ProtoMech Technical Readout
Name/Model: Qilin 1
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 15
Configuration: Ultraheavy Quad ProtoMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 1,507,506 C-Bills
Battle Value: 621
Chassis: ProtoMech
Power Plant: 45 ProtoMech Fusion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: ProtoMech
Jump Capacity: 90 meters
Armor: ProtoMech
Armament:
1 ER Large Laser
1 Micro Pulse Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
The Qilin is an unassuming heavy weapons platform. Available to all Clan Enclaves, it has
proven popular with Blood Spirit second line protomech pilots.
Capabilities:
With a ground mobility profile more akin to an average assualt mech, the Qilin is unlikely
to be involved in offensive operations. Though the jump jets help with maneuverability,
especially in twrrain that protomechs favor, this unit is firmly on the guns and armor side
of the capabilities triangle. Armor coverage is almost maximized, only the sensor blister
has reduced coverage as is standard design practice. The weapons on the primary variant is
an ER Large Laser, giving unpresidented range and hitting power for a protomech.
Deployment:
For the Blood Spirits this class of protomechs are distinctly second line. The pilots are
the ones who are good enough protomech operators that they're still alive, but not driven
enough to qualify for mech duty. Their lack of desire to make a name for themselves
relegates them to less agressive combat rolls, such as fire support.
Variants:
Are you seriously asking if there are variants of a heavy weapon platform? Of course there
are. The three favored by the Blood Spirits are the ER Large Laser carrier, the LRM
carrier, and an SRM carrier.
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Equipment Mass (kg)
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Internal Structure: ProtoMech 1,500
Engine: 45 ProtoMech Fusion 1,000
Walking MP: 3
Running MP: 5
Jumping MP: 3 450
Heat Sinks (ProtoMech): 13 3,250
Cockpit: ProtoMech 750
Armor Factor: 71 3,550
Type: ProtoMech
Internal Armor
Structure Value
Head: 4 7
Torso: 15 30
Main Gun: 2 6
R/L Arm: 0 0
Legs: 14 28
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Weapons and Ammo Location Mass (kg)
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ER Large Laser MG 4,000
Micro Pulse Laser MG 500
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Alpha Strike Statistics
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Point Value (PV): 13
TP: PM, SZ: 1, TMM: 1, MV: 6"j
Damage: (S) 2 / (M) 1 / (L) 1
Armor (A): 2, Structure (S): 1
Specials: ENE
Distribution
Name/Model: Qilin 1
Technology: Clan
Tonnage: 15
Configuration: Ultraheavy Quad ProtoMech
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Torso
1. Empty
2. Empty
3. Empty
4. Empty
5. Empty
6. Empty
Main Gun
1. ER Large Laser
2. Micro Pulse Laser
Alpha Strike Conversion
Name/Model: Qilin 1
Technology: Clan
Tonnage: 15
Configuration: Ultraheavy Quad ProtoMech
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Determine Unit Type
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Ground Units: ProtoMech = PM
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Final Unit Type: PM
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Determine Weight/Size Class
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Tonnage: 15 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
Jumping Movement: 3 (Jump) = 6"j
Jumping Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"j
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Micro Pulse Laser (+) 0.330 = 0.330
ER Large Laser (+) 1.000 = 1.330
Modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.4
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
ER Large Laser (+) 1.000 = 1.000
Modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
ER Large Laser (+) 1.000 = 1.000
Modified damage value:
Rounded up to the nearest tenth = 1.0
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Final Long Range Damage Value: 1
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Convert Armor
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ProtoMech: 71 armor points x 1 71.000 = 71.000
Armor Factor Conversion (/) 30 = 2.367
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Final Armor Value: 2
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Convert Structure
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Structure: ProtoMech on a 15 ton ProtoMech = 1.0
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Final Structure Value: 1
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Determine Special Abilities
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Unit contains no explosive components = ENE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 1 (Medium) + 1 (Medium) + 1 (Long) = 5.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 5.500
Overheat Factor 0 (No OV) (+) 0.000 = 5.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 5.500
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 2.0 (Non-Vehicle Unit) = 4.000
Structure Factor 1 (Structure) (+) 1.000 = 5.000
Defense Factor 1 + {[1 (6" Move) + 1 (ProtoMech)] x 0.1} (*) 1.200 = 6.000
Final DIR Round to nearest half point = 6.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") + 0.5 (Jump-capable) = 1.250
Final DIR Defensive Interaction Rating (+) 6.000 = 7.250
Unit's Final Point Value:
Offensive Value = 5.500
Defensive Value (+) 7.250 = 12.750
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Final Point Value: 13
Cost Breakdown
Name/Model: Qilin 1
Technology: Clan
Tonnage: 15
Configuration: Ultraheavy Quad ProtoMech
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Structural Cost
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Cockpit (ProtoMech): 800,000 800,000.00
Life Support: 75,000 (+) 75,000.00 = 875,000.00
Sensors: 15 x 2,000 (+) 30,000.00 = 905,000.00
Musculature: 15 x 2,000 (+) 30,000.00 = 935,000.00
Internal Structure (ProtoMech): 15 x 500 (+) 7,500.00 = 942,500.00
Arm Actuators: 2 x 15 x 180 (+) 5,400.00 = 947,900.00
Leg Actuators: 15 x 540 (+) 8,100.00 = 956,000.00
Engine (ProtoMech Fusion): (5,000 x 45 x 15) / 75 (+) 45,000.00 = 1,001,000.00
Jump Jets (ProtoMech): 15 x (3 x 3) x 200 (+) 27,000.00 = 1,028,000.00
Heat Sinks (ProtoMech): 13 x 2,000 (+) 26,000.00 = 1,054,000.00
Armor (ProtoMech): 71 x 625 (+) 44,375.00 = 1,098,375.00
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Total Structural Cost: 1,098,375.00
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Weapons and Equipment Cost
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ER Large Laser 200,000 200,000.00
Micro Pulse Laser 12,500 (+) 12,500.00 = 212,500.00
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Total Weapons and Equipment Cost 212,500.00
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ProtoMech Cost
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Structural Cost: 1,098,375.00
Weapons and Equipment Cost: (+) 212,500.00 = 1,310,875.00
ProtoMech Cost Multiplier: 1 + (15 / 100) (*) 1.15 = 1,507,506.25
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Final ProtoMech Cost 1,507,506.00