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Member Review - Rudel Gurken : 19-Mar-2019 11:47 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
4.00 |
| Comment: |
5 medium ER lasers and the heatsinks to use them. Not many lights can claim that. The JJ's will get you where it hurts the enemy most but be carefull as more than light return fire will end your mission soon. Backstab while heavier units distracting your target or hunt weak armored scouts. |
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Member Review - mud : 04-Nov-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.00 |
| Comment: |
The jump jets might save this, and even let it be an effective back stabber if you use it carefully. Mess up, and it dies just like every other variant. |
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Member Review - StarRaven : 02-Oct-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.50 |
| Comment: |
Good weapons load and all right speed. The Raptor chassis is poorly designed; too little armor. Still, this config makes good use out of a bad design. Run up and hit them with the lasers, then get far away. You'll get a few runs of that, before someone hit you, and then this is dead. It also has very good heat efficiency, unless you're jumping. |
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Member Review - Blackhand : 16-Sep-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.00 |
| Comment: |
I like the weapons load and the heat sinks and speed. But does every OMNI mech in the world have to mount sub par armour and hamper its designs?
Take a non-omni scout mech and get yourself some armour. |
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Member Review - DarkAdder : 12-Jan-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.50 |
| Comment: |
A raptor that might live up to its name. If you can screen it effectively, this thing could do some serious backstabbing on your enemies. Not for open range fights, however, the armor and lack of a serious long range weapon wont let this thing live longer than the first voley. |
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