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Member Review - -Mud : 06-Apr-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.50 |
| Comment: |
I like this 'mech a lot. Six MPLs will give most armored opponents pause, and let the Black Hawk get the most out of its jump jets while still scoring lots of hits. The rest of the equipment is just gravy. I probably wouldn't bid this one in Clan affairs, but vs. Inner Sphere surats hiding in cities this thing will do well. |
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Member Review - DarkAdder : 16-Jan-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
4.50 |
| Comment: |
This mech is very, very lethal in city fights, and against infantry. Use it wisely. Keep it away from very heavy mechs and long range battles. If you can get in close, keep jumping around, trying to get in behind your target. Standing nose to nose and blazing away is not what this mech was created for. |
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Member Review - Daphne Wilde : 23-Sep-2003 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
1.50 |
| Comment: |
To under gunned for a mech vs. mech fight but this is a solid design when engaging those pesky armored Inf. |
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Member Review - Frederick LeBeau : 21-Sep-2003 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.50 |
| Comment: |
With no reduction in mobility, this variant is a great urban fighter. The 6 pulse lasers upgrades the accuracy while maintaining a great damage potential. The active probe is great to rout out the enemy hidden in the streets, and the MGs, although lacking ammo for long term fighting, can slice down infantry like it was not there |
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