 300 XL 300 XL
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Aldis Plate with CASE II
Armament:
2 ER PPCs (C)
2 Rotary AC/2s
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Able-Seven Sensor Suite
Targeting & Tracking: Apple Churchill 3200 Adaptive with Advanced Targeting Computer
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Overview:
After action reports from Tukayyid illustrated handily the effectiveness of the KCG-001 King
Crab. However, ComStar did not want to convert all of its King Crabs into the -001
configuration, as this would deprive them of the unmatched close-range capability the King
Crab offered. Instead, ComStar commissioned StarCorps to construct a new BattleMech that
would be capable of similar long-range assaults.\
Visually, the Psychopomp appears like an amalgam of a King Crab and the Cougar XR prototype,
with the Mech's arms angled upward to give its Gauss Rifles optimal fields of fire.
Capabilities:
The Psychopomp, in its standard configuration would be armed with an ER PPC, Twin Light
Gauss Rifles, and an MML 9, all linked by a Targeting Computer and C3i system, to make this
machine deadly at extreme range.
All models of the Psychopomp have the following Quirks: Overhead Arms and Narrow/Low Profile
Deployment:
By 3058, development was entering the prototype stage, unfortunately, WoB would launch
Operation ODYSSEUS at that time, halting development as the design team fled Terra with the
only copy of the Psychopomp's specifications.
ComStar would struggle to find a factory to produce the 100 ton behemoth, until they
approached Norse-Storm Technologies, who agreed to produce the Psychopomp in the same
Solaris Factory that biult the venerable Nightstar Battlemech.
Sadly, production would only last 9 years before the Blakists invasion of Solaris saw the
Norse-Storm production lines destroyed. As such, the Psychopomp is a rare sight on the
battlefield, rarer still in the employ of anyone outside of ComStar.
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Equipment Mass
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Internal Structure: Standard 10.00
Engine: 300 XL 9.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 18 [36] (C) 8.00
Gyro: Compact 4.50
Cockpit: Standard 3.00
Armor Factor: 288 18.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 40
Center Torso (rear): 9
R/L Torso: 21 34
R/L Torso (rear): 8
R/L Arm: 17 34
R/L Leg: 21 39
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Weapons and Ammo Location Critical Tonnage
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2 ER PPCs (C) CT 4 12.00
Targeting Computer RT 7 7.00
C3 Boosted Master LT 6 6.00
CASE II RA 1 1.00
Rotary AC/2 RA 3 8.00
Rotary AC/2 (Ammo 90) RA 2 2.00
CASE II LA 1 1.00
Rotary AC/2 LA 3 8.00
Rotary AC/2 (Ammo 90) LA 2 2.00
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Alpha Strike Statistics
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Point Value (PV): 59
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 5 / (M) 5 / (L) 5, OV: 1
Armor (A): 10, Structure (S): 4
Specials: C3BSM, CASEII, MHQ6, OVL, TAG
Distribution
Name/Model: Psychopomp PHP-FS2
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Rotary AC/2 (Ammo 45) 4. Roll Again 4. Rotary AC/2 (Ammo 45)
5. Rotary AC/2 (Ammo 45) 5. Sensors 5. Rotary AC/2 (Ammo 45)
6. CASE II 6. Life Support 6. CASE II
1.Rotary AC/2 1.Rotary AC/2
2.Rotary AC/2 2.Rotary AC/2
3.Rotary AC/2 3.Rotary AC/2
4.Double Heat Sink (C) 4.Double Heat Sink (C)
5.Double Heat Sink (C) 5.Double Heat Sink (C)
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4.C3 Boosted Master 4. Compact Gyro 4.Targeting Computer
5.C3 Boosted Master 5. Compact Gyro 5.Targeting Computer
6.C3 Boosted Master 6. XL Engine 6.Targeting Computer
1.C3 Boosted Master 1. XL Engine 1.Targeting Computer
2.C3 Boosted Master 2. XL Engine 2.Targeting Computer
3.C3 Boosted Master 3.ER PPC (C) 3.Targeting Computer
4.Double Heat Sink (C) 4.ER PPC (C) 4.Targeting Computer
5.Double Heat Sink (C) 5.ER PPC (C) 5.Double Heat Sink (C)
6. Roll Again 6.ER PPC (C) 6.Double Heat Sink (C)
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5.Double Heat Sink (C) 5.Double Heat Sink (C)
6.Double Heat Sink (C) 6.Double Heat Sink (C)
Alpha Strike Conversion
Name/Model: Psychopomp PHP-FS2
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
36 (Heat Sinks) = 36
2 (Movement) + 42 (Weapons) - 4 (Base) (-) 40 = -4
Offensive Equipment: = 0.000
Rotary AC/2 [Targeting Computer] (+) 0.880 = 0.880
Rotary AC/2 [Targeting Computer] (+) 0.880 = 1.760
ER PPC (C) [Targeting Computer] (+) 1.650 = 3.410
ER PPC (C) [Targeting Computer] (+) 1.650 = 5.060
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 36 = 182.160
Divided by the maximum heat output - 4 (/) 40 = 4.554
Rounded up to the nearest tenth = 4.6
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Final Short Range Damage Value: 5
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
36 (Heat Sinks) = 36
2 (Movement) + 42 (Weapons) - 4 (Base) (-) 40 = -4
Offensive Equipment: = 0.000
Rotary AC/2 [Targeting Computer] (+) 0.880 = 0.880
Rotary AC/2 [Targeting Computer] (+) 0.880 = 1.760
ER PPC (C) [Targeting Computer] (+) 1.650 = 3.410
ER PPC (C) [Targeting Computer] (+) 1.650 = 5.060
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 36 = 182.160
Divided by the maximum heat output - 4 (/) 40 = 4.554
Rounded up to the nearest tenth = 4.6
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 5
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Determine Long Range Damage Value
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Heat Efficiency: Unit is inefficient
36 (Heat Sinks) = 36
2 (Movement) + 42 (Weapons) - 4 (Base) (-) 40 = -4
Offensive Equipment: = 0.000
Rotary AC/2 [Targeting Computer] (+) 0.880 = 0.880
Rotary AC/2 [Targeting Computer] (+) 0.880 = 1.760
ER PPC (C) [Targeting Computer] (+) 1.650 = 3.410
ER PPC (C) [Targeting Computer] (+) 1.650 = 5.060
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 36 = 182.160
Divided by the maximum heat output - 4 (/) 40 = 4.554
Rounded up to the nearest tenth = 4.6
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Final Long Range Damage Value: 5
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Convert Armor
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Standard: 288 armor points x 1 288.000 = 288.000
Armor Factor Conversion (/) 30 = 9.600
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Final Armor Value: 10
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Convert Structure
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Engine: Inner Sphere XL on a 100 ton BattleMech = 4.0
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Final Structure Value: 4
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Determine Special Abilities
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Unit is equipped with one C3 Boosted Master = C3BSM
Unit is equipped with CASE II = CASEII
Unit is equipped as a mobile headquarters = MHQ6
Base long-range damage is at least 1 more than the heat-modified damage = OVL
Unit is equipped with C3 Boosted Master = TAG
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 5 (Short) + 5 (Medium) + 5 (Medium) + 5 (Long) = 20.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 22.000
Overheat Factor 1 (Overheat) (+) 1.000 = 23.000
Special Ability Factor [OVL] 1 (Overheat) x 0.25 (+) 0.250 = 23.250
Special Ability Factor [TAG] Standard TAG (+) 0.500 = 23.750
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 23.750
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 24.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 26.400
Final DIR Round to nearest half point = 26.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 26.500 = 27.250
Unit's Final Point Value:
Offensive Value = 23.750
Defensive Value (+) 27.250 = 51.000
C3 51 (Subtotal) x 0.05 (+) 2.500 = 53.500
Force Bonus [MHQ6] Mobile Headquarters (+) 5.000 = 58.500
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Final Point Value: 59
Cost Breakdown
Name/Model: Psychopomp PHP-FS2
Technology: Inner Sphere (Mixed)
Tonnage: 100
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (288 pts) 18.0 x 10,000 180,000.00
Internal Structure (Standard): 100 x 400 x 1 (+) 40,000.00 = 220,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 420,000.00
Engine (XL): (20,000 x 300 x 100) / 75 (+) 8,000,000.00 = 8,420,000.00
Gyro (Compact): 4.5 x 400,000 (+) 1,800,000.00 = 10,220,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 10,420,000.00
Life Support: 50,000 (+) 50,000.00 = 10,470,000.00
Sensors: 100 x 2,000 (+) 200,000.00 = 10,670,000.00
Heat Sinks (Double): 18 x 6,000 (+) 108,000.00 = 10,778,000.00
Arm Actuators: 100 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 30,000.00 = 10,808,000.00
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 10,878,000.00
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Total Structural Cost: 10,878,000.00
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Weapons and Equipment Cost
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C3 Boosted Master 3,000,000 3,000,000.00
CASE II 175,000 (+) 175,000.00 = 3,175,000.00
CASE II 175,000 (+) 175,000.00 = 3,350,000.00
ER PPC (C) 300,000 (+) 300,000.00 = 3,650,000.00
ER PPC (C) 300,000 (+) 300,000.00 = 3,950,000.00
Rotary AC/2 175,000 (+) 175,000.00 = 4,125,000.00
Rotary AC/2 175,000 (+) 175,000.00 = 4,300,000.00
Rotary AC/2 (Ammo 45) [Empty Bin] 0 (+) 0.00 = 4,300,000.00
Rotary AC/2 (Ammo 45) [Empty Bin] 0 (+) 0.00 = 4,300,000.00
Rotary AC/2 (Ammo 45) [Empty Bin] 0 (+) 0.00 = 4,300,000.00
Rotary AC/2 (Ammo 45) [Empty Bin] 0 (+) 0.00 = 4,300,000.00
Targeting Computer 7 x 10,000 (+) 70,000.00 = 4,370,000.00
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Total Weapons and Equipment Cost 4,370,000.00
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BattleMech Cost
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Structural Cost: 10,878,000.00
Weapons and Equipment Cost: (+) 4,370,000.00 = 15,248,000.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 30,496,000.00
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Final BattleMech Cost 30,496,000.00