Battle Value Breakdown
Name/Model: Daishi (Dire Wolf) "Widowmaker"
Technology: Clan
Tonnage: 100
Configuration: Biped OmniMech
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Defensive Battle Rating
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Armor (Standard): 304 x 2.5 x 1 760.000
Internal Structure (Standard w/ XL Engine): 152 x 1.5 x 1 x 0.75 (+) 171.000 = 931.000
Gyro (Standard): 100 x 0.5 (+) 50.000 = 981.000
Defensive Movement Factor: +2 (*) 1.20 = 1,177.200
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Final Defensive Battle Rating: 1,177.200
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 50 (Heat Sinks) - 2 (Movement) - 76 (Weapons) = -22
Offensive Equipment:
ER PPC 412.000
ER PPC (+) 412.000 = 824.000
Ultra AC/20 (+) 335.000 = 1,159.000
Large Pulse Laser (+) 265.000 = 1,424.000
Large Pulse Laser [Inefficient] (+) 132.500 = 1,556.500
ER Medium Laser [Inefficient] (+) 54.000 = 1,610.500
ER Medium Laser [Inefficient] (+) 54.000 = 1,664.500
Ultra AC/20 (Ammo 5) (+) 42.000 = 1,706.500
Ultra AC/20 (Ammo 5) (+) 42.000 = 1,748.500
ER Small Laser [Inefficient] (+) 15.500 = 1,764.000
Total 'Mech Tonnage: (+) 100.000 = 1,864.000
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 1,864.000
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Final Offensive Battle Rating: 1,864.000
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BattleMech Battle Value
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Defensive Battle Rating: 1,177.200
Offensive Battle Rating: (+) 1,864.000 = 3,041.200
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Final BattleMech Battle Value: 3,041
Alpha Strike Conversion
Name/Model: Daishi (Dire Wolf) "Widowmaker"
Technology: Clan
Tonnage: 100
Configuration: Biped OmniMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
50 (Heat Sinks) = 50
2 (Movement) + 76 (Weapons) - 4 (Base) (-) 74 = -24
Offensive Equipment: = 0.000
ER Small Laser (+) 0.500 = 0.500
ER Medium Laser (+) 0.700 = 1.200
ER Medium Laser (+) 0.700 = 1.900
Large Pulse Laser (+) 1.100 = 3.000
Large Pulse Laser (+) 1.100 = 4.100
ER PPC (+) 1.500 = 5.600
ER PPC (+) 1.500 = 7.100
Ultra AC/20 [Insufficient Ammo] (+) 2.250 = 9.350
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 50 = 467.500
Divided by the maximum heat output - 4 (/) 74 = 6.318
Rounded up to the nearest tenth = 6.4
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Final Short Range Damage Value: 7
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
50 (Heat Sinks) = 50
2 (Movement) + 76 (Weapons) - 4 (Base) (-) 74 = -24
Offensive Equipment: = 0.000
ER Small Laser (+) 0.500 = 0.500
ER Medium Laser (+) 0.700 = 1.200
ER Medium Laser (+) 0.700 = 1.900
Large Pulse Laser (+) 1.100 = 3.000
Large Pulse Laser (+) 1.100 = 4.100
ER PPC (+) 1.500 = 5.600
ER PPC (+) 1.500 = 7.100
Ultra AC/20 [Insufficient Ammo] (+) 2.250 = 9.350
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 50 = 467.500
Divided by the maximum heat output - 4 (/) 74 = 6.318
Rounded up to the nearest tenth = 6.4
Unit receives Overheat (OV) value of 3
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Final Medium Range Damage Value: 7
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
50 (Heat Sinks) = 50
2 (Movement) + 50 (Weapons) - 4 (Base) (-) 48 = 2
Offensive Equipment: = 0.000
Large Pulse Laser (+) 1.100 = 1.100
Large Pulse Laser (+) 1.100 = 2.200
ER PPC (+) 1.500 = 3.700
ER PPC (+) 1.500 = 5.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 5.2
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Final Long Range Damage Value: 6
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Convert Armor
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Standard: 304 armor points x 1 304.000 = 304.000
Armor Factor Conversion (/) 30 = 10.133
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Final Armor Value: 10
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Convert Structure
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Engine: Clan XL on a 100 ton BattleMech = 5.0
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Final Structure Value: 5
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit utilizes modular (Omni) technology = OMNI
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 7 (Short) + 7 (Medium) + 7 (Medium) + 6 (Long) = 27.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 29.000
Overheat Factor 1 (Base OV) + 1 (0.5 per OV > 1) (+) 2.000 = 31.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 31.000
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 25.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 27.500
Final DIR Round to nearest half point = 27.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 27.500 = 28.250
Unit's Final Point Value:
Offensive Value = 31.000
Defensive Value (+) 28.250 = 59.250
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Final Point Value: 59
Cost Breakdown
Name/Model: Daishi (Dire Wolf) "Widowmaker"
Technology: Clan
Tonnage: 100
Configuration: Biped OmniMech
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Structural Cost
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Armor (Standard): (304 pts) 19.0 x 10,000 190,000.00
Internal Structure (Standard): 100 x 400 x 1 (+) 40,000.00 = 230,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 430,000.00
Engine (XL): (20,000 x 300 x 100) / 75 (+) 8,000,000.00 = 8,430,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 9,330,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 9,530,000.00
Life Support: 50,000 (+) 50,000.00 = 9,580,000.00
Sensors: 100 x 2,000 (+) 200,000.00 = 9,780,000.00
Heat Sinks (Double): 25 x 6,000 (+) 150,000.00 = 9,930,000.00
Arm Actuators: 100 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 20,000.00 = 9,950,000.00
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 10,020,000.00
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Total Structural Cost: 10,020,000.00
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Weapons and Equipment Cost
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CASE 1 x 50,000 50,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 130,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 210,000.00
ER PPC 300,000 (+) 300,000.00 = 510,000.00
ER PPC 300,000 (+) 300,000.00 = 810,000.00
ER Small Laser 11,250 (+) 11,250.00 = 821,250.00
Large Pulse Laser 175,000 (+) 175,000.00 = 996,250.00
Large Pulse Laser 175,000 (+) 175,000.00 = 1,171,250.00
Ultra AC/20 480,000 (+) 480,000.00 = 1,651,250.00
Ultra AC/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,651,250.00
Ultra AC/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,651,250.00
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Total Weapons and Equipment Cost 1,651,250.00
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BattleMech Cost
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Structural Cost: 10,020,000.00
Weapons and Equipment Cost: (+) 1,651,250.00 = 11,671,250.00
OmniMech Conversion Cost: (10,020,000.00 + 1,651,250.00) x 0.25 (+) 2,917,812.50 = 14,589,062.50
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 29,178,125.00
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Final BattleMech Cost 29,178,125.00
0 out of 0 users (0.00%) have found this review useful
Rating:
5.00
Comment:
Best Daishi variant. This machine can hurt you at any range and has enough armor to shrug off a lot of damage.
This was the personal ride of Natasha Kerensky, but that does not mean you need an elite pilot to take full advantage of this mech's arsenal.
I would argue that this variant is even better than the vaunted Masakari C because if you stay at range you die and if you close the Daishi Widowmaker has an AC/20 Ultra to ruin your day.
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Member Review - ralgith : 04-Sep-2011 14:18
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
This design is a great one, however it does annoy me sometimes. Supposedly Natasha Kerensky was the only one to pilot this configuration, and thats why its named as it is. Yet, everyone who plays Clanner units wants to drive this config. I disallow it in my campaigns because of the fluff. But for pick up battles, sure, any time. ;)
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Member Review - bladewind : 06-May-2008 16:22
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
There is a reason why the Hauptmann OB bears the primary same load out as this one. Dual ERPPCs and a UAC-20 ! You can't really go wrong with that.
But just remember that NK died in this one so it isn't the end all be all mech. Ammo is a touch light and I will gladly lose a ER medium for 1 more ton of ammo.
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Member Review - Knightrunner : 29-Jul-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
It has great firepower, both at range and up close, but no more than the Warhawk C. It's also slower, has no targeting computer, and no crit-seeking weapons- it relies on pure overall damage to bring down opponents. That works well, but this mech is far from invincible.
As an aside, any mech can be defeated by any other mech, with skill and a little (or a lot of) luck. I've seen a Daishi topple in the very first round of combat from a lucky PPC shot. Slow mechs are always vulnerable to multiple attackers, elementals, artillery, you name it.
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Member Review - WhizzbangThePowerSquig : 21-Mar-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
Not perfect, but damn near close to it. I have played this 'Mech using a regular IS pilot (the GM didn't want the Clan side to have too unfair an advantage), and I personally ruined at least 2 'Mechs, without taking more than superficial damage.
It is a very good machine, but it is NOT a god.
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"Change is the constant, the signal for rebirth, the egg of the phoenix." - Christina Baldwin