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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Marauder II ("Super Marauder") Marauder MAD-Rb
Designer:           Dr. B, Banzai
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Role:               Juggernaut
Configuration:      Biped BattleMech
Era/Year:           Star League / 2780
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         23,132,500 C-Bills
Battle Value:       2,512

Chassis:              GM MAD-Heavy II 
Power Plant:          Vlar 300 XL 300 XL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            GM Jetstar 
    Jump Capacity:    90 meters
Armor:                Valiant Lamellor with CASE
Armament:             
    1 M-7 Skobel MechWorks Gauss Rifle
    2 Kinslaughter-H ER PPCs
    5 Defiance P5M Medium Pulse Lasers
    1 McArthur Mk. II Anti-Missile System
    1 ChisComp 32 Small Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Dalban Micronics
Targeting & Tracking: Dalban HiRez-B

================================================================================================
Overview:
    The General Motors Marauder, BattleMech has been a feared opponent on the battlefield since
    its introduction in 2612. The evolution of the Marauder Series of BattleMechs has finally
    hit its apex with the production of the King Marauder MAD-RYL for the new Terran
    Confederation Armed Forces (TCAF). King Marauder MAD-RYL take the firepower and endurance of
    the Marauder and transposes it onto an assault Mech? chassis, creating an almost unstoppable
    leviathan.

Capabilities:
    King Marauder designers working from all the available battle reports and watching hundreds
    of hours of combat video, drastically reduced the design and testing phases. The first
    process was reinforcing the chassis of the standard Marauder, this was done very quickly and
    easily on the robust chassis. The Vlar 300 engine is swapped out for a Vlar 300 XL, freeing
    up a large amount of weight, allowing for 19.5 tons of Valiant Lamellor armor, an upgraded
    weapons loadout and three HildCo Model 10 jump jets for added mobility.
    King Marauder?s primary weapons are a pair of arm mounted Kinslaughter H-Class ER PPCs,
    backed up by a pair of under slung Defiance P5M Medium Pulse Lasers. The right torso-mounts
    a Skobel MechWorks M-7 Gauss Rifle allowing for precision long range shots by its pilot, the
    right torso has Cellular Ammunition Storage Equipment (CASE) protecting pilots from a
    capacitor explosion of the gauss rifle. For close in defense the are also three more
    Defiance P5M Medium Pulse Lasers, one in each torso location and a head mounted McArthur Mk.
    II Anti-Missile System with one ton of ammunition. This weapon loadout?s heat is kept as low
    as possible by including fifteen double heat sinks, but only barely and a mechwarrior must
    watch the heat buildup.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         15 [30]                   5.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  307                    19.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             50       
    Center Torso (rear):                              12       
    R/L Torso:                         21             34       
    R/L Torso (rear):                                  8       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Anti-Missile System                                       H                 1          0.50             
Jump Jet                                                  CT                1          2.00             
Medium Pulse Laser                                        CT                1          2.00             
CASE                                                      RT                1          0.50             
Gauss Rifle                                               RT                7         15.00             
Medium Pulse Laser                                        RT                1          2.00             
Anti-Missile System (Ammo 12)                             LT                1          1.00             
CASE                                                      LT                1          0.50             
Gauss Rifle (Ammo 16)                                     LT                2          2.00             
Medium Pulse Laser                                        LT                1          2.00             
Small Laser                                             LT (R)              1          0.50             
ER PPC                                                    RA                3          7.00             
Medium Pulse Laser                                        RA                1          2.00             
ER PPC                                                    LA                3          7.00             
Medium Pulse Laser                                        LA                1          2.00             
Jump Jet                                                  RL                1          2.00             
Jump Jet                                                  LL                1          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 49
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 4 / (M) 4 / (L) 4,  OV: 3
Armor (A): 10,  Structure (S): 4
Specials: AMS, CASE, REAR0*/-/-