BattleMech Technical Readout
Name/Model: Nosferatu [BASE]
Designer: Techpriest
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: E
Tonnage: 80
Configuration: Biped OmniMech
Era/Year: Jihad / 3080
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 8,760,750 C-Bills
Battle Value: 1,053
Chassis: DSAM Endo 4 Endo Steel
Power Plant: Type 10 320
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Compound 12A2
Armament:
30 tons of pod space available
Manufacturer: Manufacturing Plant DSF-IT1
Primary Factory: Itabaiana
Communications: TDWS-37 Mk. 2.2
Targeting & Tracking: Dtrac Suite 4
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Overview:
Built as a cheap assault omnimech for export to spheroids, the Nosferatu is built with
survivability and durability in mind. Rather than mount an XL engine like most clan
machines, Clan Diamond Shark would instead choose a clan manufactured standard fusion
engine, mounting a total of 12 internal double heat sinks. This saved a considerable amount
of manufacturing time, but also some The endosteel frame is shared with the Phoenix Hawk
IIC, but the armor layout is very different, using standard manufactured plating sourced
from of all things, Bergan Industries classic Compound 12A2. Clan Diamond Shark won the
right to both purchase, repair, and license produce limited quantities of this armored
plating from Clan Ghost Bear in 3053.
Weighing in at 80 tons, the Nosferatu's Type 10 280 Standard Fusion engine propels it to a
maximum speed of 64kph, an acceptable speed for an 80 ton battlemech in the Inner Sphere. 30
tons of weight devoted to omnipods exceeds the Gargoyle, but is less than what could
potentially be done with an XL engine. With 14.5 tons of armor plating, the Nosferatu has an
impressive amount of protection built onto the frame. As a cheap alternative to more
impressive standard machines like the Mad Cat Mk II or omnimechs like the Gargoyle, the
Nosferatu has carved an interesting and profitable niche both inside the eventual Clan Sea
Fox toumen and in smaller mercenary units across the inner sphere. A well armored assault
mech able to fulfill a variety of roles while keeping up with most mechs in its weight
bracket and many heavy mechs, the Nosferatu shines as a second line battlemech for clan
forces or a hard hitting front line machine for spheroids.
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Equipment Mass
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Internal Structure: Endo Steel 4.00
Engine: 320 Fusion 22.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 12 [24] 2.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 232 14.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 35
Center Torso (rear): 12
R/L Torso: 17 25
R/L Torso (rear): 9
R/L Arm: 13 24
R/L Leg: 17 30
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Location Fixed Spaces Remaining
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Head 1 Endo Steel 0
Center Torso None 2
Right Torso None 12
Left Torso None 12
Right Arm 1 Endo Steel 9
Left Arm 1 Endo Steel 9
Right Leg 2 Endo Steel 0
Left Leg 2 Endo Steel 0
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Fixed Equipment Location Critical Tonnage
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Alpha Strike Statistics
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Point Value (PV): 27
TP: BM, SZ: 4, TMM: 1, MV: 8"
Damage: (S) 0 / (M) 0 / (L) 0, OV: 0
Armor (A): 8, Structure (S): 6
Specials: ENE, OMNI
Distribution
Name/Model: Nosferatu [BASE]
Technology: Clan
Tonnage: 80
Configuration: Biped OmniMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Roll Again 3. Cockpit 3. Roll Again
4. Roll Again 4. Endo Steel 4. Roll Again
5. Roll Again 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Endo Steel 6. Endo Steel
Left TorsoCenter TorsoRight Torso
1. Roll Again 1. Fusion Engine 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Nosferatu [BASE]
Technology: Clan
Tonnage: 80
Configuration: Biped OmniMech
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Defensive Battle Rating
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Armor (Standard): 232 x 2.5 x 1 580.000
Internal Structure (Endo Steel w/ Fusion Engine): 122 x 1.5 x 1 x 1 (+) 183.000 = 763.000
Gyro (Standard): 80 x 0.5 (+) 40.000 = 803.000
Defensive Movement Factor: +2 (*) 1.20 = 963.600
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Final Defensive Battle Rating: 963.600
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 24 (Heat Sinks) - 2 (Movement) = 28
Total 'Mech Tonnage: (+) 80.000 = 80.000
Speed Factor: 6 (Run) + 0 (Jump) (*) 1.120 = 89.600
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Final Offensive Battle Rating: 89.600
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BattleMech Battle Value
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Defensive Battle Rating: 963.600
Offensive Battle Rating: (+) 89.600 = 1,053.200
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Final BattleMech Battle Value: 1,053
Alpha Strike Conversion
Name/Model: Nosferatu [BASE]
Technology: Clan
Tonnage: 80
Configuration: Biped OmniMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 80 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
24 (Heat Sinks) = 24
2 (Movement) - 4 (Base) (-) -2 = 26
Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
24 (Heat Sinks) = 24
2 (Movement) - 4 (Base) (-) -2 = 26
Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
24 (Heat Sinks) = 24
2 (Movement) - 4 (Base) (-) -2 = 26
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 232 armor points x 1 232.000 = 232.000
Armor Factor Conversion (/) 30 = 7.733
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Final Armor Value: 8
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Convert Structure
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Engine: Clan Fusion on a 80 ton BattleMech = 6.0
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Final Structure Value: 6
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Determine Special Abilities
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Unit contains no explosive components = ENE
Unit utilizes modular (Omni) technology = OMNI
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 2.000
Overheat Factor 0 (Overheat) (+) 0.000 = 2.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 2.000
Defensive Interaction Rating:
Armor Factor 8 (Armor) x 2.0 (Non-Vehicle Unit) = 16.000
Structure Factor 6 (Structure) x 1.0 (Other Unit) (+) 6.000 = 22.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 24.200
Final DIR Round to nearest half point = 24.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 24.000 = 25.000
Unit's Final Point Value:
Offensive Value = 2.000
Defensive Value (+) 25.000 = 27.000
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Final Point Value: 27
Cost Breakdown
Name/Model: Nosferatu [BASE]
Technology: Clan
Tonnage: 80
Configuration: Biped OmniMech
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Structural Cost
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Armor (Standard): (232 pts) 14.5 x 10,000 145,000.00
Internal Structure (Endo Steel): 80 x 1,600 x 1 (+) 128,000.00 = 273,000.00
Myomer (Standard): 80 x 2,000 (+) 160,000.00 = 433,000.00
Engine (Fusion): (5,000 x 320 x 80) / 75 (+) 1,706,666.67 = 2,139,666.67
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 3,339,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,539,666.67
Life Support: 50,000 (+) 50,000.00 = 3,589,666.67
Sensors: 80 x 2,000 (+) 160,000.00 = 3,749,666.67
Heat Sinks (Double): 12 x 6,000 (+) 72,000.00 = 3,821,666.67
Arm Actuators: 80 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 16,000.00 = 3,837,666.67
Leg Actuators: 80 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 56,000.00 = 3,893,666.67
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Total Structural Cost: 3,893,666.67
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Weapons and Equipment Cost
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Total Weapons and Equipment Cost 0.00
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BattleMech Cost
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Structural Cost: 3,893,666.67
Weapons and Equipment Cost: (+) 0.00 = 3,893,666.67
OmniMech Conversion Cost: (3,893,666.67 + 0.00) x 0.25 (+) 973,416.67 = 4,867,083.33
BattleMech Cost Multiplier: 1 + (80 / 100) (*) 1.80 = 8,760,750.00
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Final BattleMech Cost 8,760,750.00