Combat Vehicle Technical Readout
Name/Model: Paul II PL-2-80A
Designer: Captain_Frosty
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 50
Role: Skirmisher
Configuration: Combat Vehicle
Era/Year: Jihad / 3080
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 2,530,000 C-Bills
Battle Value: 1,041
Movement Type: Hover
Power Plant: Fuse-Tec '50 165
Cruising Speed: 86.4 kph
Maximum Speed: 129.6 kph
Armor: BSM Ferro-Plating Ferro-Fibrous
Armament:
1 Saria Inc. Model 3b 'Flash-Pulse' Large Pulse Laser
1 Cascade Arms 'TwinTube' Heavy MML 7
Manufacturer: Blackshield State Manufacturing
Primary Factory: Tertiaron, Ducon
Communications: SamCo 'Callmaster' 3050
Targeting & Tracking: Saria Inc. 'Snipershot' v5 with Advanced Targeting Computer
================================================================================================
Overview:
Created in parallel to what would eventually become the CVL-80A, the PL-2-80A 'Paul II' was
developed with the similar intent to introduce a modernized variant of the increasingly ages
PL-50 platform. Given a new set of Ferro-Fibrous armor for additional defense, the PPC was
replaced by a Large pulse laser connected to an advanced targeting computer as the primary
weapon. Similarly, the flamer and medium laser were replaced by the same MML 7 that had been
used for the CVL-80A.
This radical change in loadout, paired with the original design's proven success, left the
Paul II largely dismissed by many despite its combat potential. This situation only worsened
when the the SRKR-80A 'Shrieker' project entered production, largely overshadowing the Paul
II's presence and leaving it as an afterthought at best and a failed experiment at worst in
the minds of the general public. A fact which Paul Bauer himself found absolutely
infuriating.
Underappreciated and underproduced, the PL-2-80A 'Paul II' is a rare sight even in the best
of cases, usually acting as a supporting unit to other, far more ubiquitous designs. Despite
this, those few crews that have had a chance to test it in combat swear by it; a vocal
minority that usually finds itself clashing with the stubborn members of the 'older
generation' and the increasingly arrogant emerging community of 'mech pilots within the
Blackshield Company.
Capabilities:
Similar to its predecessor, the PL-2-80A 'Paul II' is fast and heavily armored while still
packing a punch. The incredible speed afforded to it as a hover vehicle allows it to reach
behind enemy lines and wreak havoc while the combination of a targeting computer and a large
pulse laser helps nullify the penalties of its own movement and makes it even more likely to
hit.
The MML 7 further enhances these abilities, providing a potentially devastating close range
option and a decently viable long range engagement weapon that makes up for the large pulse
laser's limited reach and allows the PL-2-80A 'Paul II' to provide indirect fire support in
situations where it is unable to freely move into a good position.
Deployment:
Like the PL-50A 'Paul', the PL-2-80A 'Paul II' is best utilized in blitzkrieg tactics,
forcing the enemy to immediately redirect their focus to it or be devasted by accurate large
pulse laser fire on their flank. In some cases, it may even be advisable to outright ignore
the enemy frontline and reach for their backline support units, relying on the damage
potential of repeated alpha strikes to cause major damage before an effective response can
be mustered.
Unlike the original PL-50A, however, the PL-2-80A 'Paul II' does not become exponentially
more dangerous when more than one is used. This is due to its main weapon's limited range
and the MML 7's limited damage potential. Nevertheless, two PL-2-80A's together can still
cause so much damage on their own as to make more advanced two-prong-attack tactics largely
unnecessary.
Variants:
The PL-2-80A 'Paul II' has no variants as of yet; too recent and without nearly enough
demand or renown, it is unlikely there will ever be any variants in the near or even distant
future.
Notable MechWarriors:
None; even if a vehicle crew did attain fame, it would only be in the territories of the
Blackshield Company and thus of no significance to the major powers.
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Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 5.00
Engine: 165 Fusion 10.00
Cruising MP: 8
Flanking MP: 12
Heat Sinks (Single): 10 0.00
Control Equipment: 2.50
Lift Equipment: 5.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 215 12.00
Type: Ferro-Fibrous
Armor
Value
Front: 62
R/L Side: 54
Rear: 45
================================================================================================
Weapons and Ammo Location Tonnage
------------------------------------------------------------------------------------------------
Large Pulse Laser Front 7.00
MML 7 Front 4.50
MML 7 (Ammo 14) [SRM] Body 1.00
MML 7 (Ammo 17) [LRM] Body 1.00
Targeting Computer Body 2.00
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Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 38
TP: CV, SZ: 2, TMM: 3, MV: 16"h
Damage: (S) 2 / (M) 2 / (L) 0*
Armor (A): 7, Structure (S): 2
Specials: IF0*, SRCH
Distribution
Name/Model: Paul II PL-2-80A
Technology: Inner Sphere
Tonnage: 50
Configuration: Hover Combat Vehicle
===============================================================================
Front
1. Large Pulse Laser
2. MML 7
3. Empty
Left SideBodyRight Side
1. Empty 1. Targeting Computer 1. Empty
2. MML 7 (Ammo 14) [SRM]
3. MML 7 (Ammo 17) [LRM]
4. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Paul II PL-2-80A
Technology: Inner Sphere
Tonnage: 50
Configuration: Hover Combat Vehicle
===========================================================================
Defensive Battle Rating
---------------------------------------------------------------------------
Armor (Ferro-Fibrous): 215 x 2.5 x 1 537.500
Internal Structure (Standard): 20 x 1.5 x 1 (+) 30.000 = 567.500
Unit Type Modifier: Hover (*) 0.70 = 397.250
Defensive Movement Factor: +4 (*) 1.40 = 556.150
---------------------------------------------------------------------------
Final Defensive Battle Rating: 556.150
===========================================================================
Offensive Battle Rating
---------------------------------------------------------------------------
Offensive Equipment:
Large Pulse Laser 148.750
MML 7 (+) 67.000 = 215.750
MML 7 (Ammo 14) [SRM] (+) 8.000 = 223.750
MML 7 (Ammo 17) [LRM] (+) 8.000 = 231.750
Total Vehicle Tonnage: 50 / 2 (+) 25.000 = 256.750
Speed Factor: 12 (Flank) (*) 1.890 = 485.258
---------------------------------------------------------------------------
Final Offensive Battle Rating: 485.258
===========================================================================
Combat Vehicle Battle Value
---------------------------------------------------------------------------
Defensive Battle Rating: 556.150
Offensive Battle Rating: (+) 485.258 = 1,041.408
---------------------------------------------------------------------------
Final BattleMech Battle Value: 1,041
Alpha Strike Conversion
Name/Model: Paul II PL-2-80A
Technology: Inner Sphere
Tonnage: 50
Configuration: Hover Combat Vehicle
====================================================================================================================================
Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
====================================================================================================================================
Determine Weight/Size Class
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Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
====================================================================================================================================
Convert Movement and Movement Modes
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Ground Movement: 8 (Cruise) = 16"
Hover Motive Type = 16"h
Ground Target Movement Modifier at 16" is 3
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Final Movement and Movement Modes: 16"h
====================================================================================================================================
Determine Short Range Damage Value
------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
MML 7 (+) 0.800 = 0.800
Large Pulse Laser [Targeting Computer] (+) 1.089 = 1.889
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.9
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Final Short Range Damage Value: 2
====================================================================================================================================
Determine Medium Range Damage Value
------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
MML 7 (+) 0.600 = 0.600
Large Pulse Laser [Targeting Computer] (+) 1.089 = 1.689
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.7
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Final Medium Range Damage Value: 2
====================================================================================================================================
Determine Long Range Damage Value
------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
MML 7 (+) 0.400 = 0.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.4
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Final Long Range Damage Value: 0*
====================================================================================================================================
Convert Armor
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Ferro-Fibrous: 215 armor points x 1 215.000 = 215.000
Armor Factor Conversion (/) 30 = 7.167
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Final Armor Value: 7
====================================================================================================================================
Convert Structure
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Standard: 20 structure points 20.000 = 20.000
Structure Conversion (/) 10 = 2.000
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Final Structure Value: 2
====================================================================================================================================
Determine Special Abilities
------------------------------------------------------------------------------------------------------------------------------------
Unit is equipped with forward facing weapons capable of firing indirectly = IF0*
Unit is a Combat Vehicle = SRCH
====================================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0.5 (Long) = 6.500
Special Ability Factor [IF0*] 0* (Ability Rating) (+) 0.500 = 7.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 7.000
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 1.7 (Hover) = 11.900
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 13.900
Defense Factor 1 + {[3 (16" Move)] x 0.25} (*) 1.750 = 24.325
Final DIR Round to nearest half point = 24.500
Unit's Defensive Value:
Movement Factor 2 (0.25 per 2") = 2.000
Final DIR Defensive Interaction Rating (+) 24.500 = 26.500
Unit's Final Point Value:
Offensive Value = 7.000
Defensive Value (+) 26.500 = 33.500
Agile [3 (TMM) - 1] x 2 (Medium) (+) 4.000 = 37.500
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Final Point Value: 38
Cost Breakdown
Name/Model: Paul II PL-2-80A
Technology: Inner Sphere
Tonnage: 50
Configuration: Hover Combat Vehicle
=======================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous) (215 pts) 12.0 x 20,000 240,000.00
Internal Structure (Standard) 5.0 x 10,000 (+) 50,000.00 = 290,000.00
Control Components 2.5 x 10,000 (+) 25,000.00 = 315,000.00
Lift/Dive Equipment 5 x 20,000 (+) 100,000.00 = 415,000.00
Engine (Fusion) (5,000 x 165 x 50) / 75 (+) 550,000.00 = 965,000.00
-------------------------------------------------------------------------------------------------------
Total Structural Cost 965,000.00
=======================================================================================================
Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------
Large Pulse Laser 175,000 175,000.00
MML 7 105,000 (+) 105,000.00 = 280,000.00
MML 7 (Ammo 14) [SRM] [Empty Bin] 0 (+) 0.00 = 280,000.00
MML 7 (Ammo 17) [LRM] [Empty Bin] 0 (+) 0.00 = 280,000.00
Targeting Computer 2 x 10,000 (+) 20,000.00 = 300,000.00
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Total Weapons and Equipment Cost 300,000.00
=======================================================================================================
Combat Vehicle Cost
-------------------------------------------------------------------------------------------------------
Structural Cost 965,000.00
Weapons and Equipment Cost (+) 300,000.00 = 1,265,000.00
Combat Vehicle Cost Multiplier 1 + (50 / 50) (*) 2 = 2,530,000.00
-------------------------------------------------------------------------------------------------------
Final Combat Vehicle Cost 2,530,000.00
1 out of 1 users (100.00%) have found this review useful
Rating:
4.50
Comment:
Its still a brick. Its still a hovercraft. Its preferred mission has changed, and not necassarilly for the better. The original was good for hitting the flanks and rear. This versuon wants to brawl. It can be a terror to scout forces, but at a cost in exposure. Alternativly you could use it in its traditional roll, but once again you run into the problem of getting close increases the exposure to fire. It can survive being hit no problem. But being fircefully converted into just a brick does tend to shorten how useful a hovercraft can be.
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