Distribution
Name/Model: Rocky
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Sensors 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Roll Again 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator
5. Roll Again 5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Life Support 1. Fusion Engine 1. Life Support
2.Double Heat Sink 2. Fusion Engine 2.Double Heat Sink
3.Double Heat Sink 3. Fusion Engine 3.Double Heat Sink
4.Double Heat Sink 4. Heavy-Duty Gyro 4.Double Heat Sink
5. Roll Again 5. Heavy-Duty Gyro 5. Roll Again
6. Roll Again 6. Heavy-Duty Gyro 6. Roll Again
1. Roll Again 1. Heavy-Duty Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Torso-Mounted Cockpit 5. Roll Again
6. Roll Again 6. Sensors 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Rocky
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Hardened): 369 x 2.5 x 2 1,845.000
Internal Structure (Reinforced w/ Fusion Engine): 152 x 1.5 x 2 x 1 (+) 456.000 = 2,301.000
Gyro (Heavy-Duty): 100 x 1 (+) 100.000 = 2,401.000
Armored Components:
Foot Actuator (+) 5.000 = 2,406.000
Foot Actuator (+) 5.000 = 2,411.000
Fusion Engine (+) 30.000 = 2,441.000
Hand Actuator (+) 5.000 = 2,446.000
Hand Actuator (+) 5.000 = 2,451.000
Heavy-Duty Gyro (+) 20.000 = 2,471.000
Hip (+) 5.000 = 2,476.000
Hip (+) 5.000 = 2,481.000
Life Support (+) 10.000 = 2,491.000
Lower Arm Actuator (+) 5.000 = 2,496.000
Lower Arm Actuator (+) 5.000 = 2,501.000
Lower Leg Actuator (+) 5.000 = 2,506.000
Lower Leg Actuator (+) 5.000 = 2,511.000
Sensors (+) 15.000 = 2,526.000
Shoulder (+) 5.000 = 2,531.000
Shoulder (+) 5.000 = 2,536.000
Torso-Mounted Cockpit (+) 5.000 = 2,541.000
Upper Arm Actuator (+) 5.000 = 2,546.000
Upper Arm Actuator (+) 5.000 = 2,551.000
Upper Leg Actuator (+) 5.000 = 2,556.000
Upper Leg Actuator (+) 5.000 = 2,561.000
Defensive Movement Factor: +1 (*) 1.10 = 2,817.100
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Final Defensive Battle Rating: 2,817.100
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 3 (Movement) = 23
Total 'Mech Tonnage: (+) 100.000 = 100.000
Speed Factor: 2 (Run) + 1 (Jump) (*) 0.770 = 77.000
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Final Offensive Battle Rating: 77.000
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BattleMech Battle Value
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Defensive Battle Rating: 2,817.100
Offensive Battle Rating: (+) 77.000 = 2,894.100
Cockpit (Torso-Mounted): (*) 0.95 = 2,749.395
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Final BattleMech Battle Value: 2,749
Alpha Strike Conversion
Name/Model: Rocky
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 2 (Walk) = 4"
Equipped with Hardened Armor (-) 1 = 2"
Ground Target Movement Modifier at 2" is 0
Jumping Movement: 2 (Jump) = 4"j
Jumping Target Movement Modifier at 4" is 0
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Final Movement and Movement Modes: 2"/4"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
3 (Movement) - 4 (Base) (-) -1 = 21
Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
3 (Movement) - 4 (Base) (-) -1 = 21
Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
3 (Movement) - 4 (Base) (-) -1 = 21
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Hardened: 307 armor points x 2 614.000 = 614.000
Armor Factor Conversion (/) 30 = 20.467
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Final Armor Value: 20
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Convert Structure
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Engine: Inner Sphere Fusion on a 100 ton BattleMech = 8.0
Structure: Reinforced (*) 2 = 16.0
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Final Structure Value: 16
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Determine Special Abilities
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Unit is equipped with armored components = ARM
Unit is equipped with Hardened armor = CR
Unit contains no explosive components = ENE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 2.000
Overheat Factor 0 (Overheat) (+) 0.000 = 2.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 2.000
Defensive Interaction Rating:
Armor Factor 20 (Armor) x 2.0 (Non-Vehicle Unit) = 40.000
Structure Factor 16 (Structure) x 1.0 (Other Unit) (+) 16.000 = 56.000
Defense Factor 1 + {[0 (2" Move) + 1 (Jump)] x 0.1} (*) 1.100 = 61.600
Final DIR Round to nearest half point = 61.500
Unit's Defensive Value:
Movement Factor 0.5 (0.25 per 2") + 0.5 (Jump-capable) = 1.000
Special Ability Factor [ARM] Armored Component (+) 0.500 = 1.500
Special Ability Factor [CR] Critical-Resistant (+) 0.250 = 1.750
Final DIR Defensive Interaction Rating (+) 61.500 = 63.250
Unit's Final Point Value:
Offensive Value = 2.000
Defensive Value (+) 63.250 = 65.250
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Final Point Value: 65
Cost Breakdown
Name/Model: Rocky
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
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Structural Cost
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Armor (Hardened): (307 pts) 38.5 x 15,000 577,500.00
Internal Structure (Reinforced): 100 x 6,400 x 1 (+) 640,000.00 = 1,217,500.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 1,417,500.00
Engine (Fusion): (Armored) (5,000 x 200 x 100) / 75 + (6 x 150,000) (+) 2,233,333.33 = 3,650,833.33
Gyro (Heavy-Duty): (Armored) 4.0 x 500,000 + (4 x 150,000) (+) 2,600,000.00 = 6,250,833.33
Cockpit (Torso-Mounted): (Armored) 750,000 + (1 x 150,000) (+) 900,000.00 = 7,150,833.33
Life Support: (Armored) 50,000 + (2 x 150,000) (+) 350,000.00 = 7,500,833.33
Sensors: (Armored) 100 x 2,000 + (3 x 150,000) (+) 650,000.00 = 8,150,833.33
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 8,210,833.33
Arm Actuators: (Armored) 100 x ((100 x 2) + (50 x 2) + (80 x 2)) + (8 x 150,000) (+) 1,246,000.00 = 9,456,833.33
Leg Actuators: (Armored) 100 x ((150 x 2) + (80 x 2) + (120 x 2)) + (8 x 150,000) (+) 1,270,000.00 = 10,726,833.33
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Total Structural Cost: 10,726,833.33
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Weapons and Equipment Cost
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Jump Jets 100 x (2 x 2) x 200 80,000.00
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Total Weapons and Equipment Cost 80,000.00
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BattleMech Cost
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Structural Cost: 10,726,833.33
Weapons and Equipment Cost: (+) 80,000.00 = 10,806,833.33
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 21,613,666.67
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Final BattleMech Cost 21,613,667.00