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BattleMech Technical Readout
Name/Model: Mongoose (Skitter) MON-SC-66R
Designer: quijibo7609
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 25
Role: Scout
Configuration: Biped BattleMech
Era/Year: Dark Age / 3143
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 2,409,688 C-Bills
Battle Value: 715
Chassis: Kell/D Endo Steel
Power Plant: Nissan 150
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Anderson Propulsion 12
Jump Capacity: 180 meters
Armor: Durallex Light Light Ferro-Fibrous
Armament:
1 Diverse Optics Sunbeam ER Medium Laser
2 Rocket Launcher 10s
3 Diverse Optics Sunbeam ER Small Lasers
Manufacturer: Alliance Defenders Limited
Primary Factory: Alpheratz
Communications: ON-5
Targeting & Tracking: ON-6 with Beagle Active Probe
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Overview:
Due to constant shortages and long lasting frictions between the Clan Snow Raven and
Alliance Military Corps, the aging but still coveted Stinger IIC scout mech was often denied
to non-Clan military units. This left legacy units of the AMC without adequate mech scouting
resources beyond older and obsolete options. This issue remained a strong point of
contention between the two competing arms of the Raven Alliance Military.
However, and rather mysteriously, the Draconis Combine granted a license for the Raven
Alliance to produce the older, but still sturdy, Mongoose Kell/D BattleMech Chassis through
Alliance Defenders Limited. This chassis came complete with the then standardized
communications and sensor suite, which included a Beagle Active Probe. A strange turn of
events given Khan Sterling McKenna's long standing ties to the Davion Family.
That alone would not have made the design producible within the Raven Alliance, however, and
even more bizarrely, The Concordant then agreed to option it's license for Durralex Light
armor to the ADL. This license gave the ADL the ability to produce armor that freed up
enough chassis mounting points while still being light enough to shield the mech with a
respectable amount of protection.
Strange that two long embittered Davion enemies were willing to help a long time Davion fill
a strategic need.
Capabilities:
Although a bit of a 'Frankenmech' compared to more common variants of the Mongoose, the
Skitter is still a capable design. Although downgrading the Nissan 200 to a mere Nissan 150
had left the Mech middling in regards to speed, especially for such a light design, the
inclusion of 180 meters in jumping distance helps offset this considerably. Also, while
again armed with far less firepower than the standard Mongoose, the Mech does pack a pair of
Rocket Launchers to help it win any one on one duels with machines it can't quickly escape
from.
Deployment:
The MON-SC-66R is a reasonably inexpensive, reliable scouting unit designed to locate the
enemy, break contact, and escape. Although vulnerable to infantry and battle armor, given
the BAP mounted in the design, it still has a strong chance to avoid ambushers. Good, if
not spectacular, mobility combined with the chassis' legendary stability makes it
problematic for enemies to pin down even inexperienced pilots. This has helped elevate the
Skitter to being a strong scouting option for any AMC defense force.
Variants:
Given current production limitations, there are very limited variations of this Raven
Alliance unit.
Notable MechWarriors:
In one notable pirate raid, two Skitter pilots performing their due diligence, made contact
with a convoy of 4 Maxim heavy hover transports. The heavy troop carriers had been
traveling along a fire access road that Star Captain Ryan Howell deemed too heavily wooded
to worry about defending. this left only a token screen of infantry near the approach.
Although Lt. Jasser's mech was heavily damaged, and his partner Sgt. Cole did not survive
the encounter, the two pilots managed to use their rockets to disable both the lead and
trailing vehicles, making the remaining convoy little more than sitting ducks once heavier
units could be spared to deal with them.
For her bravery and adherence to duty, Sgt. Cole, who disabled the front most transport, was
posthumously elevated to the position of bondswoman in Clan Snow Raven. Star Captain Howell
himself both tied and cut her cord before she was interred.
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Equipment Mass
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Internal Structure: Endo Steel 1.50
Engine: 150 Fusion 5.50
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 84 5.00
Type: Light Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 8 11
Center Torso (rear): 2
R/L Torso: 6 10
R/L Torso (rear): 2
R/L Arm: 4 8
R/L Leg: 6 11
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Weapons and Ammo Location Critical Tonnage
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Beagle Active Probe CT 2 1.50
ER Small Laser RT 1 0.50
2 Jump Jets RT 2 1.00
Rocket Launcher 10 RT 1 0.50
ER Small Laser LT 1 0.50
2 Jump Jets LT 2 1.00
Rocket Launcher 10 LT 1 0.50
ER Medium Laser RA 1 1.00
ER Small Laser LA 1 0.50
Jump Jet RL 1 0.50
Jump Jet LL 1 0.50
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Alpha Strike Statistics
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Point Value (PV): 24
TP: BM, SZ: 1, TMM: 2, MV: 12"j
Damage: (S) 2 / (M) 2 / (L) 0*, OV: 0
Armor (A): 3, Structure (S): 2
Specials: ENE, PRB, RCN
Distribution
Name/Model: Mongoose (Skitter) MON-SC-66R
Technology: Inner Sphere
Tonnage: 25
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Light Ferro-Fibrous 4. Hand Actuator
5. ER Small Laser 5. Sensors 5. ER Medium Laser
6. Light Ferro-Fibrous 6. Life Support 6. Endo Steel
1. Endo Steel 1. Endo Steel
2. Endo Steel 2. Endo Steel
3. Endo Steel 3. Endo Steel
4. Light Ferro-Fibrous 4. Light Ferro-Fibrous
5. Light Ferro-Fibrous 5. Light Ferro-Fibrous
6. Light Ferro-Fibrous 6. Endo Steel
Left TorsoCenter TorsoRight Torso
1. ER Small Laser 1. Fusion Engine 1. ER Small Laser
2. Rocket Launcher 10 2. Fusion Engine 2. Rocket Launcher 10
3. Endo Steel 3. Fusion Engine 3. Endo Steel
4.Double Heat Sink 4. Gyro 4.Double Heat Sink
5.Double Heat Sink 5. Gyro 5.Double Heat Sink
6.Double Heat Sink 6. Gyro 6.Double Heat Sink
1.Double Heat Sink 1. Gyro 1.Double Heat Sink
2.Double Heat Sink 2. Fusion Engine 2.Double Heat Sink
3.Double Heat Sink 3. Fusion Engine 3.Double Heat Sink
4. Endo Steel 4. Fusion Engine 4. Endo Steel
5. Jump Jet 5.Beagle Active Probe 5. Jump Jet
6. Jump Jet 6.Beagle Active Probe 6. Jump Jet
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Mongoose (Skitter) MON-SC-66R
Technology: Inner Sphere
Tonnage: 25
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Light Ferro-Fibrous): 84 x 2.5 x 1 210.000
Internal Structure (Endo Steel w/ Fusion Engine): 43 x 1.5 x 1 x 1 (+) 64.500 = 274.500
Gyro (Standard): 25 x 0.5 (+) 12.500 = 287.000
Defensive Equipment:
Beagle Active Probe (+) 10.000 = 297.000
Defensive Movement Factor: +3 (*) 1.30 = 386.100
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Final Defensive Battle Rating: 386.100
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 6 (Movement) - 12.5 (Weapons) = 7.5
Offensive Equipment:
ER Medium Laser 62.000
Rocket Launcher 10 (+) 18.000 = 80.000
Rocket Launcher 10 (+) 18.000 = 98.000
ER Small Laser (+) 17.000 = 115.000
ER Small Laser (+) 17.000 = 132.000
ER Small Laser (+) 17.000 = 149.000
Total 'Mech Tonnage: (+) 25.000 = 174.000
Speed Factor: 9 (Run) + 3 (Jump) (*) 1.890 = 328.860
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Final Offensive Battle Rating: 328.860
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BattleMech Battle Value
---------------------------------------------------------------------------------------------------
Defensive Battle Rating: 386.100
Offensive Battle Rating: (+) 328.860 = 714.960
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Final BattleMech Battle Value: 715
Alpha Strike Conversion
Name/Model: Mongoose (Skitter) MON-SC-66R
Technology: Inner Sphere
Tonnage: 25
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 25 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
Jumping Movement: 6 (Jump) = 12"j
Jumping Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 12"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
6 (Movement) + 11 (Weapons) - 4 (Base) (-) 13 = 7
Offensive Equipment: = 0.000
Rocket Launcher 10 (+) 0.060 = 0.060
Rocket Launcher 10 (+) 0.060 = 0.120
ER Small Laser (+) 0.300 = 0.420
ER Small Laser (+) 0.300 = 0.720
ER Small Laser (+) 0.300 = 1.020
ER Medium Laser (+) 0.500 = 1.520
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.6
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
6 (Movement) + 11 (Weapons) - 4 (Base) (-) 13 = 7
Offensive Equipment: = 0.000
Rocket Launcher 10 (+) 0.060 = 0.060
Rocket Launcher 10 (+) 0.060 = 0.120
ER Small Laser (+) 0.300 = 0.420
ER Small Laser (+) 0.300 = 0.720
ER Small Laser (+) 0.300 = 1.020
ER Medium Laser (+) 0.500 = 1.520
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.6
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
6 (Movement) - 4 (Base) (-) 2 = 18
Offensive Equipment: = 0.000
Rocket Launcher 10 (+) 0.060 = 0.060
Rocket Launcher 10 (+) 0.060 = 0.120
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.2
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Final Long Range Damage Value: 0*
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Convert Armor
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Light Ferro-Fibrous: 84 armor points x 1 84.000 = 84.000
Armor Factor Conversion (/) 30 = 2.800
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Final Armor Value: 3
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Convert Structure
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Engine: Inner Sphere Fusion on a 25 ton BattleMech = 2.0
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Final Structure Value: 2
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Determine Special Abilities
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Unit contains no explosive components = ENE
Unit is equipped with Beagle Active Probe = PRB
Unit is equipped with Beagle Active Probe = RCN
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0.5 (Long) = 6.500
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 7.000
Overheat Factor 0 (Overheat) (+) 0.000 = 7.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 7.000
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 2.0 (Non-Vehicle Unit) = 6.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 8.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 9.600
Final DIR Round to nearest half point = 9.500
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") + 0.5 (Jump-capable) = 2.000
Final DIR Defensive Interaction Rating (+) 9.500 = 11.500
Unit's Final Point Value:
Offensive Value = 7.000
Defensive Value (+) 11.500 = 18.500
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 20.500
Force Bonus [PRB] Active Probe (+) 1.000 = 21.500
Force Bonus [RCN] Recon (+) 2.000 = 23.500
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Final Point Value: 24
Cost Breakdown
Name/Model: Mongoose (Skitter) MON-SC-66R
Technology: Inner Sphere
Tonnage: 25
Configuration: Biped BattleMech
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Structural Cost
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Armor (Light Ferro-Fibrous): (84 pts) 5.0 x 15,000 75,000.00
Internal Structure (Endo Steel): 25 x 1,600 x 1 (+) 40,000.00 = 115,000.00
Myomer (Standard): 25 x 2,000 (+) 50,000.00 = 165,000.00
Engine (Fusion): (5,000 x 150 x 25) / 75 (+) 250,000.00 = 415,000.00
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 1,015,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,215,000.00
Life Support: 50,000 (+) 50,000.00 = 1,265,000.00
Sensors: 25 x 2,000 (+) 50,000.00 = 1,315,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 1,375,000.00
Arm Actuators: 25 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 11,500.00 = 1,386,500.00
Leg Actuators: 25 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 17,500.00 = 1,404,000.00
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Total Structural Cost: 1,404,000.00
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Weapons and Equipment Cost
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Beagle Active Probe 200,000 200,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 280,000.00
ER Small Laser 11,250 (+) 11,250.00 = 291,250.00
ER Small Laser 11,250 (+) 11,250.00 = 302,500.00
ER Small Laser 11,250 (+) 11,250.00 = 313,750.00
Jump Jets 25 x (6 x 6) x 200 (+) 180,000.00 = 493,750.00
Rocket Launcher 10 15,000 (+) 15,000.00 = 508,750.00
Rocket Launcher 10 15,000 (+) 15,000.00 = 523,750.00
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Total Weapons and Equipment Cost 523,750.00
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BattleMech Cost
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Structural Cost: 1,404,000.00
Weapons and Equipment Cost: (+) 523,750.00 = 1,927,750.00
BattleMech Cost Multiplier: 1 + (25 / 100) (*) 1.25 = 2,409,687.50
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Final BattleMech Cost 2,409,688.00