Units »Search» Combat Vehicles »Scorpion Light Tank Haumea Special
Design Overview
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Combat Vehicle Technical Readout
Name/Model: Scorpion Light Tank Haumea Special
Designer: jo970097
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 25
Role: Ambusher
Configuration: Combat Vehicle
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 1,446,875 C-Bills
Battle Value: 536
Movement Type: Tracked
Power Plant: 150 Light Fusion
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Vehicular
Jump Capacity: 180 meters
Armor: Standard
Armament:
2 Medium Pulse Lasers
Manufacturer: Benson and Bjorn, Hellespont Industries, Joint Equipment Systems, Quikscell Company
Primary Factory: Spittal (BB), Sian (HI), Alshain (JES), Pandora (QC), Layover (QC), Kalidasa (QC), Ares (QC)
Communications: Basix 200
Targeting & Tracking: Optisight-12
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Equipment Mass
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Internal Structure: Standard 2.50
Engine: 150 Light Fusion 7.00
Cruising MP: 6
Flanking MP: 9
Jumping MP: 6
Heat Sinks (Single): 10 0.00
Control Equipment: 1.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 0.50
Armor Factor: 104 6.50
Type: Standard
Armor
Value
Front: 27
R/L Side: 21
Rear: 15
Turret: 20
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Weapons and Ammo Location Tonnage
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2 Medium Pulse Lasers Turret 4.00
Vehicular Jump Jet Body 3.00
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Alpha Strike Statistics
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Point Value (PV): 19
TP: CV, SZ: 1, TMM: 2, MV: 12"t/12"j
Damage: (S) 2 / (M) 2 / (L) 0
Armor (A): 3, Structure (S): 2
Specials: ENE, SRCH, TUR(2/2/-)
Distribution
Name/Model: Scorpion Light Tank Haumea Special
Technology: Inner Sphere
Tonnage: 25
Configuration: Tracked Combat Vehicle
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Front
1. Empty
Left SideBodyRight SideTurret
1. Empty 1. Vehicular Jump Jet 1. Empty 1. Medium Pulse Laser
2. Empty 2. Medium Pulse Laser
3. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Scorpion Light Tank Haumea Special
Technology: Inner Sphere
Tonnage: 25
Configuration: Tracked Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 104 x 2.5 x 1 260.000
Internal Structure (Standard): 15 x 1.5 x 1 (+) 22.500 = 282.500
Unit Type Modifier: Tracked (*) 0.90 = 254.250
Defensive Movement Factor: +3 (*) 1.30 = 330.525
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Final Defensive Battle Rating: 330.525
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Offensive Battle Rating
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Offensive Equipment:
Medium Pulse Laser 48.000
Medium Pulse Laser (+) 48.000 = 96.000
Total Vehicle Tonnage: 25 / 2 (+) 12.500 = 108.500
Speed Factor: 9 (Flank) + 3 (Jump) (*) 1.890 = 205.065
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Final Offensive Battle Rating: 205.065
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Combat Vehicle Battle Value
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Defensive Battle Rating: 330.525
Offensive Battle Rating: (+) 205.065 = 535.590
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Final BattleMech Battle Value: 536
Alpha Strike Conversion
Name/Model: Scorpion Light Tank Haumea Special
Technology: Inner Sphere
Tonnage: 25
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 25 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 6 (Cruise) = 12"
Tracked Motive Type = 12"t
Ground Target Movement Modifier at 12" is 2
Jumping Movement: 6 (Jump) = 12"j
Jumping Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 12"t/12"j
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Medium Pulse Laser (TU) (+) 0.660 = 0.660
Medium Pulse Laser (TU) (+) 0.660 = 1.320
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.4
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Medium Pulse Laser (TU) (+) 0.660 = 0.660
Medium Pulse Laser (TU) (+) 0.660 = 1.320
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.4
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 104 armor points x 1 104.000 = 104.000
Armor Factor Conversion (/) 30 = 3.467
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Final Armor Value: 3
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Convert Structure
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Standard: 15 structure points 15.000 = 15.000
Structure Conversion (/) 10 = 1.500
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Final Structure Value: 2
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Determine Special Abilities
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Unit contains no explosive components = ENE
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(2/2/-)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 6.000
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 1.8 (Tracked) = 5.400
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 7.400
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 8.880
Final DIR Round to nearest half point = 9.000
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") + 0.5 (Jump-capable) = 2.000
Final DIR Defensive Interaction Rating (+) 9.000 = 11.000
Unit's Final Point Value:
Offensive Value = 6.000
Defensive Value (+) 11.000 = 17.000
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 19.000
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Final Point Value: 19
Cost Breakdown
Name/Model: Scorpion Light Tank Haumea Special
Technology: Inner Sphere
Tonnage: 25
Configuration: Tracked Combat Vehicle
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Structural Cost
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Armor (Standard) (104 pts) 6.5 x 10,000 65,000.00
Internal Structure (Standard) 2.5 x 10,000 (+) 25,000.00 = 90,000.00
Control Components 1.5 x 10,000 (+) 15,000.00 = 105,000.00
Engine (Light Fusion) (15,000 x 150 x 25) / 75 (+) 750,000.00 = 855,000.00
Turret 0.5 x 5,000 (+) 2,500.00 = 857,500.00
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Total Structural Cost 857,500.00
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Weapons and Equipment Cost
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Medium Pulse Laser 60,000 60,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 120,000.00
Vehicular Jump Jets 25 x (6 x 6) x 200 (+) 180,000.00 = 300,000.00
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Total Weapons and Equipment Cost 300,000.00
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Combat Vehicle Cost
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Structural Cost 857,500.00
Weapons and Equipment Cost (+) 300,000.00 = 1,157,500.00
Combat Vehicle Cost Multiplier 1 + (25 / 100) (*) 1.25 = 1,446,875.00
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Final Combat Vehicle Cost 1,446,875.00