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Design Overview
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Combat Vehicle Technical Readout
Name/Model: Riverjack Small Laser
Designer: Anonymous ONI agent
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 10
Role: Scout
Configuration: Combat Vehicle
Era/Year: Star League / 2698
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 69,143 C-Bills
Battle Value: 110
Movement Type: Wheeled
Power Plant: GM 30 Internal Combustion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Armor: ArcShield Light
Armament:
1 ChisComp Small Laser
Manufacturer: Arcturan Arms, Bulldog Enterprises, Earthwerks Incorporated, General Motors, Pesht Motors
Primary Factory: Arcturus (AA), Proserpina (BE), Calloway VI (EI), New Valencia (GM), Kathil (GM), Unity (PM)
Communications: Angst Trucom
Targeting & Tracking: Angst QualTrack
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Equipment Mass
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Internal Structure: Standard 1.00
Engine: 30 Internal Combustion 2.00
Cruising MP: 5
Flanking MP: 8
Heat Sinks (Single): 1 1.00
Control Equipment: 0.50
Lift Equipment: 0.00
Power Amplifier: 0.50
Turret: 0.50
Armor Factor: 32 2.00
Type: Standard
Armor
Value
Front: 8
R/L Side: 7
Rear: 6
Turret: 4
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Weapons and Ammo Location Tonnage
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Small Laser Turret 0.50
Cargo, Standard (1 ton) Rear 1.00
Trailer Hitch Rear 0.00
Compartment, Infantry (0.5 tons) Body 0.50
Seat (Combat Crew) Body 0.50
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Alpha Strike Statistics
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Point Value (PV): 4
TP: CV, SZ: 1, TMM: 2, MV: 10"w
Damage: (S) 0* / (M) 0 / (L) 0
Armor (A): 1, Structure (S): 1
Specials: CT1, EE, ENE, HTC, IT0.5, SRCH, TUR(0*/-/-)
Distribution
Name/Model: Riverjack Small Laser
Technology: Inner Sphere
Tonnage: 10
Configuration: Wheeled Combat Vehicle
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Front
1. Empty
Left SideBodyRight SideTurret
1. Empty 1. Seat (Combat Crew) 1. Empty 1. Small Laser
2. Compartment, Infantry (0.5 ton) 2. Empty
3. Empty
Rear
1. Cargo, Standard (1 ton)
2. Trailer Hitch
3. Empty
Battle Value Breakdown
Name/Model: Riverjack Small Laser
Technology: Inner Sphere
Tonnage: 10
Configuration: Wheeled Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 32 x 2.5 x 1 80.000
Internal Structure (Standard): 5 x 1.5 x 1 (+) 7.500 = 87.500
Unit Type Modifier: Wheeled (*) 0.80 = 70.000
Defensive Movement Factor: +3 (*) 1.30 = 91.000
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Final Defensive Battle Rating: 91.000
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Offensive Battle Rating
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Offensive Equipment:
Small Laser 9.000
Total Vehicle Tonnage: 10 / 2 (+) 5.000 = 14.000
Speed Factor: 8 (Flank) (*) 1.370 = 19.180
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Final Offensive Battle Rating: 19.180
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Combat Vehicle Battle Value
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Defensive Battle Rating: 91.000
Offensive Battle Rating: (+) 19.180 = 110.180
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Final BattleMech Battle Value: 110
Alpha Strike Conversion
Name/Model: Riverjack Small Laser
Technology: Inner Sphere
Tonnage: 10
Configuration: Wheeled Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 10 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 5 (Cruise) = 10"
Wheeled Motive Type = 10"w
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"w
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Small Laser (TU) (+) 0.300 = 0.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.3
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Final Short Range Damage Value: 0*
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 32 armor points x 1 32.000 = 32.000
Armor Factor Conversion (/) 30 = 1.067
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Final Armor Value: 1
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Convert Structure
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Standard: 5 structure points 5.000 = 5.000
Structure Conversion (/) 10 = 0.500
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Final Structure Value: 1
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Determine Special Abilities
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Unit is equipped with 1 tons of Cargo = CT1
Unit is equipped with an Internal Combustion engine = EE
Unit contains no explosive components = ENE
Unit is equipped with Trailer Hitch = HTC
Unit is equipped with 0.5 tons of tons of space allocated for infantry transport = IT0.5
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(0*/-/-)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 0.500
Defensive Interaction Rating:
Armor Factor 1 (Armor) x 1.7 (Wheeled) = 1.700
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 2.700
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 3.240
Final DIR Round to nearest half point = 3.000
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Final DIR Defensive Interaction Rating (+) 3.000 = 4.250
Unit's Final Point Value:
Offensive Value = 0.500
Defensive Value (+) 4.250 = 4.750
Brawler 4.75 (Subtotal) * 0.25 (6 to 10" Move; Short-only) (-) 1.000 = 3.750
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Final Point Value: 4
Cost Breakdown
Name/Model: Riverjack Small Laser
Technology: Inner Sphere
Tonnage: 10
Configuration: Wheeled Combat Vehicle
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Structural Cost
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Armor (Standard) (32 pts) 2.0 x 10,000 20,000.00
Internal Structure (Standard) 1.0 x 10,000 (+) 10,000.00 = 30,000.00
Control Components 0.5 x 10,000 (+) 5,000.00 = 35,000.00
Engine (Internal Combustion) (1,250 x 30 x 10) / 75 (+) 5,000.00 = 40,000.00
Heat Sinks (Single) 1 x 2,000 (+) 2,000.00 = 42,000.00
Turret 0.5 x 5,000 (+) 2,500.00 = 44,500.00
Power Amplifiers 0.5 x 20,000 (+) 10,000.00 = 54,500.00
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Total Structural Cost 54,500.00
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Weapons and Equipment Cost
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Cargo, Standard (1 ton) 2 x 0 0.00
Compartment, Infantry (0.5 ton) 1 x 0 (+) 0.00 = 0.00
Seat (Combat Crew) 100 (+) 100.00 = 100.00
Small Laser 11,250 (+) 11,250.00 = 11,350.00
Trailer Hitch 0 (+) 0.00 = 11,350.00
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Total Weapons and Equipment Cost 11,350.00
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Combat Vehicle Cost
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Structural Cost 54,500.00
Weapons and Equipment Cost (+) 11,350.00 = 65,850.00
Combat Vehicle Cost Multiplier 1 + (10 / 200) (*) 1.05 = 69,142.50
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Final Combat Vehicle Cost 69,143.00