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Member Review - Rudel Gurken : 20-Mar-2019 08:43 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
4.00 |
| Comment: |
The base chassis combines heavy armor with good speed. To carry a heavy pod load a XL-engine was chosen but because of the armor that is not much of a problem. I don´t know why so many omnis are designed with so many fixed heatsinks. As heatsink-pods have to be assigned to slots i have no problem if all sinks that can be carried by the engine are fixed but why fix a 15th? Just because the current configurations can use them?
This primary config packs formidable short range weaponry with a heavy gun, crit seekers, supporting medium lasers and two medium range weapons. An optimal mix. If cought in the open it will have some problems but 4/6 isn´t that slow for a 90-tonner. If you switch to large ER lasers you´ll get some range but you can´t easily add one of these lasers to your short range volley. In case of your AC running out of ammo you´ll have no problem of adding both large laser. |
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Member Review - bladewind : 08-Dec-2006 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
4.00 |
| Comment: |
A high tech Omni with a good load of lower tech weapons ! And that actually works !
This mech will work wonders at short ranges so get up close as long as your speed permits.
ERLarges are the way to go for the default config though. They can let the mech do some withering cover fire and it certainly has the DHS for that ! |
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Member Review - StarRaven : 15-Nov-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
4.00 |
| Comment: |
The Sunder is a pretty good chassis, especially compared to some IS Omnis. The XL hurts it in close combat survivability, but the problem isn't too bad. And they finally figured out to stop mounting double CASE in XL engined Omnis. Took them long enough. Good armor, good speed, and a good amount of pod space. Nope, no real compaints on this one.
This is a very good close combat config. The large lasers are a bit short ranged, and this has the heat sinks to support ERs, but the lower heat of standards means that you can use them up close, along with the other weapons. The SRMs and medium lasers will provide nice damage and crit seeking, while the AC/20 rips away the armor. And few things are as fun as an AC/20 to the head. The only flaw here is that the AC is short on ammo, but not everything is perfect. |
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Member Review - -Mud : 14-Jul-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
4.00 |
| Comment: |
A good close-assault vehicle. The AC/20 is what really brings the goods here, although paired Large Lasers arn't bad either. You might want to switch them out for ER versions though, and replace the AC/20 with a Gauss rifle though if you're expecting to face the clans. The clanners will slap this thing silly at long range. The point defense is nice though, especially the SRM array. |
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Member Review - DarkAdder : 14-Apr-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
4.00 |
| Comment: |
You know, even though the weapons array on this thing lacks any kind of finesse, this thing still scares the coolant out of me.
Granted there isnt any kind of real ranged weapons on this thing, the phrase 'Dont stand so close to me' applies.
The mech depends quite a bit on ammo, but careful use of what you have can go a long way. Still, once the ammo is gone, use the lasers to defend yourself. If things warant, you may want to start looking for a way off the field.
The armor on this mech is pretty damn impressive, despite not being FF. Wade in ans blaze away.
The speed is a bit quicker than what you would immagine for a 90 ton mech, which will surprise quite a few people.
A good mech for close up assaults, but dont hesitate to swap out the weapons for Clan tech first chance you get. |
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