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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Zagreus C
Designer:           Krulla_Chief
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            40
Role:               Ambusher
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         4,615,596 C-Bills
Battle Value:       1,064

Chassis:              Endo Steel
Power Plant:          200 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Standard with CASE
Armament:             
    2 Medium Lasers
    1 ER Small Laser
    2 Flamers
    6 Machine Guns (Array mounted)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown with Beagle Active Probe

================================================================================================
Overview:
    The Zagreus is D&K Creation Studios' very own first home grown omnimech. It is designed
    along the same principals as the Gun in being a relatively inexpensive, easy to maintain
    garrison 'mech that can work well in a variety of roles, but this time in a bipedal humanoid
    form.

Capabilities:
    The Zagreus C is D&K Creation Studios' attempt at creating a dedicated anti-infantry
    platform for their homegrown omnimech chassis, with a specific inclination for city fighting
    and hard to traverse terrain for this specific incarnation of the 'mech.
    
    To achieve this, the main armament are two triplets of arrayed machine guns, mounted in the
    arms of the 'mech and each fed with a half ton of CASE protected ammunition in the side
    torsos. For further anti-infatry, anti-building, and anti-terrain work two flamers are
    mounted as well.
    
    For nominal armored enemy combatants, the 'mech is armed with two standard medium lasers
    across the head and center torso, with an extended range small laser mounted in the left
    torso for nominal striking power as it closes in.
    
    For protection and mobility, as well as further refinement of its role the 'mech is equipped
    with five standard jump jets to allow for ease of traversal regardless of where it is
    deployed. For searching out hidden targets, the 'mech is equipped with a beagle active probe
    in its right torso. For further duties requiring it to ambush as its designated role, a
    guardian ecm suite is mounted in its left torso.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                     200 Fusion                 8.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  136                     8.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             19       
    Center Torso (rear):                               4       
    R/L Torso:                         10             16       
    R/L Torso (rear):                                  4       
    R/L Arm:                            6             12       
    R/L Leg:                           10             20       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
Jump Jet                                                  CT                1          0.50             
Medium Laser                                              CT                1          1.00             
Beagle Active Probe                                       RT                2          1.50             
CASE                                                      RT                1          0.50             
Jump Jet                                                  RT                1          0.50             
Machine Gun (Ammo 100)                                    RT                1          0.50             
CASE                                                      LT                1          0.50             
ER Small Laser                                            LT                1          0.50             
Guardian ECM Suite                                        LT                2          1.50             
Jump Jet                                                  LT                1          0.50             
Machine Gun (Ammo 100)                                    LT                1          0.50             
Flamer                                                    RA                1          1.00             
3 Machine Guns (Array mounted)                            RA                3          1.50             
Machine Gun Array Module                                  RA                1          0.50             
Flamer                                                    LA                1          1.00             
3 Machine Guns (Array mounted)                            LA                3          1.50             
Machine Gun Array Module                                  LA                1          0.50             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 32
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 3 / (M) 2 / (L) 0,  OV: 0
Armor (A): 5,  Structure (S): 3
Specials: CASE, ECM, OMNI, PRB, RCN