Alpha Strike Conversion
Name/Model: Stormbolt 48 STBT-48T
Technology: Inner Sphere
Tonnage: 30
Configuration: VTOL Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 30 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 9 (Cruise) = 18"
VTOL Motive Type = 18"v
Ground Target Movement Modifier at 18" is 3
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Final Movement and Movement Modes: 18"v
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Flamer (+) 0.200 = 0.200
LRM 10 (+) 0.300 = 0.500
Medium Laser (+) 0.500 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Short Range Damage Value: 1
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
LRM 10 (+) 0.600 = 1.100
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.1
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
LRM 10 (+) 0.600 = 0.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.6
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Final Long Range Damage Value: 1
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Convert Armor
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Standard: 72 armor points x 1 72.000 = 72.000
Armor Factor Conversion (/) 30 = 2.400
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Final Armor Value: 2
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Convert Structure
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Standard: 15 structure points 15.000 = 15.000
Structure Conversion (/) 10 = 1.500
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Final Structure Value: 2
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Determine Special Abilities
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Unit is a VTOL vehicle type = ATMO
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
Unit is equipped with 2 tons of tons of space allocated for infantry transport = IT2
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 2 (Medium) + 2 (Medium) + 1 (Long) = 6.000
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 7.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 7.000
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 1.5 (VTOL) = 3.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 5.000
Defense Factor 1 + {[3 (18" Move) + 1 (VTOL)] x 0.25} (*) 2.000 = 10.000
Final DIR Round to nearest half point = 10.000
Unit's Defensive Value:
Movement Factor 2.25 (0.25 per 2") = 2.250
Final DIR Defensive Interaction Rating (+) 10.000 = 12.250
Unit's Final Point Value:
Offensive Value = 7.000
Defensive Value (+) 12.250 = 19.250
Agile [3 (TMM) - 1] x 2 (Medium) (+) 4.000 = 23.250
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Final Point Value: 23