BattleMech Technical Readout
Name/Model: Uziel UZL-3Sr
Designer: Kerfuffin
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 50
Role: Striker
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 14,956,500 C-Bills
Battle Value: 1,594
Chassis: Foundation E50 Endo Steel
Power Plant: 300 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph [129.6 kph]
Jump Jets: Rawlings 50
Jump Capacity: 180 meters
Armor: Light Ferro-Fibrous
Armament:
1 Snub-Nose PPC
1 Large VSP Laser
1 Defiance Model XII ER Medium Laser
1 SRM 6 (C)
2 ER Micro Lasers (C)
Manufacturer: Defiance Industries
Primary Factory: Furillo
Communications: Neil 6000-G
Targeting & Tracking: RCA Instatrac Mark XXII
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Overview:
Defiance Industries has long been one of the primary driving forces behind advancements in
military technology, and not only within the Lyran State. The corporationÃ?Â?Ã?Â?s
plants on Hesperus II are probably the most famous in the Inner Sphere, but its facilities
on Furillo, though unable to produce the sheer volumes of equipment that the Hesperus plants
do, are no less capable. FurilloÃ?Â?Ã?Â?s general manager, Duke Thelonius Gracchi, felt
nonetheless that even within Defiance his divisions were considered second-rate. In an
effort to boost Defiance-FurilloÃ?Â?Ã?Â?s image and increase morale among his thousands
of employees, he commissioned the Uziel and personally sold the new Ã?Â?Ã?Â?Mech to
units within both the LAAF and the AFFC.
Capabilities:
The Uziel is not a groundbreaking BattleMech design, especially when compared with some of
the new designs to come out of Hesperus II. It does, however, incorporate several newly
developed weapon systems into an effective combat package. The main production version is
designed for Ã?Â?Ã?Â?Mech units that specialize in harassment. Its LB 2-X autocannon
gives it the ability to reach out and damage an enemy from extreme ranges. Though the weapon
does relatively little damage, it is ideal for hit-and-fade tactics, arresting the
enemyÃ?Â?Ã?Â?s attention and either driving them into a trap or simply harassing them
from afar. The Uziel, however, is not primarily a ranged-attack Ã?Â?Ã?Â?Mech. It mounts
a battery of various-class lasers as well as an SRM 6 launcher, giving it a short-range
barrage that is tough to beat in an Inner Sphere Ã?Â?Ã?Â?Mech of its size.
Though the Furillo plant and its Uziel are still looked down upon by many within both
the LAAF and Defiance, the Ã?Â?Ã?Â?Mech was in great demand during the Fifteenth Battle
for Hesperus. With Furillo just two jumps away, forces on both sides of the fight clamored
for reinforcements while DefianceÃ?Â?Ã?Â?s board of directors demanded that Gracchi send
as many new Ã?Â?Ã?Â?Mechs as possible to aid in the defense of his sister divisions.
More than one newscast from the planet prominently featured the Uziel standing guard in
front of DefianceÃ?Â?Ã?Â?s mountain entrances, so while the company as a whole is still
spending most of their resources on Hesperus II, the Furillo plant has been buried in orders
for their new Ã?Â?Ã?Â?Mech.
Deployment:
Like just about every other BattleMech debuted during the Civil War, the Uziel has found its
way into dozens of different units, most of whom would never have requested or received any
in the first place. Quite a few have also found their way into the Lyran Regulars regiments,
though that is more by accident than by intention.
Variants
Defiance produces one variant, a configuration based on their original prototype that
bears little resemblance to the primary model. The 2S mounts paired standard PPCs and
machine guns along with a Beagle Active Probe and the Harvester SRM pack. It is only
produced in limited quantities, but does give potential customers the option of buying a
powerful reconnaissance Ã?Â?Ã?Â?Mech.
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Equipment Mass
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Internal Structure: Endo Steel 2.50
Engine: 300 XL 9.50
Walking MP: 6
Running MP: 9 [12]
Jumping MP: 6
Heat Sinks (Double): 11 [22] 1.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 135 8.00
Type: Light Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 18
Center Torso (rear): 6
R/L Torso: 12 17
R/L Torso (rear): 4
R/L Arm: 8 12
R/L Leg: 12 18
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Weapons and Ammo Location Critical Tonnage
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SRM 6 (C) CT 1 1.50
ER Micro Laser (C) RT 1 0.25
3 Jump Jets RT 3 1.50
SRM 6 (Ammo 15) (C) RT 1 1.00
Supercharger (C) RT 1 1.00
ER Micro Laser (C) LT 1 0.25
3 Jump Jets LT 3 1.50
ER Medium Laser RA 1 1.00
Large VSP Laser RA 4 9.00
Snub-Nose PPC LA 2 6.00
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Alpha Strike Statistics
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Point Value (PV): 37
TP: BM, SZ: 2, TMM: 3, MV: 16"/12"j
Damage: (S) 3 / (M) 2 / (L) 0, OV: 1
Armor (A): 5, Structure (S): 2
Specials: JMPW1
Distribution
Name/Model: Uziel UZL-3Sr
Technology: Inner Sphere (Mixed)
Tonnage: 50
Configuration: Biped BattleMech
==========================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4.Snub-Nose PPC 4. Roll Again 4.Large VSP Laser
5.Snub-Nose PPC 5. Sensors 5.Large VSP Laser
6. Endo Steel 6. Life Support 6.Large VSP Laser
1. Endo Steel 1.Large VSP Laser
2. Roll Again 2. ER Medium Laser
3. Light Ferro-Fibrous 3. Light Ferro-Fibrous
4. Roll Again 4. Light Ferro-Fibrous
5. Roll Again 5. Light Ferro-Fibrous
6. Light Ferro-Fibrous 6. Light Ferro-Fibrous
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. Jump Jet 4. Gyro 4. Jump Jet
5. Jump Jet 5. Gyro 5. Jump Jet
6. Jump Jet 6. Gyro 6. Jump Jet
1. ER Micro Laser (C) 1. Gyro 1. ER Micro Laser (C)
2. Endo Steel 2. XL Engine 2. SRM 6 (Ammo 15) (C)
3. Endo Steel 3. XL Engine 3. Supercharger (C)
4. Endo Steel 4. XL Engine 4. Endo Steel
5. Endo Steel 5. SRM 6 (C) 5. Endo Steel
6. Endo Steel 6. Light Ferro-Fibrous 6. Endo Steel
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Uziel UZL-3Sr
Technology: Inner Sphere (Mixed)
Tonnage: 50
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Light Ferro-Fibrous): 135 x 2.5 x 1 337.500
Internal Structure (Endo Steel w/ XL Engine): 83 x 1.5 x 1 x 0.5 (+) 62.250 = 399.750
Gyro (Standard): 50 x 0.5 (+) 25.000 = 424.750
Explosive Ammunition: 1 Critical Space (-) 15.000 = 409.750
Defensive Movement Factor: +4 (*) 1.40 = 573.650
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Final Defensive Battle Rating: 573.650
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 22 (Heat Sinks) - 6 (Movement) - 31 (Weapons) = -9
Offensive Equipment:
Snub-Nose PPC 165.000
Large VSP Laser (+) 123.000 = 288.000
ER Medium Laser (+) 62.000 = 350.000
SRM 6 (C) [Inefficient] (+) 29.500 = 379.500
SRM 6 (Ammo 15) (C) (+) 7.000 = 386.500
ER Micro Laser (C) [Inefficient] (+) 3.500 = 390.000
ER Micro Laser (C) [Inefficient] (+) 3.500 = 393.500
Total 'Mech Tonnage: (+) 50.000 = 443.500
Speed Factor: 12 (Run) + 3 (Jump) (*) 2.300 = 1,020.050
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Final Offensive Battle Rating: 1,020.050
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BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 573.650
Offensive Battle Rating: (+) 1,020.050 = 1,593.700
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Final BattleMech Battle Value: 1,594
Alpha Strike Conversion
Name/Model: Uziel UZL-3Sr
Technology: Inner Sphere (Mixed)
Tonnage: 50
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 6 (Walk) = 12"
Equipped with a Supercharger (*) 1.25 = 16"
Ground Target Movement Modifier at 16" is 3
Jumping Movement: 6 (Jump) = 12"j
Jumping Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 16"/12"j
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Determine Short/Medium Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 11 x 2 = 22
Total Heat Output:
Movement = 6
ER Medium Laser (+) 5 = 11
ER Micro Laser (Clan) (+) 1 = 12
ER Micro Laser (Clan) (+) 1 = 13
Large VSP Laser (+) 10 = 23
SRM 6 (Clan) (+) 4 = 27
Snub-Nose PPC (+) 10 = 37
Heat Efficiency:
Heat Dissipation Rate = 22
Total Heat Output - 4 (-) 33 = -11
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Unit is Inefficient: -11
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
ER Micro Laser (C) (+) 0.200 = 0.200
ER Micro Laser (C) (+) 0.200 = 0.400
ER Medium Laser (+) 0.500 = 0.900
SRM 6 (C) (+) 0.800 = 1.700
Snub-Nose PPC (+) 1.000 = 2.700
Large VSP Laser (+) 1.265 = 3.965
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 22 = 87.230
Divided by the maximum heat output - 4 (/) 33 = 2.643
Rounded up to the nearest tenth = 2.7
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
Snub-Nose PPC (+) 0.650 = 1.150
SRM 6 (C) (+) 0.800 = 1.950
Large VSP Laser (+) 0.863 = 2.813
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 22 = 61.886
Divided by the maximum heat output - 4 (/) 33 = 1.875
Rounded up to the nearest tenth = 1.9
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 2
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Determine Long Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 11 x 2 = 22
Total Heat Output:
Movement = 6
Heat Efficiency:
Heat Dissipation Rate = 22
Total Heat Output - 4 (-) 2 = 20
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Unit is Efficient: 20
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Light Ferro-Fibrous: 135 armor points x 1 135.000 = 135.000
Armor Factor Conversion (/) 30 = 4.500
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Final Armor Value: 5
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Convert Structure
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Engine: Inner Sphere XL on a 50 ton BattleMech = 2.0
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Final Structure Value: 2
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Determine Special Abilities
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Jumping TMM is 1 less than Ground TMM = JMPW1
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 7.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 8.000
Overheat Factor 1 (Overheat) (+) 1.000 = 9.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 9.000
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 2.0 (Non-Vehicle Unit) = 10.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 12.000
Defense Factor 1 + {[3 (16" Move)] x 0.25} (*) 1.750 = 21.000
Final DIR Round to nearest half point = 21.000
Unit's Defensive Value:
Movement Factor 2 (0.25 per 2") + 0.5 (Jump-capable) = 2.500
Final DIR Defensive Interaction Rating (+) 21.000 = 23.500
Unit's Final Point Value:
Offensive Value = 9.000
Defensive Value (+) 23.500 = 32.500
Agile [3 (TMM) - 1] x 2 (Medium) (+) 4.000 = 36.500
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Final Point Value: 37
Cost Breakdown
Name/Model: Uziel UZL-3Sr
Technology: Inner Sphere (Mixed)
Tonnage: 50
Configuration: Biped BattleMech
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Structural Cost
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Armor (Light Ferro-Fibrous): (135 pts) 8.0 x 15,000 120,000.00
Internal Structure (Endo Steel): 50 x 1,600 x 1 (+) 80,000.00 = 200,000.00
Myomer (Standard): 50 x 2,000 (+) 100,000.00 = 300,000.00
Engine (XL): (20,000 x 300 x 50) / 75 (+) 4,000,000.00 = 4,300,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 5,200,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 5,400,000.00
Life Support: 50,000 (+) 50,000.00 = 5,450,000.00
Sensors: 50 x 2,000 (+) 100,000.00 = 5,550,000.00
Heat Sinks (Double): 11 x 6,000 (+) 66,000.00 = 5,616,000.00
Arm Actuators: 50 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 15,000.00 = 5,631,000.00
Leg Actuators: 50 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 35,000.00 = 5,666,000.00
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Total Structural Cost: 5,666,000.00
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Weapons and Equipment Cost
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ER Medium Laser 80,000 80,000.00
ER Micro Laser (C) 10,000 (+) 10,000.00 = 90,000.00
ER Micro Laser (C) 10,000 (+) 10,000.00 = 100,000.00
Jump Jets 50 x (6 x 6) x 200 (+) 360,000.00 = 460,000.00
Large VSP Laser 465,000 (+) 465,000.00 = 925,000.00
Snub-Nose PPC 300,000 (+) 300,000.00 = 1,225,000.00
SRM 6 (C) 80,000 (+) 80,000.00 = 1,305,000.00
SRM 6 (Ammo 15) [Empty Bin] (C) 0 (+) 0.00 = 1,305,000.00
Supercharger (C) 300 x 10,000 (+) 3,000,000.00 = 4,305,000.00
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Total Weapons and Equipment Cost 4,305,000.00
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BattleMech Cost
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Structural Cost: 5,666,000.00
Weapons and Equipment Cost: (+) 4,305,000.00 = 9,971,000.00
BattleMech Cost Multiplier: 1 + (50 / 100) (*) 1.50 = 14,956,500.00
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Final BattleMech Cost 14,956,500.00