Battle Value Breakdown
Name/Model: Pleiades IFV LRM
Technology: Inner Sphere
Tonnage: 25
Configuration: Hover Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 48 x 2.5 x 1 120.000
Internal Structure (Standard): 15 x 1.5 x 1 (+) 22.500 = 142.500
Unit Type Modifier: Hover (*) 0.70 = 99.750
Defensive Movement Factor: +4 (*) 1.40 = 139.650
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Final Defensive Battle Rating: 139.650
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Offensive Battle Rating
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Offensive Equipment:
LRM 10 90.000
LRM 10 (Ammo 12) (+) 11.000 = 101.000
Total Vehicle Tonnage: 25 / 2 (+) 12.500 = 113.500
Speed Factor: 15 (Flank) (*) 2.300 = 261.050
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Final Offensive Battle Rating: 261.050
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Combat Vehicle Battle Value
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Defensive Battle Rating: 139.650
Offensive Battle Rating: (+) 261.050 = 400.700
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Final BattleMech Battle Value: 401
Alpha Strike Conversion
Name/Model: Pleiades IFV LRM
Technology: Inner Sphere
Tonnage: 25
Configuration: Hover Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 25 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 10 (Cruise) = 20"
Hover Motive Type = 20"h
Ground Target Movement Modifier at 20" is 4
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Final Movement and Movement Modes: 20"h
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
LRM 10 (TU) (+) 0.300 = 0.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.3
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Final Short Range Damage Value: 0*
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
LRM 10 (TU) (+) 0.600 = 0.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.6
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
LRM 10 (TU) (+) 0.600 = 0.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.6
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Final Long Range Damage Value: 1
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Convert Armor
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Standard: 48 armor points x 1 48.000 = 48.000
Armor Factor Conversion (/) 30 = 1.600
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Final Armor Value: 2
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Convert Structure
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Standard: 15 structure points 15.000 = 15.000
Structure Conversion (/) 10 = 1.500
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with an Internal Combustion engine = EE
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
Unit is equipped with 1 tons of tons of space allocated for infantry transport = IT1
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(0*/1/1)
Unit is equipped with turret mounted weapons capable of firing indirectly = TUR(IF1)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 1 (Medium) + 1 (Medium) + 1 (Long) = 3.500
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 4.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 4.500
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 1.7 (Hover) = 3.400
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 5.400
Defense Factor 1 + {[4 (20" Move)] x 0.25} (*) 2.000 = 10.800
Final DIR Round to nearest half point = 11.000
Unit's Defensive Value:
Movement Factor 2.5 (0.25 per 2") = 2.500
Final DIR Defensive Interaction Rating (+) 11.000 = 13.500
Unit's Final Point Value:
Offensive Value = 4.500
Defensive Value (+) 13.500 = 18.000
Agile [4 (TMM) - 1] x 1 (Medium) (+) 3.000 = 21.000
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Final Point Value: 21