Units »Search» Combat Vehicles »Skulker Wheeled Scout Tank (SRM)
Design Overview
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Combat Vehicle Technical Readout
Name/Model: Skulker Wheeled Scout Tank (SRM)
Designer: Catalyst Game Labs
Source(s): Record Sheets: 3039 Unabridged
Record Sheets: 3039 (HeavyMetal)
Technology: Inner Sphere
Technology Rating: D
Tonnage: 20
Role: Scout
Configuration: Combat Vehicle
Era/Year: Succession Wars / 2901
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 192,500 C-Bills
Battle Value: 319
Movement Type: Wheeled
Power Plant: GM 120 Internal Combustion
Cruising Speed: 75.6 kph
Maximum Speed: 118.8 kph
Armor: ProtecTech Light
Armament:
1 SRM 4
Manufacturer: Joint Equipment Systems
Primary Factory: Alshain
Communications: Communique Equipment
Targeting & Tracking: Targeting System 2.3
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Equipment Mass
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Internal Structure: Standard 2.00
Engine: 120 Internal Combustion 8.00
Cruising MP: 7
Flanking MP: 11
Heat Sinks (Single): 0 0.00
Control Equipment: 1.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 72 4.50
Type: Standard
Armor
Value
Front: 18
R/L Side: 18
Rear: 18
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Weapons and Ammo Location Tonnage
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SRM 4 Front 2.00
SRM 4 (Ammo 50) Body 2.00
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Alpha Strike Statistics
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Point Value (PV): 14
TP: CV, SZ: 1, TMM: 3, MV: 14"w
Damage: (S) 1 / (M) 1 / (L) 0
Armor (A): 2, Structure (S): 1
Specials: EE, SRCH
Distribution
Name/Model: Skulker Wheeled Scout Tank (SRM)
Technology: Inner Sphere
Tonnage: 20
Configuration: Wheeled Combat Vehicle
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Front
1. SRM 4
2. Empty
Left SideBodyRight Side
1. Empty 1. SRM 4 (Ammo 25) 1. Empty
2. SRM 4 (Ammo 25)
3. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Skulker Wheeled Scout Tank (SRM)
Technology: Inner Sphere
Tonnage: 20
Configuration: Wheeled Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 72 x 2.5 x 1 180.000
Internal Structure (Standard): 8 x 1.5 x 1 (+) 12.000 = 192.000
Unit Type Modifier: Wheeled (*) 0.80 = 153.600
Defensive Movement Factor: +4 (*) 1.40 = 215.040
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Final Defensive Battle Rating: 215.040
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Offensive Battle Rating
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Offensive Equipment:
SRM 4 39.000
SRM 4 (Ammo 25) (+) 5.000 = 44.000
SRM 4 (Ammo 25) (+) 5.000 = 49.000
Total Vehicle Tonnage: 20 / 2 (+) 10.000 = 59.000
Speed Factor: 11 (Flank) (*) 1.760 = 103.840
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Final Offensive Battle Rating: 103.840
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Combat Vehicle Battle Value
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Defensive Battle Rating: 215.040
Offensive Battle Rating: (+) 103.840 = 318.880
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Final BattleMech Battle Value: 319
Alpha Strike Conversion
Name/Model: Skulker Wheeled Scout Tank (SRM)
Technology: Inner Sphere
Tonnage: 20
Configuration: Wheeled Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 20 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 7 (Cruise) = 14"
Wheeled Motive Type = 14"w
Ground Target Movement Modifier at 14" is 3
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Final Movement and Movement Modes: 14"w
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
SRM 4 (+) 0.600 = 0.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.6
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Final Short Range Damage Value: 1
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
SRM 4 (+) 0.600 = 0.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.6
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 72 armor points x 1 72.000 = 72.000
Armor Factor Conversion (/) 30 = 2.400
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Final Armor Value: 2
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Convert Structure
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Standard: 8 structure points 8.000 = 8.000
Structure Conversion (/) 10 = 0.800
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Final Structure Value: 1
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Determine Special Abilities
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Unit is equipped with an Internal Combustion engine = EE
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 3.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 3.000
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 1.7 (Wheeled) = 3.400
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 4.400
Defense Factor 1 + {[3 (14" Move)] x 0.25} (*) 1.750 = 7.700
Final DIR Round to nearest half point = 7.500
Unit's Defensive Value:
Movement Factor 1.75 (0.25 per 2") = 1.750
Final DIR Defensive Interaction Rating (+) 7.500 = 9.250
Unit's Final Point Value:
Offensive Value = 3.000
Defensive Value (+) 9.250 = 12.250
Agile [3 (TMM) - 1] x 1 (Medium) (+) 2.000 = 14.250
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Final Point Value: 14