BattleMech Technical Readout
Name/Model: Thor (Summoner) C
Designer: Catalyst Game Labs
Source(s): Battle of Tukayyid Supplemental
Record Sheets: Clan Invasion
Record Sheets: 3050 Upgrades Unabridged, Clan & Star League
Record Sheets: 3050
Technology: Clan
Technology Rating: F
Tonnage: 70
Role: Skirmisher
Configuration: Biped OmniMech
Era/Year: Succession Wars / 2872
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 20,916,552 C-Bills
Battle Value: 2,379
Chassis: JFS-703
Power Plant: Redline 350 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: JF
Jump Capacity: 150 meters
Armor: J63-3E Ferro-Fibrous
Armament:
1 Ultra AC/20
1 ER Large Laser
1 Streak SRM 6
1 ER Small Laser
Manufacturer: Eagle Craft Group, St. Louis MechWorks
Primary Factory: Ironhold (ECG), Niles (SLMW)
Communications: Model J-D 067
Targeting & Tracking: HawkEye 58
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Equipment Mass
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Internal Structure: Standard 7.00
Engine: 350 XL 15.00
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks (Double): 14 [28] 4.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 182 9.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 27
Center Torso (rear): 8
R/L Torso: 15 22
R/L Torso (rear): 7
R/L Arm: 11 17
R/L Leg: 15 23
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Weapons and Ammo Location Critical Tonnage
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Jump Jet CT 1 1.00
Streak SRM 6 LT 2 3.00
Streak SRM 6 (Ammo 15) LT 1 1.00
Ultra AC/20 (Ammo 10) LT 2 2.00
ER Large Laser RA 1 4.00
ER Small Laser RA 1 0.50
Ultra AC/20 LA 8 12.00
2 Jump Jets RL 2 2.00
2 Jump Jets LL 2 2.00
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Alpha Strike Statistics
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Point Value (PV): 43
TP: BM, SZ: 3, TMM: 2, MV: 10"j
Damage: (S) 5 / (M) 5 / (L) 1, OV: 0
Armor (A): 6, Structure (S): 4
Specials: CASE, OMNI
Distribution
Name/Model: Thor (Summoner) C
Technology: Clan
Tonnage: 70
Configuration: Biped OmniMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3.Ultra AC/20 3. Cockpit 3. Lower Arm Actuator
4.Ultra AC/20 4. Ferro-Fibrous 4. ER Large Laser
5.Ultra AC/20 5. Sensors 5. ER Small Laser
6.Ultra AC/20 6. Life Support 6. Ferro-Fibrous
1.Ultra AC/20 1. Roll Again
2.Ultra AC/20 2. Roll Again
3.Ultra AC/20 3. Roll Again
4.Ultra AC/20 4. Roll Again
5. Ferro-Fibrous 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3.Streak SRM 6 3. XL Engine 3. Ferro-Fibrous
4.Streak SRM 6 4. Gyro 4. Ferro-Fibrous
5. Ultra AC/20 (Ammo 5) 5. Gyro 5. Roll Again
6. Ultra AC/20 (Ammo 5) 6. Gyro 6. Roll Again
1. Streak SRM 6 (Ammo 15) 1. Gyro 1. Roll Again
2. Ferro-Fibrous 2. XL Engine 2. Roll Again
3. Ferro-Fibrous 3. XL Engine 3. Roll Again
4. Roll Again 4. XL Engine 4. Roll Again
5. Roll Again 5. Jump Jet 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Jump Jet 6. Jump Jet
Battle Value Breakdown
Name/Model: Thor (Summoner) C
Technology: Clan
Tonnage: 70
Configuration: Biped OmniMech
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Defensive Battle Rating
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Armor (Ferro-Fibrous): 182 x 2.5 x 1 455.000
Internal Structure (Standard w/ XL Engine): 107 x 1.5 x 1 x 0.75 (+) 120.375 = 575.375
Gyro (Standard): 70 x 0.5 (+) 35.000 = 610.375
Defensive Movement Factor: +3 (*) 1.30 = 793.488
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Final Defensive Battle Rating: 793.488
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 28 (Heat Sinks) - 5 (Movement) - 30 (Weapons) = -1
Offensive Equipment:
Ultra AC/20 335.000
ER Large Laser (+) 248.000 = 583.000
Streak SRM 6 (+) 118.000 = 701.000
Ultra AC/20 (Ammo 5) (+) 42.000 = 743.000
Ultra AC/20 (Ammo 5) (+) 42.000 = 785.000
ER Small Laser (+) 31.000 = 816.000
Streak SRM 6 (Ammo 15) (+) 15.000 = 831.000
Total 'Mech Tonnage: (+) 70.000 = 901.000
Speed Factor: 8 (Run) + 3 (Jump) (*) 1.760 = 1,585.760
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Final Offensive Battle Rating: 1,585.760
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BattleMech Battle Value
-----------------------------------------------------------------------------------------------
Defensive Battle Rating: 793.488
Offensive Battle Rating: (+) 1,585.760 = 2,379.248
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Final BattleMech Battle Value: 2,379
Alpha Strike Conversion
Name/Model: Thor (Summoner) C
Technology: Clan
Tonnage: 70
Configuration: Biped OmniMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 70 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
Jumping Movement: 5 (Jump) = 10"j
Jumping Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
28 (Heat Sinks) = 28
5 (Movement) + 32 (Weapons) - 4 (Base) (-) 33 = -5
Offensive Equipment: = 0.000
ER Small Laser (+) 0.500 = 0.500
ER Large Laser (+) 1.000 = 1.500
Streak SRM 6 (+) 1.200 = 2.700
Ultra AC/20 [Insufficient Ammo] (+) 2.250 = 4.950
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 28 = 138.600
Divided by the maximum heat output - 4 (/) 33 = 4.200
Rounded up to the nearest tenth = 4.2
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Final Short Range Damage Value: 5
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
28 (Heat Sinks) = 28
5 (Movement) + 32 (Weapons) - 4 (Base) (-) 33 = -5
Offensive Equipment: = 0.000
ER Small Laser (+) 0.500 = 0.500
ER Large Laser (+) 1.000 = 1.500
Streak SRM 6 (+) 1.200 = 2.700
Ultra AC/20 [Insufficient Ammo] (+) 2.250 = 4.950
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 28 = 138.600
Divided by the maximum heat output - 4 (/) 33 = 4.200
Rounded up to the nearest tenth = 4.2
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Final Medium Range Damage Value: 5
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
28 (Heat Sinks) = 28
5 (Movement) + 12 (Weapons) - 4 (Base) (-) 13 = 15
Offensive Equipment: = 0.000
ER Large Laser (+) 1.000 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Long Range Damage Value: 1
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Convert Armor
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Ferro-Fibrous: 182 armor points x 1 182.000 = 182.000
Armor Factor Conversion (/) 30 = 6.067
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Final Armor Value: 6
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Convert Structure
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Engine: Clan XL on a 70 ton BattleMech = 4.0
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Final Structure Value: 4
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit utilizes modular (Omni) technology = OMNI
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 5 (Short) + 5 (Medium) + 5 (Medium) + 1 (Long) = 16.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 17.500
Overheat Factor 0 (Overheat) (+) 0.000 = 17.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 17.500
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 2.0 (Non-Vehicle Unit) = 12.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 16.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 19.200
Final DIR Round to nearest half point = 19.000
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") + 0.5 (Jump-capable) = 1.750
Final DIR Defensive Interaction Rating (+) 19.000 = 20.750
Unit's Final Point Value:
Offensive Value = 17.500
Defensive Value (+) 20.750 = 38.250
Agile [2 (TMM) - 1] x 5 (Medium) (+) 5.000 = 43.250
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Final Point Value: 43
Cost Breakdown
Name/Model: Thor (Summoner) C
Technology: Clan
Tonnage: 70
Configuration: Biped OmniMech
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Structural Cost
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Armor (Ferro-Fibrous): (182 pts) 9.5 x 20,000 190,000.00
Internal Structure (Standard): 70 x 400 x 1 (+) 28,000.00 = 218,000.00
Myomer (Standard): 70 x 2,000 (+) 140,000.00 = 358,000.00
Engine (XL): (20,000 x 350 x 70) / 75 (+) 6,533,333.33 = 6,891,333.33
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 8,091,333.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 8,291,333.33
Life Support: 50,000 (+) 50,000.00 = 8,341,333.33
Sensors: 70 x 2,000 (+) 140,000.00 = 8,481,333.33
Heat Sinks (Double): 14 x 6,000 (+) 84,000.00 = 8,565,333.33
Arm Actuators: 70 x ((100 x 2) + (50 x 1) + (80 x 0)) (+) 17,500.00 = 8,582,833.33
Leg Actuators: 70 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 49,000.00 = 8,631,833.33
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Total Structural Cost: 8,631,833.33
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Weapons and Equipment Cost
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CASE 1 x 50,000 50,000.00
ER Large Laser 200,000 (+) 200,000.00 = 250,000.00
ER Small Laser 11,250 (+) 11,250.00 = 261,250.00
Jump Jets 70 x (5 x 5) x 200 (+) 350,000.00 = 611,250.00
Streak SRM 6 120,000 (+) 120,000.00 = 731,250.00
Streak SRM 6 (Ammo 15) [Empty Bin] 0 (+) 0.00 = 731,250.00
Ultra AC/20 480,000 (+) 480,000.00 = 1,211,250.00
Ultra AC/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,211,250.00
Ultra AC/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,211,250.00
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Total Weapons and Equipment Cost 1,211,250.00
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BattleMech Cost
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Structural Cost: 8,631,833.33
Weapons and Equipment Cost: (+) 1,211,250.00 = 9,843,083.33
OmniMech Conversion Cost: (8,631,833.33 + 1,211,250.00) x 0.25 (+) 2,460,770.83 = 12,303,854.17
BattleMech Cost Multiplier: 1 + (70 / 100) (*) 1.70 = 20,916,552.08
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Final BattleMech Cost 20,916,552.00
Member Review - Sleeping Dragon : 03-Jan-2013 12:29
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
ER Large laser is only a start of your trouble when you face this thing. UAC and Streak SRMs are usually at the end of it all on the other hand. While heavily leaning to close range bracket, the configuration does exactly what's expected from an Omnimech configuration - excelling at one thing. It can even jump with AC belching shells at full speed, rockets flying and small laser smelting armour without breaking a sweat. It could use more AC shots, but otherwise it works fine.
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Member Review - bladewind : 15-May-2008 22:21
0 out of 0 users (0.00%) have found this review useful
Rating:
5.00
Comment:
My favourite Thor pod. Good armor, speed and a devastating short range arsenal, this one commands respect. I seen him took out a bunch of assaults with a couple of well placed UAC shots. Ammo is light, but for Clan trials its is enough.
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Member Review - ralgith : 14-Aug-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
I used this config as a GM playing a clan binary against an IS Merc company of players fielding 14 mechs. This baby took down their only assault class machine, a Stalker, then got owned by a Marauder and Dervish working together. Still in the city where the fight took place it rocked. On an open field it is comparatively weak, however thats the beauty of the omni, just repod to a Prime and go to battle.
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Member Review - Blackhand : 29-Mar-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
5.00
Comment:
Has to be my favourite Thor ever for clan duels. I rarely lose, because the double tap ends the fight just about everytime.
You need to close, but with 150 meter jump you should be able to do it fairly easily and withou any problems.
Run in close, run around and double tap till you have scrap at your feet. Simple as pie in Clan vs Clan. Clan vs IS you need to play sniper with your ER Large and hope you don't get over whelmed.
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Member Review - DarkAdder : 11-Feb-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
"Please don't stand so close to me"
In a ranged fight, this mech can barely defend itself with the ER large laser. In a knife-fight, on the other hand, this mech carries the biggest whuppin' stick in the clan arsenal.
Its not invulnerable, though. The armor is still 9.5 tons, and the UAC carries 10 shots. One of these could reasonably take down an assault mech by itself, and a star of them could be devastating...while the ammo holds out.
A nice mech for close range battles...cities, hills, forests, any kind of terrain that limits long range battles is the best place to use this design.
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