Combat Vehicle Technical Readout
Name/Model: Po Heavy Tank
Designer: Catalyst Game Labs
Source(s): Record Sheets: 3058 Unabridged, Inner Sphere
Technology: Inner Sphere
Technology Rating: D
Tonnage: 60
Role: Brawler
Configuration: Combat Vehicle
Era/Year: Succession Wars / 3031
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 1,044,000 C-Bills
Battle Value: 719
Movement Type: Tracked
Power Plant: Ceres 240 Internal Combustion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: Starshield Type V
Armament:
1 Ceres Arms Model T Autocannon/10
2 Maxi Mini Machine Guns
Manufacturer: Alliance Defenders Limited, Ceres Metals Industries, Majesty Metals and Manufacturing
Primary Factory: Alpheratz (ADL), Menke (CMI), St. Ives (CMI), Dunianshire (MMM)
Communications: CeresCom Model 37-P
Targeting & Tracking: Ceres/Maladev 3
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Equipment Mass
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Internal Structure: Standard 6.00
Engine: 240 Internal Combustion 23.00
Cruising MP: 4
Flanking MP: 6
Heat Sinks (Single): 0 0.00
Control Equipment: 3.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 1.50
Armor Factor: 168 10.50
Type: Standard
Armor
Value
Front: 40
R/L Side: 32
Rear: 30
Turret: 34
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Weapons and Ammo Location Tonnage
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Machine Gun Front 0.50
Autocannon/10 Turret 12.00
Machine Gun Turret 0.50
Autocannon/10 (Ammo 20) Body 2.00
Machine Gun (Ammo 200) Body 1.00
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Alpha Strike Statistics
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Point Value (PV): 20
TP: CV, SZ: 3, TMM: 1, MV: 8"t
Damage: (S) 2 / (M) 1 / (L) 0
Armor (A): 6, Structure (S): 3
Specials: AC1/1/-, EE, SRCH, TUR(2/1/-, AC1/1/-)
Distribution
Name/Model: Po Heavy Tank
Technology: Inner Sphere
Tonnage: 60
Configuration: Tracked Combat Vehicle
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Front
1. Machine Gun
2. Empty
Left SideBodyRight SideTurret
1. Empty 1. Machine Gun (Ammo 200) 1. Empty 1. Autocannon/10
2. Autocannon/10 (Ammo 10) 2. Machine Gun
3. Autocannon/10 (Ammo 10) 3. Empty
4. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Po Heavy Tank
Technology: Inner Sphere
Tonnage: 60
Configuration: Tracked Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 168 x 2.5 x 1 420.000
Internal Structure (Standard): 30 x 1.5 x 1 (+) 45.000 = 465.000
Unit Type Modifier: Tracked (*) 0.90 = 418.500
Defensive Movement Factor: +2 (*) 1.20 = 502.200
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Final Defensive Battle Rating: 502.200
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Offensive Battle Rating
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Offensive Equipment:
Autocannon/10 123.000
Autocannon/10 (Ammo 10) (+) 15.000 = 138.000
Autocannon/10 (Ammo 10) (+) 15.000 = 153.000
Machine Gun (+) 5.000 = 158.000
Machine Gun (+) 5.000 = 163.000
Machine Gun (Ammo 200) (+) 1.000 = 164.000
Total Vehicle Tonnage: 60 / 2 (+) 30.000 = 194.000
Speed Factor: 6 (Flank) (*) 1.120 = 217.280
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Final Offensive Battle Rating: 217.280
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Combat Vehicle Battle Value
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Defensive Battle Rating: 502.200
Offensive Battle Rating: (+) 217.280 = 719.480
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Final BattleMech Battle Value: 719
Alpha Strike Conversion
Name/Model: Po Heavy Tank
Technology: Inner Sphere
Tonnage: 60
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 60 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 4 (Cruise) = 8"
Tracked Motive Type = 8"t
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Machine Gun (+) 0.200 = 0.200
Machine Gun (TU) (+) 0.200 = 0.400
Autocannon/10 (TU) (+) 1.000 = 1.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.4
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Autocannon/10 (TU) (+) 1.000 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 168 armor points x 1 168.000 = 168.000
Armor Factor Conversion (/) 30 = 5.600
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Final Armor Value: 6
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Convert Structure
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Standard: 30 structure points 30.000 = 30.000
Structure Conversion (/) 10 = 3.000
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with forward facing Autocannons = AC1/1/-
Unit is equipped with an Internal Combustion engine = EE
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(2/1/-)
Unit is equipped with turret mounted Autocannons = TUR(AC1/1/-)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 4.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 4.000
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 1.8 (Tracked) = 10.800
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 13.800
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 15.180
Final DIR Round to nearest half point = 15.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 15.000 = 16.000
Unit's Final Point Value:
Offensive Value = 4.000
Defensive Value (+) 16.000 = 20.000
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Final Point Value: 20