ProtoMech Technical Readout
Name/Model: Argus Active Probe
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 9
Role: Scout
Configuration: Biped ProtoMech
Era/Year: Civil War / 3067
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 1,196,221 C-Bills
Battle Value: 158
Chassis: ProtoMech
Power Plant: 135 ProtoMech Fusion
Cruising Speed: 108 kph
Maximum Speed: 162 kph
Jump Jets: ProtoMech
Jump Capacity: 300 meters
Armor: ProtoMech
Armament:
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown with Active Probe
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Overview:
The Argus is an example of second generation protomech design. No longer constrained by the
false precept that protomechs are just very small mechs, this design heavilly leans into the
realization that larger protomechs can be better armed and armored while also being faster
then lighter designs for only a marginal increase in cost.
Capabilities:
The Argus explores the edges of mobility for the design options available at the time.
Capable of jumping upto 300 meters in a single bound, the Argus proved to be fiendishly
difficult to hit. Which is a good thing, since in order to have any payload worth
mentioning armor coverage had to be stripped.
The initial purpose of the Argus was to provide an easy way to augment a Star with enhanced
scouting capability. The oddities of the Clan bidding system would allow a single "Point"
of Arguses to have the scouting potential of an entire Star of scout mechs. This oddity
also gives an advantage compared to the more logical light vehicle path to scouting. Sure a
VTOL with the same capabilities would be cheaper in every way, but you would still only get
2 of them.
Variants:
The Argus was one of a number of attempts aimed at incorporating Omni-technology into
protomechs. In the Argus's case mounting its equipment package in the main gun at least
made for easy refits to other 1 ton systems such as ECM or TAG.
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Equipment Mass (kg)
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Internal Structure: ProtoMech 900
Engine: 135 ProtoMech Fusion 4,500
Walking MP: 10
Running MP: 15
Jumping MP: 10 1,000
Heat Sinks (ProtoMech): 0 0
Cockpit: ProtoMech 500
Armor Factor: 22 1,100
Type: ProtoMech
Internal Armor
Structure Value
Head: 2 1
Torso: 9 10
Main Gun: 1 1
R/L Arm: 2 2
Legs: 5 6
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Weapons and Ammo Location Mass (kg)
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Active Probe MG 1,000
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Alpha Strike Statistics
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Point Value (PV): 14
TP: PM, SZ: 1, TMM: 4, MV: 20"j
Damage: (S) 0 / (M) 0 / (L) 0
Armor (A): 1, Structure (S): 1
Specials: ENE, PRB, RCN
Distribution
Name/Model: Argus Active Probe
Technology: Clan
Tonnage: 9
Configuration: Biped ProtoMech
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Left ArmTorsoRight Arm
1. Empty 1. Empty 1. Empty
2. Empty
Main Gun
1. Active Probe
Alpha Strike Conversion
Name/Model: Argus Active Probe
Technology: Clan
Tonnage: 9
Configuration: Biped ProtoMech
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Determine Unit Type
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Ground Units: ProtoMech = PM
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Final Unit Type: PM
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Determine Weight/Size Class
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Tonnage: 9 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 10 (Walk) = 20"
Ground Target Movement Modifier at 20" is 4
Jumping Movement: 10 (Jump) = 20"j
Jumping Target Movement Modifier at 20" is 4
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Final Movement and Movement Modes: 20"j
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.0
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.0
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
Modified damage value:
Rounded up to the nearest tenth = 0.0
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Final Long Range Damage Value: 0
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Convert Armor
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ProtoMech: 22 armor points x 1 22.000 = 22.000
Armor Factor Conversion (/) 30 = 0.733
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Final Armor Value: 1
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Convert Structure
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Structure: ProtoMech on a 9 ton ProtoMech = 1.0
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Final Structure Value: 1
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Determine Special Abilities
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Unit contains no explosive components = ENE
Unit is equipped with Active Probe = PRB
Unit is equipped with Active Probe = RCN
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 0.500
Overheat Factor 0 (No OV) (+) 0.000 = 0.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 0.500
Defensive Interaction Rating:
Armor Factor 1 (Armor) x 2.0 (Non-Vehicle Unit) = 2.000
Structure Factor 1 (Structure) (+) 1.000 = 3.000
Defense Factor 1 + {[4 (20" Move) + 1 (Jump) + 1 (ProtoMech)] x 0.25} (*) 2.500 = 7.500
Final DIR Round to nearest half point = 7.500
Unit's Defensive Value:
Movement Factor 2.5 (0.25 per 2") + 0.5 (Jump-capable) = 3.000
Final DIR Defensive Interaction Rating (+) 7.500 = 10.500
Unit's Final Point Value:
Offensive Value = 0.500
Defensive Value (+) 10.500 = 11.000
Force Bonus [PRB] Active Probe (+) 1.000 = 12.000
Force Bonus [RCN] Recon (+) 2.000 = 14.000
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Final Point Value: 14
Cost Breakdown
Name/Model: Argus Active Probe
Technology: Clan
Tonnage: 9
Configuration: Biped ProtoMech
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Structural Cost
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Cockpit (ProtoMech): 500,000 500,000.00
Life Support: 75,000 (+) 75,000.00 = 575,000.00
Sensors: 9 x 2,000 (+) 18,000.00 = 593,000.00
Musculature: 9 x 2,000 (+) 18,000.00 = 611,000.00
Internal Structure (ProtoMech): 9 x 400 (+) 3,600.00 = 614,600.00
Arm Actuators: 2 x 9 x 180 (+) 3,240.00 = 617,840.00
Leg Actuators: 9 x 540 (+) 4,860.00 = 622,700.00
Engine (ProtoMech Fusion): (5,000 x 135 x 9) / 75 (+) 81,000.00 = 703,700.00
Jump Jets (ProtoMech): 9 x (10 x 10) x 200 (+) 180,000.00 = 883,700.00
Armor (ProtoMech): 22 x 625 (+) 13,750.00 = 897,450.00
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Total Structural Cost: 897,450.00
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Weapons and Equipment Cost
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Active Probe 200,000 200,000.00
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Total Weapons and Equipment Cost 200,000.00
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ProtoMech Cost
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Structural Cost: 897,450.00
Weapons and Equipment Cost: (+) 200,000.00 = 1,097,450.00
ProtoMech Cost Multiplier: 1 + (9 / 100) (*) 1.09 = 1,196,220.50
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Final ProtoMech Cost 1,196,221.00