Battle Value Breakdown
Name/Model: Combine
Technology: Inner Sphere
Tonnage: 15
Configuration: Wheeled Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 56 x 2.5 x 1 140.000
Internal Structure (Standard): 10 x 1.5 x 1 (+) 15.000 = 155.000
Unit Type Modifier: Wheeled (*) 0.80 = 124.000
Defensive Movement Factor: +2 (*) 1.20 = 148.800
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Final Defensive Battle Rating: 148.800
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Offensive Battle Rating
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Offensive Equipment:
Combine 5.000
Total Vehicle Tonnage: 15 / 2 (+) 7.500 = 12.500
Speed Factor: 6 (Flank) (*) 1.120 = 14.000
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Final Offensive Battle Rating: 14.000
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Combat Vehicle Battle Value
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Defensive Battle Rating: 148.800
Offensive Battle Rating: (+) 14.000 = 162.800
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Final BattleMech Battle Value: 163
Alpha Strike Conversion
Name/Model: Combine
Technology: Inner Sphere
Tonnage: 15
Configuration: Wheeled Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 15 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 4 (Cruise) = 8"
Wheeled Motive Type = 8"w
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"w
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 56 armor points x 1 56.000 = 56.000
Armor Factor Conversion (/) 30 = 1.867
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Final Armor Value: 2
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Convert Structure
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Standard: 10 structure points 10.000 = 10.000
Structure Conversion (/) 10 = 1.000
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Final Structure Value: 1
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Determine Special Abilities
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Unit is equipped with 3.5 tons of Cargo = CT3.5
Unit is equipped with an Internal Combustion engine = EE
Unit contains no explosive components = ENE
Unit is equipped with Combine = MEL
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Special Ability Factor [MEL] Melee Weapon (+) 0.500 = 0.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 0.500
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 1.7 (Wheeled) = 3.400
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 4.400
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 4.840
Final DIR Round to nearest half point = 5.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 5.000 = 6.000
Unit's Final Point Value:
Offensive Value = 0.500
Defensive Value (+) 6.000 = 6.500
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Final Point Value: 7
Cost Breakdown
Name/Model: Combine
Technology: Inner Sphere
Tonnage: 15
Configuration: Wheeled Combat Vehicle
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Structural Cost
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Armor (Standard) (56 pts) 3.5 x 10,000 35,000.00
Internal Structure (Standard) 1.5 x 10,000 (+) 15,000.00 = 50,000.00
Control Components 1 x 10,000 (+) 10,000.00 = 60,000.00
Engine (Internal Combustion) (1,250 x 40 x 15) / 75 (+) 10,000.00 = 70,000.00
Turret 0.5 x 5,000 (+) 2,500.00 = 72,500.00
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Total Structural Cost 72,500.00
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Weapons and Equipment Cost
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Cargo, Liquid (0.5 ton) 1 x 50 50.00
Cargo, Standard (3 ton) 6 x 0 (+) 0.00 = 50.00
Combine 75,000 (+) 75,000.00 = 75,050.00
Sprayer 1,000 (+) 1,000.00 = 76,050.00
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Total Weapons and Equipment Cost 76,050.00
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Combat Vehicle Cost
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Structural Cost 72,500.00
Weapons and Equipment Cost (+) 76,050.00 = 148,550.00
Combat Vehicle Cost Multiplier 1 + (15 / 200) (*) 1.075 = 159,691.25
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Final Combat Vehicle Cost 159,691.00