BattleMech Technical Readout
Name/Model: Koshi (Mist Lynx) C
Designer: Catalyst Game Labs
Source(s): Battle of Tukayyid Supplemental
Record Sheets: Clan Invasion
Record Sheets: 3050 Upgrades Unabridged, Clan & Star League
Record Sheets: 3050
Technology: Clan
Technology Rating: F
Tonnage: 25
Role: Striker
Configuration: Biped OmniMech
Era/Year: Succession Wars / 2926
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 5,196,354 C-Bills
Battle Value: 1,320
Chassis: Light Series II Endo Steel
Power Plant: Type II 175 XL
Walking Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets: Medium Series Mk. III
Jump Capacity: 180 meters
Armor: Compound H17 Ferro-Fibrous
Armament:
1 ER Large Laser
1 ER Medium Laser
1 Anti-Missile System
Manufacturer: Arcadia BattleMech Plant CM-O3, Huntress Manufacturing Facility Epsilon
Primary Factory: Arcadia (ABMPCMO3), Huntress (HMFE)
Communications: Build 1685/5 Tacticom with ECM Suite
Targeting & Tracking: Series III GDS with Active Probe
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Equipment Mass
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Internal Structure: Endo Steel 1.50
Engine: 175 XL 3.50
Walking MP: 7
Running MP: 11
Jumping MP: 6
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 67 3.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 8 10
Center Torso (rear): 6
R/L Torso: 6 7
R/L Torso (rear): 5
R/L Arm: 4 4
R/L Leg: 6 5
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Weapons and Ammo Location Critical Tonnage
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Active Probe H 1 1.00
3 Jump Jets RT 3 1.50
3 Jump Jets LT 3 1.50
ER Large Laser RA 1 4.00
ER Medium Laser RA 1 1.00
Anti-Missile System LA 1 0.50
Anti-Missile System (Ammo 24) LA 1 1.00
ECM Suite LA 1 1.00
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Alpha Strike Statistics
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Point Value (PV): 29
TP: BM, SZ: 1, TMM: 3, MV: 14"/12"j
Damage: (S) 2 / (M) 2 / (L) 1, OV: 0
Armor (A): 2, Structure (S): 1
Specials: AMS, CASE, ECM, JMPW1, OMNI, PRB, RCN
Distribution
Name/Model: Koshi (Mist Lynx) C
Technology: Clan
Tonnage: 25
Configuration: Biped OmniMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Active Probe 4. Hand Actuator
5. ECM Suite 5. Sensors 5. ER Large Laser
6. Anti-Missile System 6. Life Support 6. ER Medium Laser
1. Anti-Missile System (Ammo 24) 1. Endo Steel
2. Endo Steel 2. Ferro-Fibrous
3. Ferro-Fibrous 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3.Double Heat Sink 3. XL Engine 3.Double Heat Sink
4.Double Heat Sink 4. Gyro 4.Double Heat Sink
5.Double Heat Sink 5. Gyro 5. Jump Jet
6.Double Heat Sink 6. Gyro 6. Jump Jet
1. Jump Jet 1. Gyro 1. Jump Jet
2. Jump Jet 2. XL Engine 2. Endo Steel
3. Jump Jet 3. XL Engine 3. Ferro-Fibrous
4. Endo Steel 4. XL Engine 4. Ferro-Fibrous
5. Ferro-Fibrous 5. Endo Steel 5. Roll Again
6. Ferro-Fibrous 6. Ferro-Fibrous 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Koshi (Mist Lynx) C
Technology: Clan
Tonnage: 25
Configuration: Biped OmniMech
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Defensive Battle Rating
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Armor (Ferro-Fibrous): 67 x 2.5 x 1 167.500
Internal Structure (Endo Steel w/ XL Engine): 43 x 1.5 x 1 x 0.75 (+) 48.375 = 215.875
Gyro (Standard): 25 x 0.5 (+) 12.500 = 228.375
Defensive Equipment:
Active Probe (+) 12.000 = 240.375
Anti-Missile System (+) 32.000 = 272.375
Anti-Missile System (Ammo 24) (+) 22.000 = 294.375
ECM Suite (+) 61.000 = 355.375
Defensive Movement Factor: +4 (*) 1.40 = 497.525
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Final Defensive Battle Rating: 497.525
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 6 (Movement) - 17 (Weapons) = 3
Offensive Equipment:
ER Large Laser 248.000
ER Medium Laser (+) 108.000 = 356.000
Total 'Mech Tonnage: (+) 25.000 = 381.000
Speed Factor: 11 (Run) + 3 (Jump) (*) 2.160 = 822.960
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Final Offensive Battle Rating: 822.960
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BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 497.525
Offensive Battle Rating: (+) 822.960 = 1,320.485
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Final BattleMech Battle Value: 1,320
Alpha Strike Conversion
Name/Model: Koshi (Mist Lynx) C
Technology: Clan
Tonnage: 25
Configuration: Biped OmniMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 25 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 7 (Walk) = 14"
Ground Target Movement Modifier at 14" is 3
Jumping Movement: 6 (Jump) = 12"j
Jumping Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 14"/12"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
6 (Movement) + 17 (Weapons) + 1 (Anti-Missile) - 4 (Base) (-) 20 = 0
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.700 = 0.700
ER Large Laser (+) 1.000 = 1.700
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.7
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
6 (Movement) + 17 (Weapons) + 1 (Anti-Missile) - 4 (Base) (-) 20 = 0
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.700 = 0.700
ER Large Laser (+) 1.000 = 1.700
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.7
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
6 (Movement) + 12 (Weapons) + 1 (Anti-Missile) - 4 (Base) (-) 15 = 5
Offensive Equipment: = 0.000
ER Large Laser (+) 1.000 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Long Range Damage Value: 1
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Convert Armor
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Ferro-Fibrous: 67 armor points x 1 67.000 = 67.000
Armor Factor Conversion (/) 30 = 2.233
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Final Armor Value: 2
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Convert Structure
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Engine: Clan XL on a 25 ton BattleMech = 1.0
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Final Structure Value: 1
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Determine Special Abilities
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Unit is equipped with Anti-Missile System = AMS
Unit is equipped with CASE = CASE
Unit is equipped with ECM Suite = ECM
Jumping TMM is 1 less than Ground TMM = JMPW1
Unit utilizes modular (Omni) technology = OMNI
Unit is equipped with Active Probe = PRB
Unit is equipped with Active Probe = RCN
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 1 (Long) = 7.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 7.500
Overheat Factor 0 (Overheat) (+) 0.000 = 7.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 7.500
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 2.0 (Non-Vehicle Unit) = 4.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 5.000
Defense Factor 1 + {[3 (14" Move)] x 0.25} (*) 1.750 = 8.750
Final DIR Round to nearest half point = 9.000
Unit's Defensive Value:
Movement Factor 1.75 (0.25 per 2") + 0.5 (Jump-capable) = 2.250
Special Ability Factor [AMS] Anti-Missile System (+) 1.000 = 3.250
Final DIR Defensive Interaction Rating (+) 9.000 = 12.250
Unit's Final Point Value:
Offensive Value = 7.500
Defensive Value (+) 12.250 = 19.750
Agile [3 (TMM) - 1] x 2 (Medium) (+) 4.000 = 23.750
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 25.750
Force Bonus [PRB] Active Probe (+) 1.000 = 26.750
Force Bonus [RCN] Recon (+) 2.000 = 28.750
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Final Point Value: 29
Cost Breakdown
Name/Model: Koshi (Mist Lynx) C
Technology: Clan
Tonnage: 25
Configuration: Biped OmniMech
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Structural Cost
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Armor (Ferro-Fibrous): (67 pts) 3.5 x 20,000 70,000.00
Internal Structure (Endo Steel): 25 x 1,600 x 1 (+) 40,000.00 = 110,000.00
Myomer (Standard): 25 x 2,000 (+) 50,000.00 = 160,000.00
Engine (XL): (20,000 x 175 x 25) / 75 (+) 1,166,666.67 = 1,326,666.67
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 1,926,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,126,666.67
Life Support: 50,000 (+) 50,000.00 = 2,176,666.67
Sensors: 25 x 2,000 (+) 50,000.00 = 2,226,666.67
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 2,286,666.67
Arm Actuators: 25 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 11,500.00 = 2,298,166.67
Leg Actuators: 25 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 17,500.00 = 2,315,666.67
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Total Structural Cost: 2,315,666.67
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Weapons and Equipment Cost
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Active Probe 200,000 200,000.00
Anti-Missile System 100,000 (+) 100,000.00 = 300,000.00
Anti-Missile System (Ammo 24) [Empty Bin] 0 (+) 0.00 = 300,000.00
CASE 1 x 50,000 (+) 50,000.00 = 350,000.00
ECM Suite 200,000 (+) 200,000.00 = 550,000.00
ER Large Laser 200,000 (+) 200,000.00 = 750,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 830,000.00
Jump Jets 25 x (6 x 6) x 200 (+) 180,000.00 = 1,010,000.00
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Total Weapons and Equipment Cost 1,010,000.00
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BattleMech Cost
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Structural Cost: 2,315,666.67
Weapons and Equipment Cost: (+) 1,010,000.00 = 3,325,666.67
OmniMech Conversion Cost: (2,315,666.67 + 1,010,000.00) x 0.25 (+) 831,416.67 = 4,157,083.33
BattleMech Cost Multiplier: 1 + (25 / 100) (*) 1.25 = 5,196,354.17
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Final BattleMech Cost 5,196,354.00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
I long discounted this design as being too expensive and too diverse. The ECM did not fit into its apparent sniper role. However, with the recent emergence of WoB forcesthat mount C3i systems, ECM has become the very air my combat forces breathe. There are definitely better alternatives (for instance the Arctic Cheetah Primary). As far as the Mist Lynx variants are concerned, there are better combatants (B, F - 3050U) and a better sniper (P – mounting the identical main gun but only costing 81% of the BV). Nevertheless, the AMS does protect it somewhat when it closes, so it cannot be discounted. Other variants are recommended more strongly, however.
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Member Review - Sleeping Dragon : 13-Apr-2007 20:27
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
Snipe on the run, as long as this 'Mech is ignored it can cause some damage. This may be a good choice when you want to take your Mist Lynx to play with the big guys. C configuration is annoying to the enemy, but I would be careful with it. It's 8 points of damage from loosing all weapons.
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Member Review - Blackhand : 20-Sep-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
Useful mostly for sniping duties with its ER Large. It lacks the close in firepower to really want to close with anyone else.
Keep it if you expect to need harassing capabilities in the coming battle. Otherwise repod and get something more suited to its speed.
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Member Review - -Mud : 16-Aug-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
I rather like this Koshi, and I've gotten good results with it. All that elint gives you lots of options, and the long range of the laser gives you a nice shot, especially if you hide out until you've got some back shots. It would be equally good for setting or flushing an ambush.
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Member Review - DarkAdder : 07-Jun-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
This thing is painfully under built, or over specialized.
Only two laser weapons means that the mech is great for guerilla actions, but cant pack enough of a punch to knock out or even knock down opposing mechs on its own.
The AMS seems to be a wase on this one. The armor isnt heavy enough to keep it in a protracted shoot-out. So why waste an AMS on something that cant even take an ER PPC or gauss rifle hit? THink of it folks, 9 out of 10 players arent even going to waste missile ammo shooting at this thing.
The speed is probably the best thing this mech has to offer. Good thing, too, as it makes the mech more difficult to pin down and kill. The jump jets are, in my opinion, not needed on -this- mod. Pulling them for something else would be an improvement. A couple more lasers and some DHS for example, or an ER PPC.
This mod, as is, has two jobs, as far as I can see. Find your enemies, then die. Sorry, but I call em like I see em.
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