BattleMech Technical Readout
Name/Model: Uziel UZL-2S(CH)
Designer: MidnightDream034
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 50
Role: Striker
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 9,805,500 C-Bills
Battle Value: 2,031
Chassis: Endo Steel
Power Plant: 300 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Standard
Jump Capacity: 180 meters
Armor: Standard
Armament:
2 Large Pulse Lasers
1 Streak SRM 6
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
Defiance Industries has long been one of the primary driving forces behind advancements in
military technology, and not only within the Lyran State. The corporationÃ?Â?s plants on
Hesperus II are probably the most famous in the Inner Sphere, but its facilities on Furillo,
though unable to produce the sheer volumes of equipment that the Hesperus plants do, are no
less capable. FurilloÃ?Â?s general manager, Duke Thelonius Gracchi, felt nonetheless that
even within Defiance his divisions were considered second-rate. In an effort to boost
Defiance-FurilloÃ?Â?s image and increase morale among his thousands of employees, he
commissioned the Uziel and personally sold the new Ã?Â?Mech to units within both the LAAF
and the AFFC.
Capabilities:
The Uziel is not a groundbreaking BattleMech design, especially when compared with some of
the new designs to come out of Hesperus II. It does, however, incorporate several newly
developed weapon systems into an effective combat package. The main production version is
designed for Ã?Â?Mech units that specialize in harassment. Its LB 2-X autocannon gives it
the ability to reach out and damage an enemy from extreme ranges. Though the weapon does
relatively little damage, it is ideal for hit-and-fade tactics, arresting the enemyÃ?Â?s
attention and either driving them into a trap or simply harassing them from afar. The Uziel,
however, is not primarily a ranged-attack Ã?Â?Mech. It mounts a battery of various-class
lasers as well as an SRM 6 launcher, giving it a short-range barrage that is tough to beat
in an Inner Sphere Ã?Â?Mech of its size.
Though the Furillo plant and its Uziel are still looked down upon by many within both
the LAAF and Defiance, the Ã?Â?Mech was in great demand during the Fifteenth Battle for
Hesperus. With Furillo just two jumps away, forces on both sides of the fight clamored for
reinforcements while DefianceÃ?Â?s board of directors demanded that Gracchi send as many
new Ã?Â?Mechs as possible to aid in the defense of his sister divisions. More than one
newscast from the planet prominently featured the Uziel standing guard in front of
DefianceÃ?Â?s mountain entrances, so while the company as a whole is still spending most
of their resources on Hesperus II, the Furillo plant has been buried in orders for their new
Ã?Â?Mech.
Deployment:
Like just about every other BattleMech debuted during the Civil War, the Uziel has found its
way into dozens of different units, most of whom would never have requested or received any
in the first place. Quite a few have also found their way into the Lyran Regulars regiments,
though that is more by accident than by intention.
Variants
Defiance produces one variant, a configuration based on their original prototype that
bears little resemblance to the primary model. The 2S mounts paired standard PPCs and
machine guns along with a Beagle Active Probe and the Harvester SRM pack. It is only
produced in limited quantities, but does give potential customers the option of buying a
powerful reconnaissance Ã?Â?Mech.
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Equipment Mass
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Internal Structure: Endo Steel 2.50
Engine: 300 XL 9.50
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks (Double): 12 [24] 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 169 11.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 26
Center Torso (rear): 6
R/L Torso: 12 20
R/L Torso (rear): 4
R/L Arm: 8 16
R/L Leg: 12 24
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Weapons and Ammo Location Critical Tonnage
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Streak SRM 6 (Ammo 15) H 1 1.00
Streak SRM 6 CT 2 3.00
3 Jump Jets RT 3 1.50
3 Jump Jets LT 3 1.50
Large Pulse Laser RA 2 6.00
Large Pulse Laser LA 2 6.00
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Alpha Strike Statistics
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Point Value (PV): 40
TP: BM, SZ: 2, TMM: 2, MV: 12"j
Damage: (S) 4 / (M) 4 / (L) 3, OV: 0
Armor (A): 6, Structure (S): 3
Specials: CASE
Distribution
Name/Model: Uziel UZL-2S(CH)
Technology: Clan
Tonnage: 50
Configuration: Biped BattleMech
===========================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3.Large Pulse Laser 3. Cockpit 3.Large Pulse Laser
4.Large Pulse Laser 4. Streak SRM 6 (Ammo 15) 4.Large Pulse Laser
5. Endo Steel 5. Sensors 5. Endo Steel
6. Endo Steel 6. Life Support 6. Endo Steel
1. Roll Again 1. Endo Steel
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. Jump Jet 3. XL Engine 3. Jump Jet
4. Jump Jet 4. Gyro 4. Jump Jet
5. Jump Jet 5. Gyro 5. Jump Jet
6. Endo Steel 6. Gyro 6. Endo Steel
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. XL Engine 2. Roll Again
3. Roll Again 3. XL Engine 3. Roll Again
4. Roll Again 4. XL Engine 4. Roll Again
5. Roll Again 5.Streak SRM 6 5. Roll Again
6. Roll Again 6.Streak SRM 6 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Uziel UZL-2S(CH)
Technology: Clan
Tonnage: 50
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Standard): 169 x 2.5 x 1 422.500
Internal Structure (Endo Steel w/ XL Engine): 83 x 1.5 x 1 x 0.75 (+) 93.375 = 515.875
Gyro (Standard): 50 x 0.5 (+) 25.000 = 540.875
Explosive Ammunition: 1 Critical Space (-) 15.000 = 525.875
Defensive Movement Factor: +3 (*) 1.30 = 683.638
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Final Defensive Battle Rating: 683.638
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 24 (Heat Sinks) - 6 (Movement) - 22 (Weapons) = 2
Offensive Equipment:
Large Pulse Laser 265.000
Large Pulse Laser (+) 265.000 = 530.000
Streak SRM 6 (+) 118.000 = 648.000
Streak SRM 6 (Ammo 15) (+) 15.000 = 663.000
Total 'Mech Tonnage: (+) 50.000 = 713.000
Speed Factor: 9 (Run) + 3 (Jump) (*) 1.890 = 1,347.570
------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,347.570
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BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 683.638
Offensive Battle Rating: (+) 1,347.570 = 2,031.208
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Final BattleMech Battle Value: 2,031
Alpha Strike Conversion
Name/Model: Uziel UZL-2S(CH)
Technology: Clan
Tonnage: 50
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
Jumping Movement: 6 (Jump) = 12"j
Jumping Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 12"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
24 (Heat Sinks) = 24
6 (Movement) + 24 (Weapons) - 4 (Base) (-) 26 = -2
Offensive Equipment: = 0.000
Large Pulse Laser (+) 1.100 = 1.100
Large Pulse Laser (+) 1.100 = 2.200
Streak SRM 6 (+) 1.200 = 3.400
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 24 = 81.600
Divided by the maximum heat output - 4 (/) 26 = 3.138
Rounded up to the nearest tenth = 3.2
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Final Short Range Damage Value: 4
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
24 (Heat Sinks) = 24
6 (Movement) + 24 (Weapons) - 4 (Base) (-) 26 = -2
Offensive Equipment: = 0.000
Large Pulse Laser (+) 1.100 = 1.100
Large Pulse Laser (+) 1.100 = 2.200
Streak SRM 6 (+) 1.200 = 3.400
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 24 = 81.600
Divided by the maximum heat output - 4 (/) 26 = 3.138
Rounded up to the nearest tenth = 3.2
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Final Medium Range Damage Value: 4
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
24 (Heat Sinks) = 24
6 (Movement) + 20 (Weapons) - 4 (Base) (-) 22 = 2
Offensive Equipment: = 0.000
Large Pulse Laser (+) 1.100 = 1.100
Large Pulse Laser (+) 1.100 = 2.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.2
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Final Long Range Damage Value: 3
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Convert Armor
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Standard: 169 armor points x 1 169.000 = 169.000
Armor Factor Conversion (/) 30 = 5.633
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Final Armor Value: 6
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Convert Structure
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Engine: Clan XL on a 50 ton BattleMech = 3.0
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with CASE = CASE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 3 (Long) = 15.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 16.000
Overheat Factor 0 (Overheat) (+) 0.000 = 16.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 16.000
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 2.0 (Non-Vehicle Unit) = 12.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 15.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 18.000
Final DIR Round to nearest half point = 18.000
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") + 0.5 (Jump-capable) = 2.000
Final DIR Defensive Interaction Rating (+) 18.000 = 20.000
Unit's Final Point Value:
Offensive Value = 16.000
Defensive Value (+) 20.000 = 36.000
Agile [2 (TMM) - 1] x 4 (Medium) (+) 4.000 = 40.000
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Final Point Value: 40
Cost Breakdown
Name/Model: Uziel UZL-2S(CH)
Technology: Clan
Tonnage: 50
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (169 pts) 11.0 x 10,000 110,000.00
Internal Structure (Endo Steel): 50 x 1,600 x 1 (+) 80,000.00 = 190,000.00
Myomer (Standard): 50 x 2,000 (+) 100,000.00 = 290,000.00
Engine (XL): (20,000 x 300 x 50) / 75 (+) 4,000,000.00 = 4,290,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 5,190,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 5,390,000.00
Life Support: 50,000 (+) 50,000.00 = 5,440,000.00
Sensors: 50 x 2,000 (+) 100,000.00 = 5,540,000.00
Heat Sinks (Double): 12 x 6,000 (+) 72,000.00 = 5,612,000.00
Arm Actuators: 50 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 10,000.00 = 5,622,000.00
Leg Actuators: 50 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 35,000.00 = 5,657,000.00
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Total Structural Cost: 5,657,000.00
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Weapons and Equipment Cost
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CASE 1 x 50,000 50,000.00
Jump Jets 50 x (6 x 6) x 200 (+) 360,000.00 = 410,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 585,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 760,000.00
Streak SRM 6 120,000 (+) 120,000.00 = 880,000.00
Streak SRM 6 (Ammo 15) [Empty Bin] 0 (+) 0.00 = 880,000.00
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Total Weapons and Equipment Cost 880,000.00
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BattleMech Cost
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Structural Cost: 5,657,000.00
Weapons and Equipment Cost: (+) 880,000.00 = 6,537,000.00
BattleMech Cost Multiplier: 1 + (50 / 100) (*) 1.50 = 9,805,500.00
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Final BattleMech Cost 9,805,500.00