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Design Overview
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Combat Vehicle Technical Readout
Name/Model: BattleMech Recovery Vehicle
Designer: Catalyst Game Labs
Source(s): Record Sheets: 3060 Unabridged
Technology: Inner Sphere
Technology Rating: D
Tonnage: 50
Configuration: Combat Vehicle
Era/Year: Star League / 2500
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 391,667 C-Bills
Battle Value: 90
Movement Type: Wheeled
Power Plant: Generic 280 Internal Combustion
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Armor: Lightweight steel body panels
Armament:
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Various
Targeting & Tracking: None standard
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Equipment Mass
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Internal Structure: Standard 5.00
Engine: 280 Internal Combustion 32.00
Cruising MP: 6
Flanking MP: 9
Heat Sinks (Single): 0 0.00
Control Equipment: 2.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 8 0.50
Type: Standard
Armor
Value
Front: 2
R/L Side: 2
Rear: 2
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Weapons and Ammo Location Tonnage
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10 Cargo, Standards (1 ton) Body 10.00
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Alpha Strike Statistics
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Point Value (PV): 4
TP: CV, SZ: 2, TMM: 2, MV: 12"w
Damage: (S) 0 / (M) 0 / (L) 0
Armor (A): 0, Structure (S): 2
Specials: CT10, EE, ENE, SRCH
Distribution
Name/Model: BattleMech Recovery Vehicle
Technology: Inner Sphere
Tonnage: 50
Configuration: Wheeled Combat Vehicle
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Front
1. Empty
Left SideBodyRight Side
1. Empty 1. Cargo, Standard (1 ton) 1. Empty
2. Cargo, Standard (1 ton)
3. Cargo, Standard (1 ton)
4. Cargo, Standard (1 ton)
5. Cargo, Standard (1 ton)
6. Cargo, Standard (1 ton)
7. Cargo, Standard (1 ton)
8. Cargo, Standard (1 ton)
9. Cargo, Standard (1 ton)
10. Cargo, Standard (1 ton)
11. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: BattleMech Recovery Vehicle
Technology: Inner Sphere
Tonnage: 50
Configuration: Wheeled Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 8 x 2.5 x 1 20.000
Internal Structure (Standard): 20 x 1.5 x 1 (+) 30.000 = 50.000
Unit Type Modifier: Wheeled (*) 0.80 = 40.000
Defensive Movement Factor: +3 (*) 1.30 = 52.000
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Final Defensive Battle Rating: 52.000
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Offensive Battle Rating
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Total Vehicle Tonnage: 50 / 2 (+) 25.000 = 25.000
Speed Factor: 9 (Flank) (*) 1.500 = 37.500
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Final Offensive Battle Rating: 37.500
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Combat Vehicle Battle Value
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Defensive Battle Rating: 52.000
Offensive Battle Rating: (+) 37.500 = 89.500
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Final BattleMech Battle Value: 90
Alpha Strike Conversion
Name/Model: BattleMech Recovery Vehicle
Technology: Inner Sphere
Tonnage: 50
Configuration: Wheeled Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 6 (Cruise) = 12"
Wheeled Motive Type = 12"w
Ground Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 12"w
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 8 armor points x 1 8.000 = 8.000
Armor Factor Conversion (/) 30 = 0.267
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Final Armor Value: 0
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Convert Structure
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Standard: 20 structure points 20.000 = 20.000
Structure Conversion (/) 10 = 2.000
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with 10 tons of Cargo = CT10
Unit is equipped with an Internal Combustion engine = EE
Unit contains no explosive components = ENE
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 0.000
Defensive Interaction Rating:
Armor Factor 0 (Armor) x 1.7 (Wheeled) = 0.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 2.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 2.400
Final DIR Round to nearest half point = 2.500
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") = 1.500
Final DIR Defensive Interaction Rating (+) 2.500 = 4.000
Unit's Final Point Value:
Offensive Value = 0.000
Defensive Value (+) 4.000 = 4.000
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Final Point Value: 4
Cost Breakdown
Name/Model: BattleMech Recovery Vehicle
Technology: Inner Sphere
Tonnage: 50
Configuration: Wheeled Combat Vehicle
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Structural Cost
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Armor (Standard) (8 pts) 0.5 x 10,000 5,000.00
Internal Structure (Standard) 5.0 x 10,000 (+) 50,000.00 = 55,000.00
Control Components 2.5 x 10,000 (+) 25,000.00 = 80,000.00
Engine (Internal Combustion) (1,250 x 280 x 50) / 75 (+) 233,333.33 = 313,333.33
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Total Structural Cost 313,333.33
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Weapons and Equipment Cost
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Cargo, Standard (1 ton) 2 x 0 0.00
Cargo, Standard (1 ton) 2 x 0 (+) 0.00 = 0.00
Cargo, Standard (1 ton) 2 x 0 (+) 0.00 = 0.00
Cargo, Standard (1 ton) 2 x 0 (+) 0.00 = 0.00
Cargo, Standard (1 ton) 2 x 0 (+) 0.00 = 0.00
Cargo, Standard (1 ton) 2 x 0 (+) 0.00 = 0.00
Cargo, Standard (1 ton) 2 x 0 (+) 0.00 = 0.00
Cargo, Standard (1 ton) 2 x 0 (+) 0.00 = 0.00
Cargo, Standard (1 ton) 2 x 0 (+) 0.00 = 0.00
Cargo, Standard (1 ton) 2 x 0 (+) 0.00 = 0.00
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Total Weapons and Equipment Cost 0.00
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Combat Vehicle Cost
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Structural Cost 313,333.33
Weapons and Equipment Cost (+) 0.00 = 313,333.33
Combat Vehicle Cost Multiplier 1 + (50 / 200) (*) 1.25 = 391,666.67
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Final Combat Vehicle Cost 391,667.00